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  1. #1
    Community Member ProdigalGuru's Avatar
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    Default New movement ability

    I would like the ability to instantly teleport to any spot that I can see, just like devils can.

    You can call it "Blinking".

    It could be a spell or special ability, I am not concerned about the specifics.

    If this creates game breaking balance issues with perches and such, remove the offending perches.

    There could be severe limitations placed on it via uses per rest and such, or maybe you have to be able to see the flat spot to be able to teleport to it (no teleporting to overhead cliff ledges and such).


    I would just like to ONCE see a Monk/FvS/Air Savant whiz by me, and then "Blink" well ahead of them to show them up.

    Or, use it to cross the Market in an instant.

    The devils can do it, so the capability to give it to players MUST be in there somewhere.
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  2. #2
    Community Member elraido's Avatar
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    You go ahead and program that into the game.
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  3. #3
    Community Member dkyle's Avatar
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    Sounds like an interface/coding/quest design nightmare.

    Devils have it because it's simple to let an AI teleport. All you do is let it immediately go to the location it would ordinarily run towards. And the AI isn't smart enough to exploit it except by random chance.

    Giving it to players would change quest design requirements almost as much as introducing the Fly spell (beyond those couple places).

    It would take far too much effort to implement for dubious gameplay value.

  4. #4
    Community Member hityawithastick's Avatar
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    It's called "abundant step with the teleport graphic."
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  5. #5
    Community Member camels's Avatar
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    no thank you.

    i just do not see the need/reason for it
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  6. #6
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by hityawithastick View Post
    It's called "abundant step with the teleport graphic."
    ^That.

  7. #7
    Community Member ProdigalGuru's Avatar
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    Quote Originally Posted by hityawithastick View Post
    It's called "abundant step with the teleport graphic."
    I would settle for this, if it had a somewhat longer range.

    As for me programming it, well I don't get paid to do it, game developers do.

    As for it being a problem to code, this is why game developers have jobs.

    As for balance issues, I am sure there are ways to balance it, if the effort was put in.

    As for there being no need for it, I never claimed need, I claimed a desire to see it implemented.

    You don't have to use it if it doesn't interest you.
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  8. #8
    Community Member Teech's Avatar
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    Quote Originally Posted by ProdigalGuru View Post
    I would like the ability to instantly teleport to any spot that I can see, just like devils can.

    You can call it "Blinking".

    It could be a spell or special ability, I am not concerned about the specifics.

    If this creates game breaking balance issues with perches and such, remove the offending perches.

    There could be severe limitations placed on it via uses per rest and such, or maybe you have to be able to see the flat spot to be able to teleport to it (no teleporting to overhead cliff ledges and such).


    I would just like to ONCE see a Monk/FvS/Air Savant whiz by me, and then "Blink" well ahead of them to show them up.

    Or, use it to cross the Market in an instant.

    The devils can do it, so the capability to give it to players MUST be in there somewhere.
    How about random blinking?
    I mean, how do we even know that those devils are intentionally porting themselves around wherever they like?

    Maybe they had too much to drink last night?

    Devs! I want random blinking as a player ability!

  9. #9
    Community Member dkyle's Avatar
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    Quote Originally Posted by hityawithastick View Post
    It's called "abundant step with the teleport graphic."
    Problem is, what does that look like from the perspective of the user? Does their screen jump to the target location? If so, that sounds incredibly hard to use for much of anything. Being able to steer during a Step is pretty important.

    If the camera moves as though during a Step, allowing steering, but the character simply goes invisible for the duration, it's somewhat more useful, but still harder to use than a normal Step.

    I don't see much reason to do either. And if the "teleport" allows for any movement significantly beyond what a step allows (say, through barriers), then we've still got major quest design issues to solve.

  10. #10
    Community Member Chai's Avatar
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    Quote Originally Posted by ProdigalGuru View Post

    If this creates game breaking balance issues with perches and such, remove the offending perches.
    While I think this would be a cool ability to see implemented, I dont want to see all quests turn into all hallway no landscape tunnel style quests just so one or two classes can sport their I-dream-of-Jeannie antics.

