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Thread: Thri-Kreen

  1. #1
    Community Member WolfSpirit's Avatar
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    Arrow Thri-Kreen

    My VERY favorite Race of the Dark Sun game world.
    Also, they are here in Eberron right?

    My vote for newest, most alien (therfore cool) Playable DDO Race.
    I know, Gnomes bla bla bla etc.

    They can maybe be released together like Half-Orc/Half-Elf, I'm all for sharing!

    The Thri-Kreen. Makers of Jidz...
    Masters of Unarmed.

    Not sure what Eberrons Racial layout for pluses and minus are for them though. :shrug:
    Anyone with interest?

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  2. #2
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    Only mild interest there are several other races I would rather see first shapeshifters gnomes just to mention a couple


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  3. #3
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    I love thri-kreen, too. But we're in the minority, I'm afraid.
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  4. #4
    Community Member FranOhmsford's Avatar
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    Yark!



    Seriously Thri-Kreen would be incredibly OP - Especially if done by Athasian rules.

    Better idea - DDO Tyr or Urik or Nibenay

  5. #5
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    way to OP of a race for DDO balance. The Kreen have 4 arms and make 4 attacks per round base with natural weapons on par with a monks. add in monk lvls and they go beyond game breaking.

    In Dark Sun the entire world was powerful. be it 2nd or 3E races on that world had MUCH higher stats then normal. THe Kreen where one of the least modified for that setting as they already where very well equipped for living in that harsh setting.

    As I said from day one DDO frelled up going with a single world as its starting point. THey should of done planescapes. and got jack emmerett one of torments lead designers, and the main designer of several popular MMO like City of Heroes,champions Online, and Star Trek Online to create the setting.

    We could of then plane walked to any of our favorite settings as they could of made each one an entire world to explore alot like SWG.

    The fact is we need no more race or class options we just need a real world to explore and not alot of silly little instances. DDO has failed to develop even equally with old GUild Wars which just with its first expansion had created more dynamic pve sahred world enviroments while still remaining true to beinga primarily be left alone in your own instance world.

  6. #6
    Community Member Flavilandile's Avatar
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    Sorry, not core race, not Eberron race. Even if they would rock.

    Maybe when they have added Gnomes, Orcs, Shifters, Kalashtars, ... well the whole pack of Eberron Races it is possible to eventually consider branching out on Athas... But for the time being, if they just could concentrate on Eberron and Core Races and Eberrong and Core Classes ( Hint : only one class is missing ) that would be nice.
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  7. #7
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    Quote Originally Posted by Vanquishedfo View Post
    way to OP of a race for DDO balance. The Kreen have 4 arms and make 4 attacks per round base with natural weapons on par with a monks. add in monk lvls and they go beyond game breaking.

    In Dark Sun the entire world was powerful. be it 2nd or 3E races on that world had MUCH higher stats then normal. THe Kreen where one of the least modified for that setting as they already where very well equipped for living in that harsh setting.

    As I said from day one DDO frelled up going with a single world as its starting point. THey should of done planescapes. and got jack emmerett one of torments lead designers, and the main designer of several popular MMO like City of Heroes,champions Online, and Star Trek Online to create the setting.

    We could of then plane walked to any of our favorite settings as they could of made each one an entire world to explore alot like SWG.

    The fact is we need no more race or class options we just need a real world to explore and not alot of silly little instances. DDO has failed to develop even equally with old GUild Wars which just with its first expansion had created more dynamic pve sahred world enviroments while still remaining true to beinga primarily be left alone in your own instance world.
    champions online and star trek online both suck and I want none of their devs here. and having a whole world to explore is way overrated. Oh yeah one last thing I hate planescape almost as much as I hate the realms but proably in the minority there.


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  8. #8
    Founder & Build Synthesis Battlehawke's Avatar
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    Good idea, but Turbine is way behind.....
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  9. #9

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    As a player race, the Thri-Kreen would be grossly overpowered. However, to include a few Thri-Kreen mobs in a new desert quest would be awesome. Those Jidz-Tet'ka bracers had to come from somewhere...

  10. #10
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    As a player race, the Thri-Kreen would be grossly overpowered. However, to include a few Thri-Kreen mobs in a new desert quest would be awesome. Those Jidz-Tet'ka bracers had to come from somewhere...
    Agreed and seconded

  11. #11
    Community Member Entelech's Avatar
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    Sigh...

    Yes...yes...I know Kieth Baker said something to the effect of "If it's in AD&D, you can find it in Eberron." But that does not necessarily mean it has to be a PC playable race in an MMO.

    While Thri Kreen might be cool, the amount of dev time, artist resources etc... involved in making a new race with such a nonhuman body plan would be better spent elsewhere, IMO. You could probably do Kalashtar and Shifters, along with finishing 6 PrE's, for the amount of code the Thri Kreen would require.

    Also, I suspect that most of the reason Thri Kreen are popular in PnP is because they're grossly OP. If they were implemented in DDO, they would have to be balanced, and the amount of angst resulting from this balancing would be enough to fuel an entire Goth subculture under more normal circumstances.

    ...

