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  1. #1
    Community Member V_mad_jester_V's Avatar
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    Default Mercurial Weapons, monkey grip, and upgradable crossbows

    I would like to see these added
    Mercurial weapons would just be nice for higher crit mulitiplier, nothing more really, maybe require a certain amount of str for usage?
    14 str for small weapons (daggers and short swords)
    16 str for large weapons (long sword and bastard swords)
    and
    18 str for huge weapons (great swords/ straight edged great axes)

    also monkey grip should be a trainable feat when the player has 26+ base strength, oversized 2wf, a bab of 16-18, and maybe have improved 2wf or greater 2wf. So by level 16-18 you can have 2 great swords. or make it an epic feat, cuz by that point mobs have so much health anyways. Of course there will be penalties. since racial size bonus/penalties dont exist here (or dont seem to exist) make it -3 to attack with off hand and -1 with main hand.
    Mainly fighters, paladins, and barbs will be doing this.

    Finally on this post, allow artificers and mechanic rogues to upgrade regular crossbows into repeaters. I dont play either, but crossbows just generally seem useless. Maybe at the cost of trap parts? This isnt much here, but at least then crossbows will have more purpose then being broken down into essences. Cuz who are you fooling, do you really see anyone using a crossbow that isnt a repeater? Cuz really i havent, its either repeater or bow.

    *edit*
    also this wouldnt be too bad for the mercurial weapons mainly due to the fact that even a dex build knows that str still affects, damage, so they need to have some str anyways.

    the monkey grip can expand out to higher str requirements for duel wielding mercurial weapons (maybe +1 or +2 more to str for duel wielding)
    Last edited by V_mad_jester_V; 07-17-2012 at 12:09 PM.

  2. #2
    Community Member V_mad_jester_V's Avatar
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    eh bumping for shiggles cuz i wanna hear some feedback (mainly cuz i wanna make an arti and seeing if this is a feasible idea)

  3. #3
    Hero Nahual's Avatar
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    Sorry but Monkey Grip will never make it to DDO. As stated before by devs they don´t like it when 1 playing style would be so much better than others that everyone will gravitate toward it and this would make any 2 handed melee obsolete.
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  4. #4
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Nahual View Post
    Sorry but Monkey Grip will never make it to DDO. As stated before by devs they don´t like it when 1 playing style would be so much better than others that everyone will gravitate toward it and this would make any 2 handed melee obsolete.
    monkey grip was for fun, it thought it would jsut be cool, also thats why i posted the many prereqs required to use it. prolly would need more prereqs like dodge/mobility/spring atk then less people would want to play it

    what i really wanna see is mercurial weapons and upgradeable xbows into repeaters

  5. #5
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    Not signed for the reasons stated above.

  6. #6
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by countfitz View Post
    Not signed for the reasons stated above.
    all of the reasons, and which reason?

    I dont think mercurial weapons would break the game, and would really benefit the casual players (those who dont own vale and cant get gs weapons, and those who has vale but dont have time to farm for gs weapons)

    monkey grip was a joke, its more for flavor and personal, but if people agree to it they agree to it its w/e

    or upgrading xbows into repeaters (which will give xbows more purpose than vendor trash)

  7. #7
    Founder Siro's Avatar
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    I'd still probably go sword and board, but instead of a tower shield and a scimitar, it'd be a castle gate and a falchion.

    In PnP, the way around this feat becoming ridiculous in all situations were the occasional dungeon crawls through corridors and tunnels where a large weapon couldn't be swung or wouldn't fit through. Same thing also addressed comet charging builds and that one guy who was trying to use two shields instead of weapons... Then again that might have been the same guy.
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  8. #8
    Community Member zarthak's Avatar
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    /signed to mercurial weapons

