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  1. #1
    Community Member zarthak's Avatar
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    Default DPS pally build?

    hey guys im looking for a paladin DPS build, i know there's far and few between but i need to get rid of a pally life so,
    and idea's?
    im looking for a EE capable/ self suffiencent / decent DPS build
    Last edited by zarthak; 03-03-2013 at 06:37 PM.
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  2. #2
    Community Member brickwall's Avatar
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    Dps pally don't exist there not in the top Dps class list.


  3. #3
    Community Member zarthak's Avatar
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    Quote Originally Posted by brickwall View Post
    Dps pally don't exist there not in the top Dps class list.
    i know but somthing thats atleast decent dps? im not looking for fully ******** dps just somthing to tide my dps crave for 1 life so i can get the PL
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  4. #4
    Community Member bergeau09's Avatar
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    14 Pally/6 dark monk using wraps, never did it myself, but I heard it's pretty great for dps and self-sufficiency purp ose, evasion will be awsome aswell. Hope this helped.

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  5. #5
    Community Member Viconiax's Avatar
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    18 pally splash 2 monk or rogue for evasion with fury of the wild thf, thf is for dps, 2 monk for extra feat and evasion or 2 rogue for evasion and trap ( for xp bonus! ) and you should be able to self-heal/self-sufficient enough in pally.

  6. #6

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    Generally you want to go TWF for paladin DPS.

    Monk, rogue and fighter splashes help with DPS in various ways. Pure paladin doesn't do so much for you DPS wise.

    Unarmed is good with monk, otherwise you want slashing weapons with good crit ranges like scimitar, rapier, or kopesh.
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  7. #7
    Community Member zarthak's Avatar
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    im lookingat the 14 pally 6 monk, its decent i have lots of wraps, il most likely TR asap when i cap
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  8. #8
    Community Member wolfy42's Avatar
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    Quote Originally Posted by zarthak View Post
    im lookingat the 14 pally 6 monk, its decent i have lots of wraps, il most likely TR asap when i cap
    That is an option. It's gets you evasion and h2h..which is nice.

    Another option though is 9 pally/9 ranger/2 fighter.

    P is before R so it gives you the pally past life.

    9 ranger gives you evasion and ITWF (so you don't need a 17 base dex). Ranger gives you Ram's might as well...and quite decent ranged combat (including precise shot and manyshot.

    Fighter gives you +1 str, and 2 bonus feats (not to mention haste boost etc).

    I'd say get 2 pally levels asap then go straight for the ranger levels (having 9 ranger levels by 11), then 2 fighter levels, and finally all the rest of your pally levels.

    You can even take Tempest as a ranger and if you do go for 17 dex....you could get GTWF..for 90% offhand chance. Snag khopesh if you want (you'll certainly have the feats for it) and your rockin pretty hard.

    If you go h-elf with monk dilli....you'll get quite a bit of healing amp as well...and go with the undead pre for pally to pump the healing amp a bit more.

    Damage should be quite decent that way. Not optimized...but still quite good. You'll have quite good DPS with ranged as well when manyshot is ready...so you'll be versatile (not to mention good at taking down spellcasters from range etc).

    I'm guessing it's not your first TR (since your just trying to get your pally life down) so stats could be something like this:

    H-elf pally 9/ranger 9/fighter 2

    Str 17 (13)
    Dex 14 (06) +3 tome for GTWF
    Con 15 (08)
    Int 08 (00)
    wis 11 (03)
    Cha 14 (06)

    Should get quite nice saves along with evasion with that setup. Your strength isn't optimized but all level ups go into strength, so it'll be pretty decent.

    GTWF + Tempest 1 gives you 90% offhand attacks.

    You'll have a freaking ton of bonus feats and free feats (TWF/ITWF/Rapid shot/Manyshot/Die Hard/Precise Shot) and 9 total feats to select (2 from fighter and 7 base).

    No movement speed boosts does blow if your just rushing through a life though...but other then that it should get the job done DPS wise and be quite good solo.

    For solo I look for:

    Decent self healing.
    Ability to either disarm, or ignore traps (high saves + evasion)
    Decent max health (you'll have that)
    Decent to high melee DPS (Aoe is also great..but you won't have that).
    Mid to high ranged damage (important in so many places)
    Some form of speed boost. (ranger does have sprints at least)

    I'd love to somehow get a boost from barbarian/monk levels in there. you could ditch the fighter levels and take 2 monk...but you still wouldn't get a movement speed boost. Going h-elf with monk dilli will actually get you more healing amp then taking 2 monk levels..and 9 ranger already gives you evasion.

    So yeah, I'd go 9 pally/9 ranger/2 blah (probably fighter).

    You could throw rogue in instead of fighter...but you'll need to boost int then instead...and if your soloing your saves + evasion will just let you ignore traps anyway. You won't need UMD..and your already getting evasion..so rogue doesn't seem worth it.

    You can't go barbarian and paladin.