    Still, it might be amusing to build a Thri Kreen Tempest Ranger, name him Dr'z'z'z'ttt't'tii'it, and hang out in the Wayward Lobster. I could have endless fun whinging about how nobody likes me, how I do not understand mammalian females, and how weird spider goddesses seem to have it in for me. I wonder how many TP it will cost for an appropriately emo haircut kit.
    Last edited by Entelech; 10-25-2011 at 04:16 AM.
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  12. #12
    Community Member Entelech's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Better idea - DDO Tyr or Urik or Nibenay
    I dunno, I think DDO Balic would be fun. We could have GM Festival events surrounding the elections, every November. It would even make the players from Chicago and Florida feel better about themselves.
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    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  13. #13
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    If you want to play a bug just be a halfling!

    The artwork alone would have us swimming in animation bugs for the next two years, it would be a neat idea, but I don't see it happening any time soon.

  14. #14
    Community Member Gurei's Avatar
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    No offense, but thri-keen seems way to bizarre to be played. However, they would be an enemy I would look forward to seeing in a desert dungeon, with sandstorms impairing vision and thri-keen ambushing camo'd with their surroundings.
    But seriously, it's just like the playable kobold shenanigans going around... just not realistic.
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  15. #15
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    Quote Originally Posted by WolfSpirit;4141274
    [FONT=Tahoma
    Not sure what Eberrons Racial layout for pluses and minus are for them though. :shrug:[/FONT]
    Anyone with interest?
    +2 strength, +4 dexterity, +2 wisdom
    -2 intelligence, -4 charisma
    faster then normal races (prolly would be put as 10% increased walk/run speed)
    Immunity to magic sleep effects
    +3 natural armor
    4 arms (multiweapon fighting instead of two-weapon fighting)
    bite attack (natural attack that can be done in addition to weapon attacks)
    weapon familiarity with 2 weapons
    +30 racial bonus to jump
    +4 racial bonus to hide (in sandy and arid area's)
    Deflect arrows as a bonus feat
    2 Racial HD (monstrous humanoid, (2D8 HP, +2 bab, +3 reflex/will saves, 2+int modifier *5 skill points (Balance, Climb, Hide, Jump, Listen, and Spot as class skills))
    +2 Level Adjustment

    Just doesn't fit with DDO, too LA (+4 total), or they'd need to trim a lot of it down...

    prolly we'd end up with...
    +2 dex
    -2 cha
    -2 int
    bite attack clicky
    +4 bonus to jump and hide
    +1 natural armor
    deflect arrows
    immunity to magical sleep

    ... or something along those lines, which would be a shame of an awesome race...

    whee... thread necro apparantly... if you can even call a month old a 'necro'.
    Last edited by Forgeborn; 11-27-2011 at 12:15 PM.

  16. #16
    Community Member Jaid314's Avatar
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    wow, this was totally a thread worth necroing! [/sarcasm]

  17. #17
    Community Member BinyaminTsadik's Avatar
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    Thumbs up

    yes

  18. #18
    Bwest Fwiends Memnir's Avatar
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    Thri-Kreen as a playable race would bring me back to DDO, full-force.


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  19. #19
    Community Member irivan's Avatar
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    Quote Originally Posted by Uska View Post
    champions online and star trek online both suck and I want none of their devs here. and having a whole world to explore is way overrated. Oh yeah one last thing I hate planescape almost as much as I hate the realms but proably in the minority there.
    Yep you are in the minority.
    Quote Originally Posted by MajMalphunktion View Post
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  20. #20
    Community Member irivan's Avatar
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    Quote Originally Posted by Vanquishedfo View Post
    way to OP of a race for DDO balance. The Kreen have 4 arms and make 4 attacks per round base with natural weapons on par with a monks. add in monk lvls and they go beyond game breaking.

    In Dark Sun the entire world was powerful. be it 2nd or 3E races on that world had MUCH higher stats then normal. THe Kreen where one of the least modified for that setting as they already where very well equipped for living in that harsh setting.

    As I said from day one DDO frelled up going with a single world as its starting point. THey should of done planescapes. and got jack emmerett one of torments lead designers, and the main designer of several popular MMO like City of Heroes,champions Online, and Star Trek Online to create the setting.

    We could of then plane walked to any of our favorite settings as they could of made each one an entire world to explore alot like SWG.

    The fact is we need no more race or class options we just need a real world to explore and not alot of silly little instances. DDO has failed to develop even equally with old GUild Wars which just with its first expansion had created more dynamic pve sahred world enviroments while still remaining true to beinga primarily be left alone in your own instance world.
    I am in total favor more races, all races, and all classes.

    Additionally i want all quests instanced.

    Now the rest of the world, like towns, and slayers, I think should be wide open with vast distances between, Just turn the whole thing into a slayer...take the leash off of all monsters, let them wander into town even, program NPC to attack them on sight.

    Although they should still have way-finder guides in place in town once you have found the quest who from that point on just teleports you straight there

    But the quests themselves need to stay instanced for sure, I don't want a giant lag fest in the general world affecting my adventure, also don't want 10000 people trying to disarm the same trap as me, and ruining my emersion, etc...
    Quote Originally Posted by MajMalphunktion View Post
    By our metrics you guys (forum folk) are less than 5% of the population. Bug reports come from 100% of the population.
    Master of the Tower
    http://forums.ddo.com/showthread.php?t=203205

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