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  1. #1
    Community Member Lord_Darquain's Avatar
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    Question 14.1: Freedom of Movement

    From the Lamannia Notes:

    Freedom of Movement now protects against magic effects only, not effects that are non-magical in origin.
    Will FoM protect against effects from magic items like paralyze, earthgrab, stone prison, etc.?

  2. #2
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    Previous patch notes have already stated that FoM no longer protects against earth grab. I doubt it protects against petrifying, but it should protect against paralyze.

  3. #3
    Community Member Lord_Darquain's Avatar
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    Wink

    That was U12. With the change in 14.1, they might have let it work against magical earthgrab, hence the question.

  4. #4
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by Lord_Darquain View Post
    From the Lamannia Notes:



    Will FoM protect against effects from magic items like paralyze, earthgrab, stone prison, etc.?
    paralyze, like from a Cube's paralysis, is not a magical effect, so FoM should NOT work. Earthgrab is magical, but I guess it's the Non-magical 'Grapple' effect that occurs when an earth ellie grabs you that FoM is failing to save you from... meh, we had this debate when the FoM nerf first occured, u13 was it? Stone Prison is a magical weapon effect, so FoM should work. Though I don't know of any mosters carrying SP weapons, they do cast Flesh to Stone, which is the same thing really, so again, FoM should work. Haven't tested at all though, so who knkows?
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  5. #5
    Community Member pseudomasochist's Avatar
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    Quote Originally Posted by BOgre View Post
    Stone Prison is a magical weapon effect, so FoM should work. Though I don't know of any mosters carrying SP weapons, they do cast Flesh to Stone, which is the same thing really, so again, FoM should work. Haven't tested at all though, so who knkows?
    FoM currently doesn't protect against FtS. Examples off the top of my head are the stone scorpions in Rainbow in the Dark and the abishai in epic Snitch and Partycrashers. Characters with low fortitude saves get turned into statues in those quests even with FoM.

  6. #6
    Community Member Lord_Darquain's Avatar
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    Quote Originally Posted by pseudomasochist View Post
    FoM currently doesn't protect against FtS. Examples off the top of my head are the stone scorpions in Rainbow in the Dark and the abishai in epic Snitch and Partycrashers. Characters with low fortitude saves get turned into statues in those quests even with FoM.
    Right, but what if things like F2S and EG from magical sources are blocked by the new FoM since the same effects from creatures would (still) not be blocked by FoM?

  7. #7
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by pseudomasochist View Post
    FoM currently doesn't protect against FtS. Examples off the top of my head are the stone scorpions in Rainbow in the Dark and the abishai in epic Snitch and Partycrashers. Characters with low fortitude saves get turned into statues in those quests even with FoM.
    Correct. Hence the 'should' and the 'haven't tested so don't have a clue'
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  8. #8
    Community Member Lord_Darquain's Avatar
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    Well I'm hoping the devs know and stop by for a quick enlightenment.

    And PVP matters for FoM too

  9. #9
    Community Member Therrias's Avatar
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    Sounds like there will be no more slippery surface immunity?

  10. #10
    The Hatchery MRMechMan's Avatar
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    Gonna ask the question that is on everyones mind:

    Will FOM still protect from grease?

  11. #11

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    Quote Originally Posted by MRMechMan View Post
    Gonna ask the question that is on everyones mind:

    Will FOM still protect from grease?
    Actually mine is somewhat reversed. Will grease finally f'ing work against mobs?

  12. #12
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    Actually mine is somewhat reversed. Will grease finally f'ing work against mobs?
    Grease might work on mobs if they allowed heighten to work on it, but like a few other spells it doesn't so its useless.
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  13. #13
    Community Member redspecter23's Avatar
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    After the change, what exactly does FoM prevent besides hold person/monster? I know pugs will continue to ask for it for a number of things it will no longer prevent and I don't want to be one of those pugs
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  14. #14
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by redspecter23 View Post
    After the change, what exactly does FoM prevent besides hold person/monster? I know pugs will continue to ask for it for a number of things it will no longer prevent and I don't want to be one of those pugs
    Well, that is easy, just assume it ONLY prevent hold person/monster and you are on the good side

    As far as web goes, I fear it will not prevent you from being hold in a silky glue like fiber from a web neither. While it is cast as a spell it is conjuration (creation) and therefore physically create the entanglement, like the grapple from the earth grab. As one already said by someone else, along with Remove Poison another free spell slot on a Cleric/FvS...
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  15. #15
    Community Member irivan's Avatar
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    To me Earthgrab would be considered a grapple, and you should automatically be able to beat it. Also chaps my hide that the new traps slow effect should also be stopped by FOM.

    http://www.dandwiki.com/wiki/SRD:Freedom_of_Movement


    Freedom of Movement
    Abjuration
    Level: Asn 4, Blg 4, Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4
    Components: V, S, M, DF
    Casting time: 1 standard action
    Range: Personal or touch
    Target: You or creature touched
    Duration: 10 min./level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
    The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
    Material Component: A leather thong, bound around the arm or a similar appendage.
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  16. #16
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by irivan View Post
    To me Earthgrab would be considered a grapple, and you should automatically be able to beat it. Also chaps my hide that the new traps slow effect should also be stopped by FOM.

    http://www.dandwiki.com/wiki/SRD:Freedom_of_Movement


    Freedom of Movement
    Abjuration
    Level: Asn 4, Blg 4, Brd 4, Clr 4, Drd 4, Liberation 4, Luck 4, Rgr 4
    Components: V, S, M, DF
    Casting time: 1 standard action
    Range: Personal or touch
    Target: You or creature touched
    Duration: 10 min./level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)

    This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
    The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
    Material Component: A leather thong, bound around the arm or a similar appendage.
    The very first line clearly implies FoM applying to magical and non magical forms of movement impedance.
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  17. #17
    Hero Aashrym's Avatar
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    FoM definitely still protects from grease. I didn't run into any web spells on Lamma and cannot verify that one.

    So all the evil greasers out there are still sol.

  18. #18
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    I can't see how this would make the game more fun... Best case scenario, it adds nothing but a mild frustration.
    There's a reason why most players hate air elementals ( unrelated to FoM, but the point still stands ) and earth elemental ( unlimited range, no line of sight earthgrab ). Now we add spiders ( web ), ice flensers ( slippery surface ) and more to the fray.

    Whoever thought this change needs to be slapped hard with a d&d 3.5 player's handbook.
    These little, pointless, unnecessary changes, done for the sake of it, are those that irk me the most. Even more so when disregarding the ruleset this game is based on, does not improve the fun.

  19. #19
    Community Member azrael4h's Avatar
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    Quote Originally Posted by Voldomar View Post
    Even more so when disregarding the ruleset this game is based on, does not improve the fun.
    It's a game, why in the **** would it be fun for the players?
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  20. #20
    Community Member Ungood's Avatar
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    Quote Originally Posted by Voldomar View Post
    These little, pointless, unnecessary changes, done for the sake of it, are those that irk me the most. Even more so when disregarding the ruleset this game is based on, does not improve the fun.
    This sums up my feelings eloquently. Thank you.

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