    So doesn't seem like many other choices really for the 9/9 split.
    Last edited by wolfy42; 03-04-2013 at 02:06 AM.

  9. #9
    Community Member Bacab's Avatar
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    The best DPS pld in involves a heavy splash.

    I suggest 16Arty/2MNK/2PLD. Just splash 18 levels of something else.

    Also 18MNK/2PLD.

    The problem...2 PLD accomplishes the main thing a PLD has going for it.

    On a more serious note. I think PLD is a great class.

    They can be tough as nails and nearly impossibly to kill.

    If a PLD is good DPS...
    *it is the ED working
    *it is the Gear working

    Example...
    A Warchanter Bard in LD smacking things with an ESoS could lead you to the conclusion that Bard is the BEST DD around.
    A Juggernaut in LD smacking things with an ESoS could you lead you to the conclusion that a Juggernaut is the best DPS>..

    Now there are lotsa of ways to to play this game.

    You can have 6 like-minded people doing very very good DPS and be able to take care of themselves. These groups work very well (6 Juggernauts)

    You can have the standard rolls... (Healer, Crowd Control Specialists, DPS, Trapper/DPS, Ranged DPS, Tank). Those parties work well if everyone knows their roll.

    A PLD can be in either of those parties. They just must know what they are bringing to the table.
    Last edited by Bacab; 03-04-2013 at 02:33 AM.
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  10. #10
    Community Member wolfy42's Avatar
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    Quote Originally Posted by Bacab View Post
    The best DPS pld in involves a heavy splash.

    I suggest 16Arty/2MNK/2PLD. Just splash 18 levels of something else.

    Also 18MNK/2PLD.

    The problem...2 PLD accomplishes the main thing a PLD has going for it.

    On a more serious note. I think PLD is a great class.

    They can be tough as nails and nearly impossibly to kill.

    If a PLD is good DPS...
    *it is the ED working
    *it is the Gear working

    Example...
    A Warchanter Bard in LD smacking things with an ESoS could lead you to the conclusion that Bard is the BEST DD around.
    A Juggernaut in LD smacking things with an ESoS could you lead you to the conclusion that a Juggernaut is the best DPS>..
    He's trying for a paladin past life, so he needs at least as many paladin levels as any other class he takes, and the other class he takes has to start with a letter after P (so sorc, ranger, wizard etc).

  11. #11
    Community Member Kilbar's Avatar
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    I've been doing pretty good with my dwarven pally and dwarven axes so far.

  12. #12
    Community Member wolfy42's Avatar
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    Breaking down the class combo a bit more.

    Level breakdown would be:

    Lvl 1-4 ranger (Getting rams might asap and using Two handed weapons for these levels)
    lvl 5-6 paladin (getting grace now that you might actually need saves a bit)
    lvl 7-8 ranger (Get tempest 1 at ranger 6...now have 70% offhand hit chance..switch to two weapon combat).
    lvl 9-11 ranger (gets you evasion asap..with your high saves you ignore traps now)
    lvl 12-13 fighter (two bonus feats at a good time...and +1 strength/haste boost)
    lvl 14+ paladin

    H-elf monk dilli gives you 10% more healing amp...but Human gives you +1 feat, skill point and the ability to boost strength 1 more point as well. Also gives you human versatility for the damage boosts..which might be worth snagging (human can go +1 str/+1 con for another toughness enhancement too).

    Feat wise....You'll want toughness/GTWF/improved crit slashing/dodge/mobility/spring attack/power attack which leaves 2 feats left.

    Tons of options on those feats, I'd get Khopesh probably....and possibly magical training as the other (+80 mana and eachos....with your healing amp would be pretty nice)

    Would have been nice to sneak in resilience in there...just for over the top saves when running through traps...which you can do if your human (since you'll have another bonus feat). Or you could go with stunning blow I guess.

    I like resilience better then lightning reflexes...but if you don't want to bother switching between power attack/resilience etc...lightning reflexes can work as well. Your saves are going to be pretty wicked anyway, so you could just go with stunning blow or something else instead.

  13. #13
    Community Member Bacab's Avatar
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    Wolfy has a solid build laid out for ya.

    Another build to consider...

    9MNK/11 PLD (if you are TRing right away).

    1-9 MNK for Touch of Death and improved Evasion.

    Then just roll with PLD from then on out.
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  14. #14
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    Similar to what bacab said but 9mnk/7pali/2fighter, at lvl 18, last 2 lvls obviously pali for the pali life at 20.
    Half elf, heal amp, improved evasion, touch of death, rogue or cleric dili.

    That would be one choice, at the end of the day its a past life so even a 14pali, 2fighter, 2mnk (only 18 lvls cause tr'ing) whirling steel strike longsword user is a solid choice.