    /not signed to monkey grip, ppl usin dual Esos is just to OP
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  9. #9
    The Mad Multiclasser Failedlegend's Avatar
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    Monkey grip does NOT allow you to wield a 2-handed weapon in each hand...it allows you to wield one 2-handed weapon in a single hand allowing you to a 1-handed item in the other hand such as a shield or 1-handed weapon. Easiest way to think about it is that Artificers get a watered down version of it allowing them to wield both a 2-Handed Xbow and a 1-handed Runearm. /signed for the REAL Monkey Grip not the version everyone THINKS it is..../not signed on ANY of the prereqs....Base 18 Dex AND Str would make more sense
    Last edited by Failedlegend; 07-18-2012 at 05:07 PM.
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  10. #10
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Monkey grip does NOT allow you to wield a 2-handed weapon in each hand...it allows you to wield one 2-handed weapon in a single hand allowing you to either have a shield, 1-handed weapon or a free hand. Easiest way to think about it is that Artificers get a watered down version of it allowing them to wield both a 2-Handed Xbow and a 1-handed Runearm. /signed for the REAL Monkey Grip not the version everyone THINKS it is..../not signed on ANY of the prereqs....Base 18 Dex AND Str would make more sense
    i actually reread monkey grip just to double check

    Monkey Grip [General, Fighter]
    This feat allows you to wield a weapon one size larger than normal in one hand.
    Prerequisite: Str 13, +1 Base Attack Bonus.
    Benefit: This feat grants the ability to wield melee weapons that are one size too large for your race, as if they were one size smaller, at a –2 penalty to hit. (This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)
    Special: A Fighter may select this as a bonus feat.

    so in theory you could duel weild great swords, but i do think i need to revamp the monkey grip pre reqs
    for ddo purposes 18 str
    weapon focus slashing
    improved weapon focus slashing
    weapon specialization slashing
    and of course monkey grip

    then if you want to duel wield same prerequisite along with greater twf and oversized twf

  11. #11

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    Quote Originally Posted by V_mad_jester_V View Post
    i actually reread monkey grip just to double check

    Monkey Grip [General, Fighter]
    This feat allows you to wield a weapon one size larger than normal in one hand.
    Prerequisite: Str 13, +1 Base Attack Bonus.
    Benefit: This feat grants the ability to wield melee weapons that are one size too large for your race, as if they were one size smaller, at a –2 penalty to hit. (This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)
    Special: A Fighter may select this as a bonus feat.

    so in theory you could duel weild great swords, but i do think i need to revamp the monkey grip pre reqs
    for ddo purposes 18 str
    weapon focus slashing
    improved weapon focus slashing
    weapon specialization slashing
    and of course monkey grip

    then if you want to duel wield same prerequisite along with greater twf and oversized twf
    That is the thing right there. It is not a feat to allow you to dual wield great swords. The FAQ explains this. It to allow you to use something with one hand that you ordinarily couldn't/have massive penalties. You, in PnP (assuming human, elf, dwarf, etc. for race) could already dual great swords as they are sized M. You just suffer huge penalties.
    This just allows you to NOT be required to use 2 hands to weild a L sized weapon, but with one hand WITHOUT the massive penalties. This is what the feat is actually supposed to do. Just many ignore the size comment and get big eyes about the possibility of big numbers.

  12. #12
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    That is the thing right there. It is not a feat to allow you to dual wield great swords. The FAQ explains this. It to allow you to use something with one hand that you ordinarily couldn't/have massive penalties. You, in PnP (assuming human, elf, dwarf, etc. for race) could already dual great swords as they are sized M. You just suffer huge penalties.
    This just allows you to NOT be required to use 2 hands to weild a L sized weapon, but with one hand WITHOUT the massive penalties. This is what the feat is actually supposed to do. Just many ignore the size comment and get big eyes about the possibility of big numbers.
    edit but (racial) size bonus/penaties dont seem to exsist anyways, but i really dont care for monkey grip, it was something i thought would be fun to add, its the mercurial weapons im really wanting

  13. #13

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    Quote Originally Posted by V_mad_jester_V View Post
    edit but (racial) size bonus/penaties dont seem to exsist anyways, but i really dont care for monkey grip, it was something i thought would be fun to add, its the mercurial weapons im really wanting
    They do, but it depends on how much your DM payed attention to the numbers. And face it, how often did player characters pick up a giant weapon and go "Hey! New toy!"

