From the Lamannia Notes:
Will FoM protect against effects from magic items like paralyze, earthgrab, stone prison, etc.?Freedom of Movement now protects against magic effects only, not effects that are non-magical in origin.
From the Lamannia Notes:
Will FoM protect against effects from magic items like paralyze, earthgrab, stone prison, etc.?Freedom of Movement now protects against magic effects only, not effects that are non-magical in origin.
Previous patch notes have already stated that FoM no longer protects against earth grab. I doubt it protects against petrifying, but it should protect against paralyze.
That was U12. With the change in 14.1, they might have let it work against magical earthgrab, hence the question.
paralyze, like from a Cube's paralysis, is not a magical effect, so FoM should NOT work. Earthgrab is magical, but I guess it's the Non-magical 'Grapple' effect that occurs when an earth ellie grabs you that FoM is failing to save you from... meh, we had this debate when the FoM nerf first occured, u13 was it? Stone Prison is a magical weapon effect, so FoM should work. Though I don't know of any mosters carrying SP weapons, they do cast Flesh to Stone, which is the same thing really, so again, FoM should work. Haven't tested at all though, so who knkows?
Originally Posted by Towrn
Well I'm hoping the devs know and stop by for a quick enlightenment.
And PVP matters for FoM too
Sounds like there will be no more slippery surface immunity?
Gonna ask the question that is on everyones mind:
Will FOM still protect from grease?
After the change, what exactly does FoM prevent besides hold person/monster? I know pugs will continue to ask for it for a number of things it will no longer prevent and I don't want to be one of those pugs
Kaarloe - Degenerate Matter - Argonnessen
Well, that is easy, just assume it ONLY prevent hold person/monster and you are on the good side
As far as web goes, I fear it will not prevent you from being hold in a silky glue like fiber from a web neither. While it is cast as a spell it is conjuration (creation) and therefore physically create the entanglement, like the grapple from the earth grab. As one already said by someone else, along with Remove Poison another free spell slot on a Cleric/FvS...
To me Earthgrab would be considered a grapple, and you should automatically be able to beat it. Also chaps my hide that the new traps slow effect should also be stopped by FOM.
http://www.dandwiki.com/wiki/SRD:Freedom_of_Movement
Freedom of Movement
Abjuration
Level: Asn 4, Blg 4, Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4
Components: V, S, M, DF
Casting time: 1 standard action
Range: Personal or touch
Target: You or creature touched
Duration: 10 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
Material Component: A leather thong, bound around the arm or a similar appendage.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
FoM definitely still protects from grease. I didn't run into any web spells on Lamma and cannot verify that one.
So all the evil greasers out there are still sol.
I can't see how this would make the game more fun... Best case scenario, it adds nothing but a mild frustration.
There's a reason why most players hate air elementals ( unrelated to FoM, but the point still stands ) and earth elemental ( unlimited range, no line of sight earthgrab ). Now we add spiders ( web ), ice flensers ( slippery surface ) and more to the fray.
Whoever thought this change needs to be slapped hard with a d&d 3.5 player's handbook.
These little, pointless, unnecessary changes, done for the sake of it, are those that irk me the most. Even more so when disregarding the ruleset this game is based on, does not improve the fun.