Maybe I missed it ... but is heartseeking a new weapon type?
Maybe I missed it ... but is heartseeking a new weapon type?
Disciplines Disciples - 54 Alts on Khyber and countingOriginally Posted by grodon9999
"I'm beginning to think a lot of people play this game because it's cheaper than paying for a Dominatrix."
it is real....not photoshopped in the least.
Disciplines Disciples - 54 Alts on Khyber and countingOriginally Posted by grodon9999
"I'm beginning to think a lot of people play this game because it's cheaper than paying for a Dominatrix."
If any doubts the validity of the weapon...here it is being pulled from the chest
Disciplines Disciples - 54 Alts on Khyber and countingOriginally Posted by grodon9999
"I'm beginning to think a lot of people play this game because it's cheaper than paying for a Dominatrix."
Could we see the return of the Heavy Pick TWF !? The circle is almost complete...
Looks like a 20 d6/d8/d10 version of maiming on crack. This type of thing going to be confined to generating on light (or even just piercing) weapons to bump them up in utility, or do we have another khopesh mutation?
edit: transposed the dice there for a sec.
Last edited by Scraap; 10-05-2012 at 09:41 PM.
If this is only on light weapons (shortswords, for example), that could be a quite nice buff to some of the not-as-good weapons. If this is on all weapons, there's now a new best suffix for most cases.
Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)
I don't like it.
Making a single enhancement better than the rest by such a large margin is a textbook example of a bad balance design.
At least it's not a named item.
erm what?
Have you not seen the new random loot suffixes available in U14 and 15?
This ones barely on par, not really better at all.
It's an average of 14 dmg per swing, if you have IC. Plus as straight piercing dmg, its most likely subject to DR without any way to bypass non-pierce DR.
vs
Phlebotomizing - 13.5 dmg per swing, no feats required. (As bleed dmg, it ignores all DR, tho doesnt work on some undead/construct)
I'd hardly call .5 dmg "a large margin".
or vs
A thousand suns - harder to calc but averages easily in the 15-19 dmg a swing, plus it can blind and is mostly AOE.
If you could get it a scimitar, it would be nicer. But it could well be piercing only. Either way its not taht exciting, random loot is still vastly inferior to named. It's definetely not even in the same league as drow weapon, epic antique, esos or citw raid wep, etc.
Last edited by Shade; 10-05-2012 at 10:48 PM.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
With IC it averages to +21 on 18-20/x2 and +18 on 19-20/x3, which seem to be the two most common critical profiles on random loot weapons that people use.
DR is a good point. I assumed, that it bypasses DR if the weapon itself breaks it, but this assumption really is unfounded.
Most people use?
Hardly seems to be the case to me. And I think I have a pretty good grasp having lead so many pug raids and almots always qualifying players to see what they use.
The vast majority that are serious enough to use khopeshs or falcions never use lootgen weapons period. Hardly anyone seems to use scimitars.
The players who still use lootgen weapons most commonly use greatswords, longswords and shortswords in my experience. Probably because they are much more common, thus easier to find functional ones. If they managed to get a good named weapon, it would probably be something good like a khopesh/falcion sure... but people dont use "good" random loot, they use "thats what I happened to find" random loot.
And even on a scimitar/khopes.. Still not "vastly" ahead of other good suffixes.