Every character needs the feat of toughness. I suggest we freely give a bonus of the toughness feat to every character.
Every character needs the feat of toughness. I suggest we freely give a bonus of the toughness feat to every character.
for some reason - this comes to mind
http://www.youtube.com/watch?v=5eKROyIk550
heroic durability is already granted to us for free at level 1.
I wouldn't mind getting what ever the peasants in Evening Star got...
All Your Base Are Belong To US - Cannith
I'm not in the camp that you have to have "toughness", however, you should have a very well thought out reason why you don't which should come with supporting evidence of why the alternative is a better option.
The toughness feat is not always best to take at level 1 but should be considered a strong contender with feats potentially taking it no later than level 12.
What's the point of having a feat called Toughness when every toon gets it on creation?
Is this one of those, "all of the knobs go to 11" type deals?
Antipan, Pandargon, Pandolin, Panifin, Panmorgan, Pangrael, and all other things "pan-ed"...
Be a human instead, they get an extra feat.
Problem solved.
If we say yes to your thread then humans will get two free feats and the game breaks. Just a bunch of human players bragging about how they have two toughness feats at level one and us barfing!
Last edited by Zorth; 02-05-2013 at 10:59 PM.
The Blood of the Red Dragon
Every rogue assassin I've seen uses two weapons, so should all rogue assassins get all 2wf feats for free as well? I don't really want that, but the logic of "(almost) every x has feat y so feat y should be free" would dictate free 2wf feats for assassins, free 2hf feats for barbarians, free maximize/quicken spell feats for casters etc., to the point where all classes get automatically allocated feats, and feats you can choose vanish because otherwise characters would get even more powerful than they already are.
I'd rather be able to customize my character, even if it means that Toughness takes a feat slot.
No if someone doesnt want to sacrifice a feat for toughness then they need to do without it.
Beware the Sleepeater
Hi,
No, no-one should get or be allowed to take toughness unless they are a tank unit.
All other classes should not be permitted to take the feat, AND they should have heroic durability removed as well.
Only then will people realise that there is only one true way to play DDO, as it is played by the great majority of the community and all correctly-thinking individuals.
We could even take this further and make toughness, GFL and elemental energy items unequippable by certain classes. That will help certain people learn to stay in their appointed roles and never do anything else.
Or not, which is what I would prefer!
Thanks.
Last edited by blerkington; 02-05-2013 at 11:53 PM.
Bonus Feats:
The following feats (and skills) are not freely given in the P&P game. These are all bonus feats produced by the developers of DDO:
1) Artificer gets rapid shot and proficiency with all cross bows, purely bonus feats.
2) Radiant Servants gets Positive Energy Aura (an epic feat from the DMG).
3) Druids and Paladins get Intimidate, which are purely bonus skills.
4) Druids get wild shape at level two, instead at level five, which is a purely bonus feature.
5) The Monk special abilities were "pulled out of a hat".
6) Ranger duel specialization is purely bonus feats.
Anyone against giving the toughness feat (seems to me) is disgruntled because, as I have learned, it doesn't hurt to ask and because it is allways a good idea to accept gifts.
It took me about 45 minutes to look all of this up.
Last edited by jellyfish21; 02-06-2013 at 09:08 PM. Reason: Determination
Many of these abilities are to make up for things that these classes do not get to keep from PnP.
1) Artificers in PnP are much better at crafting than any other class. The capabilities of crafting in PnP were much more varied than in DDO. In addition, most people can't craft magic items. (Only casters can)
2) Should radiant servants get free empower and maximize on all of their healing spells?
3) Intimidate works differently in PnP than it does in DDO. in PnP it is a bullying / interrogation tequnique, whereas in DDO it is a threat generation skill. Paladins have no place bullying people, but paladins should be taking aggro from mobs.
4) DDO wild shape is much weaker than PnP wild shape. Also, druids in PnP get woodland stride at level 2. Compare DDO wildshape with the ability to walk through any kind of undergrowth! Free walking through DDO's walls.
5) yes, probably a straw hat.
6) Ranger dual specialization is to make up for their lack of animal companion.
Lastly, in PnP, players do not get a feat at 1st level called heroic durability. These 20hp is the equivalent of a free toughness feat. Remember that in PnP, toughness is only 3hp, ever.