    Cooldowns are usually the better answer.
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  11. #11
    Community Member irivan's Avatar
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    Personally i like the idea, I think that Blink, Teleport(by sight as well as long range location), flight, wall climbing, etc should have been added to the game long, long ago. In fact it should have been implemented when the game announced it was going in to development and they put up a suggestion forum and countless people asked for this stuff.


    Look coding and all of that aside, it needs to be done, it is part of DnD and would make playing games like this truly fantastic and would further Turbines goal of making money.

    However i am making this statement with the understanding now that there is a game in place now that does not support this, and really never has, and i am not even sure how capable the engine is etc..

    So please when you are thinking up DDO2, please make sure this a part of the game build!!
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  12. #12
    Community Member elraido's Avatar
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    Quote Originally Posted by ProdigalGuru View Post
    I would settle for this, if it had a somewhat longer range.

    As for me programming it, well I don't get paid to do it, game developers do.

    As for it being a problem to code, this is why game developers have jobs.

    As for balance issues, I am sure there are ways to balance it, if the effort was put in.

    As for there being no need for it, I never claimed need, I claimed a desire to see it implemented.

    You don't have to use it if it doesn't interest you.
    One, odds are they don't have the development staff to do a full blown "teleport". The amount of code/quest redesign/testing would be horrible....and odds are more we be broken from it that worth the effort. Obviously you have never been a programmer before.

    A invisible abundant step would be interesting, but what is the point?
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  13. #13
    Community Member TheKaige's Avatar
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    Like someone already said, all you would have to do is Abundant Step + Invisibility while the character is traveling between the two points (So it looks like you teleported, not like you just experienced some sudden forward momentum).

    Personally, I would like to see this become the primary feature of the teleport spells, with the ability to teleport to the different houses being an added bonus.
    Let like stacking bonuses scale down tiers; i.e. wearing a +2 dodge/excep. item and a +2 dodge/excep. item currently is only +2; let the 2nd +2 item imitate a +1 item, giving you +3. Allow this for all stacking bonuses (Heal. Amp 30->20->10) Absorption (20->15->10)etc. Lowest tier bonuses (10 Heal Amp, 10 absorb, 1 dodge) do not scale down ever.

  14. #14
    Community Member ProdigalGuru's Avatar
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    Because it bears repeating:

    Design challenges and balance issues are why developers get paid the big bucks.

    No customer at any job I have ever had was looking to make my life any easier, they constantly asked for more.

    Why should game development get a pass?


    Are we seriously allowing mediocrity to spread unchecked because we feel sorry for the people writing the code?

    And where were all these people hiding when I was working as a Waiter or Cable Installer?
    Tip# 203: Death is a traumatic experience.

  15. #15
    Community Member irivan's Avatar
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    Quote Originally Posted by ProdigalGuru View Post
    Because it bears repeating:

    Design challenges and balance issues are why developers get paid the big bucks.

    No customer at any job I have ever had was looking to make my life any easier, they constantly asked for more.

    Why should game development get a pass?


    Are we seriously allowing mediocrity to spread unchecked because we feel sorry for the people writing the code?

    And where were all these people hiding when I was working as a Waiter or Cable Installer?
    Very well said. And I agree. Now, lets get it done.
    Quote Originally Posted by MajMalphunktion View Post
    By our metrics you guys (forum folk) are less than 5% of the population. Bug reports come from 100% of the population.
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  16. #16
    Community Member eonfreon's Avatar
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    If it would allow you to pass through Mobs then it will be much too exploitable.

    Isn't there a Sorc Savant that basically has Abundant Step/ Leap of Faith like ability?

  17. 05-16-2011, 06:10 PM


  18. #17
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    Default how about

    I would be in favor of an abundant step ability that allows you to bypass mobs. cant gang on the orthon cause they teleport away? let us do the same.

  19. #18
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    Teleport I remember being implemented in a game called City of Heroes. however CoH maps were designed around flying. I don't know if that would present a problem or not. Depends on if the maps were designed with that in mind. I would have to wonder there being traps n all. However I am not saying it couldn't be done either. Just about anything is possible if they want to do it bad enough.
    Last edited by DustTheWind; 05-17-2011 at 12:23 AM.

  20. 05-17-2011, 12:31 AM


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