    And... didn't meurcieal come out in a 3.0 splat book?

    Personally, I'd rather them code morningstars correct to be blunt and piercing damage.

    edit: Emm... a quick look through just a few books, and I can only find a Mercurial Greatsword. 2x6 x4. Not really worth while to put into the game as is. I think we'd be better off with a scythe 3d4 x4 piercing than the MG being put into the game. Mercurial wasn't a generic weapon modifer per the Arms and Equipment Guide.

    Also looking at a few of the other weapons in there (and it agrees with Sword and Fist) that I think the only reason why Monkey Grip got added was because of the fullblade.
    Last edited by Missing_Minds; 07-18-2012 at 06:17 PM.

  14. #14
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    They do, but it depends on how much your DM payed attention to the numbers. And face it, how often did player characters pick up a giant weapon and go "Hey! New toy!"

    And... didn't meurcieal come out in a 3.0 splat book?

    Personally, I'd rather them code morningstars correct to be blunt and piercing damage.

    edit: Emm... a quick look through just a few books, and I can only find a Mercurial Greatsword. 2x6 x4. Not really worth while to put into the game as is. I think we'd be better off with a scythe 3d4 x4 piercing than the MG being put into the game. Mercurial wasn't a generic weapon modifer per the Arms and Equipment Guide.

    Also looking at a few of the other weapons in there (and it agrees with Sword and Fist) that I think the only reason why Monkey Grip got added was because of the fullblade.
    3.0 expanded it to straight bladed weapons for mercurial. I know its a higher crit muiltiplier (which would be nice) and i think higher bas dmg? cant remember at the moment.

    can be crafted but requires high level crafting (due to the dangers of the making the weapon. I think mercurial should be uncommon cuz of the higher crit multiplier and the difficulty of crafting it

  15. #15
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    Quote Originally Posted by Missing_Minds View Post
    That is the thing right there. It is not a feat to allow you to dual wield great swords. The FAQ explains this. It to allow you to use something with one hand that you ordinarily couldn't/have massive penalties. You, in PnP (assuming human, elf, dwarf, etc. for race) could already dual great swords as they are sized M. You just suffer huge penalties.
    This just allows you to NOT be required to use 2 hands to weild a L sized weapon, but with one hand WITHOUT the massive penalties. This is what the feat is actually supposed to do. Just many ignore the size comment and get big eyes about the possibility of big numbers.
    Was wondering when someone was going to point out the correct information about monkeygrip so many people either accidently misinterpet or hope they can sneak it by their gm never allowed IT in pnp myself but then I never allowed zero splat books either they weren't needed and most were overpowered as is this feat.
    Last edited by Uska; 07-19-2012 at 12:55 AM.


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  16. #16
    Community Member Falco_Easts's Avatar
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    monkey grip is already in the game and given for free. That's why a halfling can use the same greatsword as a half orc.

    What you asked for is not monkey grip.
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  17. #17
    Community Member V_mad_jester_V's Avatar
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    Quote Originally Posted by Falco_Easts View Post
    monkey grip is already in the game and given for free. That's why a halfling can use the same greatsword as a half orc.

    What you asked for is not monkey grip.
    in a way yes but not all the way
    (This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)
    so that would be good for the sword and board toons, i would like to see my tank wielding a great sword in one hand and a shield in the other

  18. #18
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by V_mad_jester_V View Post
    in a way yes but not all the way
    (This includes using two-handed weapons as single-handed weapons, as two-handed weapons are considered a size category larger.)
    so that would be good for the sword and board toons, i would like to see my tank wielding a great sword in one hand and a shield in the other
    I wouldn't mind it if the DDO version of the feat was like this


    Monkey Grip
    Pre-Reqs: 16 Str, 16 Dex, THF, Shield Mastery
    Effect: Allows the use of an off-hand item when wielding a 2-Handed Weapon (ie. Shield,Wand,Rune Arm,etc.)
    Note: Cannot wield two weapons whilst utilizing this feat

    This would Mainly be for shield users but also a convenience feat for some.
    Last edited by Failedlegend; 07-19-2012 at 06:33 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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