Quote Originally Posted by garlor View Post
one thing that has to be understood is how randomness is managed in ddo, they seem to be using a routine that gives you a 0% chance for most of the time but gives you a 50% for a short time, in the very big numbers this means the change is say a 5%, but in the shot play is not

I will try to explain, you usually see no proc of whatever for 200 swings, but then suddenly in 20 swings you get 10 procs, this is something most people sees usually, and shows how "randomness" is implemented in ddo, in the long run you have a 5% proc, but still it's not true randomness
If that's true, it explains why you can almost force procs on items to increase simply swapping out then back in...