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  1. #1
    Community Member Juggle's Avatar
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    Default **Guild Level Cap 100 = No More Decay**

    Just a thought. Not really much point except for bragging purposes after a point since you already have the highest level airship at 85...guild level decay is the highest at 100 so maybe make it achievable and stay locked at 100 similar to player xp cap? Anyone else have any opinions on this?

  2. #2
    Community Member Zorth's Avatar
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    A guild is meant to have active players. I would like to see guilds go beyond level 100.

    Locking it with the way the guild system is set up right now could leave the guild leader alone with a level 100 ship!

    Not going to work unless a different system is set up that does not allow the leader of a guild to dismiss all members and be left with essentially a, "House that flys", all to one self.

    That would be too much of a tempting thing to do for the leader.
    The Blood of the Red Dragon

  3. #3
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    Quote Originally Posted by Zorth View Post
    A guild is meant to have active players. I would like to see guilds go beyond level 100.

    Locking it with the way the guild system is set up right now could leave the guild leader alone with a level 100 ship!

    Not going to work unless a different system is set up that does not allow the leader of a guild to dismiss all members and be left with essentially a, "House that flys", all to one self.

    That would be too much of a tempting thing to do for the leader.
    wait, there are other people as jaded as me out there?
    wow

    I don't agree with locking guilds at lvl 100 either.
    strangely enough, for the exact opposite reason.
    lvl 100 guilds could simply add the entire server

  4. #4
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by HolyAlliance View Post
    guild level decay is the highest at 100 so maybe make it achievable and stay locked at 100 similar to player xp cap? Anyone else have any opinions on this?
    As I've said on similar threads, I disagree.

    Dictionary.com's definition for reknown: widespread and high repute; fame.
    Synonyms: celebrity, glory, distinction, note, eminence.

    Celebrity, fame, eminence etc are all fleeting. No one stays on top forever. Those that remain at the top tiers of attention do so by repeated/constant attention and work.

    I applaud those guilds that hit the highest mark, but to maintain their repute, they need to keep working at it.

    I would support a Guild Hall of Fame that provided permanent membership for guilds that capped. Maybe there'd be permanent perk such as guild ammenity discounts or something, and an ingame display like the founder's fountain in the harbor. That's about as far as I would go.

  5. #5
    Community Member zarthak's Avatar
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    i think when your guild hits level 100 the guild and just the guild should get +3 or +4 stat ship buffs just available to guild not usable to non-guildies.
    Quote Originally Posted by MajMalphunktion View Post
    **** you forum folk...**** you all!!

  6. #6
    Community Member Zorth's Avatar
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    ^ Yes!

    Edit: And how about going beyond level 100? I think this could be a future Update that would bring in a new Era to Guild Ships.

    How many Level 100 guilds in the Multiverse of servers?
    anyone know?
    Last edited by Zorth; 10-15-2012 at 10:19 AM.
    The Blood of the Red Dragon

  7. #7

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    I disagree.

    The ONLY thing I'd agree with and want is that when a guild hits the next level, for the next 2 or 3 days they do NOT suffer decay. This allows those to build a buffer so they are not constantly level bouncing.

  8. #8
    Community Member Zorth's Avatar
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    I just sparked an Idea! At 1 percent of total re-nown left to level, the Guild receives a, '25 percent guild ren-own luck bonus' , that persists through the level and the 1 percent of total re-nown in the new level, then stops.
    The Blood of the Red Dragon

  9. #9
    Hero Musouka's Avatar
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    Now that the system has been out there for as long as it is. I feel that the renown decay should just go away completely. It's practically second nature for someone to at least get the ship buffs from their own ship or invited to a ship with buffs. The system was great to keep the inrush of guilds in check and less likely to abuse to it, however that inrush is over.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  10. #10
    Community Member SiliconScout's Avatar
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    LOL locking in at 100.

    I forsee a whole lot of "Guild Renown Farmers" out there. We will run your guild to 100 in 30 days just $75.00!"

    LOL

    I'd say no to that, I would like to see it lock in at each "ship" level though. If you don't lose the ship why should you lose the renown?
    “Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”

  11. #11
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by SiliconScout View Post
    I'd say no to that, I would like to see it lock in at each "ship" level though. If you don't lose the ship why should you lose the renown?
    Because if your record goes platinum this year but your next 3 records flop, your new stuff won't get any air play, but you can keep the Rolls and the mansion.

  12. #12
    Community Member azrael4h's Avatar
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    Quote Originally Posted by CaptainSpacePony View Post
    Because if your record goes platinum this year but your next 3 records flop, your new stuff won't get any air play, but you can keep the Rolls and the mansion.
    Only if you can pay the notes. Quite a few ended up with nothing in the long run.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

  13. #13
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    Far too easy to abuse.

    /not signed

  14. #14
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    Quote Originally Posted by SiliconScout View Post
    LOL locking in at 100.

    I forsee a whole lot of "Guild Renown Farmers" out there. We will run your guild to 100 in 30 days just $75.00!"

    LOL

    I'd say no to that, I would like to see it lock in at each "ship" level though. If you don't lose the ship why should you lose the renown?
    You know what, it would almost be worth that too. If the level 100 lock-in were in effect, I would be sorely tempted to buy such a guild and then invite every newb in Korthos to it till I hit the 1000 member cap. It would be awesome.

  15. #15
    Community Member SiliconScout's Avatar
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    LOL I can see the Guild name now.

    "One Hundred Knights of One Thousand Noobs"
    “Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”

  16. #16
    Hero Gkar's Avatar
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    Quote Originally Posted by SiliconScout View Post
    LOL locking in at 100.

    I forsee a whole lot of "Guild Renown Farmers" out there. We will run your guild to 100 in 30 days just $75.00!"

    LOL

    I'd say no to that, I would like to see it lock in at each "ship" level though. If you don't lose the ship why should you lose the renown?
    Never mind that, they could sell it legitimately for cash by selling it for TP codes in game and then selling the TP on their website for cash.

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