    Alot could be dependent on what weapons you have access to, if u have a ton of two handers a HalfOrc may be an option.
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  15. #15
    Community Member Moltier's Avatar
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    Maybe a weird multiclass like this could work: 10pal/9monk/1rog
    or just 7pal/7rog/6monk.

    nvm, i see EE capable. :P
    these might be good for leveling, but dont think they work in EE
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  16. #16

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    Quote Originally Posted by zarthak View Post
    hey guys im looking for a paladin DPS build, i know there's far and few between but i need to get rid of a pally life so,
    and idea's?
    im looking for a EE capable/ self suffiencent / decent DPS build
    Hey

    for something that could work in EE with high DPS and maintaining self sufficiency.

    Human 20 paladin OR 18 paladin / 2 fighter
    Feats: 8 or 10 depending on if fighter splash
    Cleave
    Great cleave
    OC
    Toughness
    Quicken
    PA
    Stunning blow
    THF
    ITHF
    GTHF
    (last 2 THF feats w/ 2 ftr splash)

    Fury of the wild (there's just too much synergy btw adrenaline and smites)
    Twists:
    Haste boost
    Tactics
    Brace for impact


    Another idea would be (definitely what I'd do if I was making a paladin)
    Human 18/2 paly w/ ftr splash
    Dual wielding Deathnips.
    THF>TWF atm in the game although dual wielding is rather viable with paladins.
    You are looking at a little DPS machine with full time DR breaking deathnips on a high saves/high PRR platform with extreme self healing (quickened heals/LOH) and +10k crits.

    Although you are probably just grabbing the pally life, this build should be fun to play at cap, and with a lot of potential for the enh. pass as you'll be able to grab ravager (at a higher cost. Horc variant would drop toughness, and might struggle a little with to-hit).

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  17. #17
    Community Member zarthak's Avatar
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    Quote Originally Posted by Symerith View Post
    Hey

    for something that could work in EE with high DPS and maintaining self sufficiency.

    Human 20 paladin OR 18 paladin / 2 fighter
    Feats: 8 or 10 depending on if fighter splash
    Cleave
    Great cleave
    OC
    Toughness
    Quicken
    PA
    Stunning blow
    THF
    ITHF
    GTHF
    (last 2 THF feats w/ 2 ftr splash)

    Fury of the wild (there's just too much synergy btw adrenaline and smites)
    Twists:
    Haste boost
    Tactics
    Brace for impact


    Another idea would be (definitely what I'd do if I was making a paladin)
    Human 18/2 paly w/ ftr splash
    Dual wielding Deathnips.
    THF>TWF atm in the game although dual wielding is rather viable with paladins.
    You are looking at a little DPS machine with full time DR breaking deathnips on a high saves/high PRR platform with extreme self healing (quickened heals/LOH) and +10k crits.

    Although you are probably just grabbing the pally life, this build should be fun to play at cap, and with a lot of potential for the enh. pass as you'll be able to grab ravager (at a higher cost. Horc variant would drop toughness, and might struggle a little with to-hit).

    i now have a reason to do a pally life! thanks sith!
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  18. #18
    Community Member zarthak's Avatar
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    what PRe tho? i was thinking chalice
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  19. #19

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    Depends on what content you run

    If you have an agressive playstyle and you run a lot of EE stuff shortman, maybe DOS for extra survivability..
    If you run a lot of EEGH, maybe the HotD..
    For all around DPS, chalice.

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  20. #20
    Community Member Purkilius's Avatar
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    Quote Originally Posted by Symerith View Post
    Hey

    for something that could work in EE with high DPS and maintaining self sufficiency.

    Human 20 paladin OR 18 paladin / 2 fighter
    Feats: 8 or 10 depending on if fighter splash
    Cleave
    Great cleave
    OC
    Toughness
    Quicken
    PA
    Stunning blow
    THF
    ITHF
    GTHF
    (last 2 THF feats w/ 2 ftr splash)

    Fury of the wild (there's just too much synergy btw adrenaline and smites)
    Twists:
    Haste boost
    Tactics
    Brace for impact


    Another idea would be (definitely what I'd do if I was making a paladin)
    Human 18/2 paly w/ ftr splash
    Dual wielding Deathnips.
    THF>TWF atm in the game although dual wielding is rather viable with paladins.
    You are looking at a little DPS machine with full time DR breaking deathnips on a high saves/high PRR platform with extreme self healing (quickened heals/LOH) and +10k crits.

    Although you are probably just grabbing the pally life, this build should be fun to play at cap, and with a lot of potential for the enh. pass as you'll be able to grab ravager (at a higher cost. Horc variant would drop toughness, and might struggle a little with to-hit).
    Good idea but I would splash a little more:

    15 paly 2 fighter 3 monk

    Go S&B with bastard sword or D-axe and bastion (easy to get) in LD Destiny.

    Take both shield mastery´s and exotic weapon feats.

    This would open up option for evasion (with great saves this is a very viable option in EE)
    More defense with shield and glancing blows with bastard sword or D-axe. Spamming cleaves and momentum swings and other LD goodies. With Zeal, shield feats and double-strike gear you will get some nice double-strike percentage.
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