I'm not sure how anyone can think we're ready to start entering endgame territory. The last few updates have given out massive buffs to certain classes, creating huge imbalance. Creating an endgame now would be a hot mess. There either needs to be a few massive rounds of buffs or nerfs first, so that the endgame can at least be balanced.
Proud officer of The Balance, in Khyber
Robopew / Kormah / Sokin / Dhona / Thendrik / Tightpants / Altab / Screamforme / Oohshift / Evermissing
been back a few days from Vacation and looking on Forums for 1st time and I see this POST......wow , 3 cheers and my excitement for ToEE...I will also say and agree with my fellow Brothers & Sisters who have posted before me PLEASE do it well and with justice , sorry PRETTY PLEASE .....as for more Madness , cool and looking forward to it...as for the OP saying a comment about the FASHION part please include something because I for one crack-up when entering & doing that part of Quest , hilarious and great idea to pull you from the normal scenes throughout Game , might I make a suggestion if you are adding some sort of Fashion part into NEW Madness , name the monsters in that part only after some famous fashion designers from throughout the world either by 1st name or last name or both names but with D&D style ....as for Anauroch its not striking a bell with me , but does make me think by the name only does he have a brother named Inurroch which come from a great console Games - CoN {Champions of Norrath} & CoN-RtA {Champions of Norrath-Return to Arms}.....ty also for very TINY U25 comment and btw , ahy sorta comment on Cannith Crafting revamp/upgrade however you wanna call it , like from what was said by "new" D.D.O. Ldr from his post earlier this Year???
Have fun, and don't forget to gather for buffs!
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Alright, let's wait Update 26 to fix Paladins, Update 27 to fix PRR/MRR, Update 28 to buff Rogues, Update 29 to buff Epic Destinies, Update 30 to fix Artificers and then we can have endgame!
Hey look horray, we have a plan!
Well that's easy. Wheloon is 26 and was not challenging one bit when it came out. And we didn't even the god mode that we have now. And the paladins. So yeah, I'm pretty sure level 26 can't be challenging to us at the moment.
Git off mah lawn!
If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.
Wow - Just no!
Level limits on named loot in DDO are way beyond simply not being Monty Haul - They're the complete opposite of what a Monty Haul GM would do!
It's not as simple as Monty Haul vs Non Monty Haul {What one person considers Monty Haul could easily be considered standard by others - Heck I've learned that from these very forums with people stating that Gauntlets of Ogre Power are standard fare for Lvl 7/8 Characters and should be available in the local Corner Shop to buy!}.
And Frankly DDO is beyond Monty Haul anyway - 90% of the magical items in DDO would not be available to ANYONE in a PnP Game!
So - You have to judge DDO by DDO's standards AND it was nice to finally have some specialized "Twink" items to earn for later lives {I personally only ever had one such ring so no I wasn't constantly farming that chain like some people!}.
Now - Did Turbine maybe go to far with the original items? Probably.
Did Turbine go way too far with the eventual Nerf? Hell Yes!
Were these items WAI when they came out? YES! This was stated on Multiple Occasions!
I'm one of the very few people who doesn't absolutely adore Tear!
Don't get me wrong - I like Tear - I just don't think it's in the top tier of quests in DDO.
However: I've never met a Newbie {other than myself} who didn't love Tear the first time they ran it!
As for Tormented - I am quite happy for 5 people to sit around piking {once they've cleared the mobs in each room that is!} while I do the Puzzle!
It's the other 3 quests in that chain that I really Loathe!
Git off mah lawn!
If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.
When Wheloon came out there was wailing and gnashing of teeth from the Player Base {incl. Known Power Gamers!} over the INSANE Red Alert Scaling, the Chains, the DoTs etc. etc.
AND THAT WAS JUST ON HEROIC!!!
Calling Wheloon not challenging just shows how out of touch you are with the majority of the Player Base!
Excited to see some concept art and/or screenshots of Zuggtmoy and/or Iuz.
Just hope the DEVs can do ToEE justice. They did for Haunted Halls and have faith they can and will for ToEE.
Have very high expectations after HH not to mention ToEE one of THE best modules ever created.
Do it right and do it big!