From the latest release notes.
What benefits were not getting applied?NEW: The benefits of Zen Archery and Brutal Throw now apply to characters that have the feat.
As I read the bug report on it, in some cases where the primary ability score was less than 10, it was not properly using the feat-specified ability score for the attack bonus. So, for Zen Archery, if you (for some reason) had a Dex of 8, it was not always using Wisdom instead of Dex for the attack bonus.
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+1you should also have it generate ki
/signed that it should generate KI.
should also be able to apply monk special ki attacks to arrows
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
/signed to zen Ki gen
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Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
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i didnt say all special attacks had to work (though I think they should with WSS and things like quivering palm and TOD).
If they generated Ki, very little would change, except some monk archer build would be happy. The game would be .0001% more balanced.
Dog forbid that should ever happen.
I have always seen Ki as being that the monk is one with his weapon, and is building focus and control through wielding the weapon. Hence why the amount of Ki you can keep hold of is determined by your concentration score, noting really to do with building energy through physical contact.
Even the name, 'Zen archery', doesn't that more or less mean that you are one with the Bow and are in perfect harmony with it? Why not allow monks to build Ki if they are using any centered weapon and also imbue the elemental strikes on the arrows/shurikens as they fire/throw them?
My AA had a spare feat when I was levelling so I took Zen archery, more or less gives me a 'stance' for either +1 to hit (Air) or +1 damage (Fire) I was dissapointed that I couldn't use my bow for the Ki strikes.
The reasoning for that is that in PnP, even if a monk is using a Kama, they are still able to strike the enemy with elbows/knees/shins/feet/head/testicles/ear. Quivering palm is striking the enemy is a vulnerable point, starting vibrations through their body which the monk can later use to kill them instantly (getting Ranma 1/2 flashbacks here) and touch of death is, well, a touch, why not allow me to do a Pelvic Thrust of Death™
I know you all got happy with the introduction of Zen Archery, and you wanna get even more spoils by piping the entire monk repertoire from melee into ranged through Zen Archery, but that's just wrong. Ki generation & general usage should remain restricted to melee only. If any class would gain such ranged abilities, it should be the ranger imo.