Domains are Coming:
Originally Posted by
Cocomajobo
- Water Domain
- Level 2:
- You gain Water Breathing.
- You gain +1 to Swimming and +2 Cold Spell Power (Glaciation) per Cleric level.
- Your cold spells will use Positive Spell Power if it is higher.
- Your healing spells will use Cold Spell Power if it is higher.
- Your Turn Undead works on Elementals
- When you use Turn Undead your party gains a bonus to Will saving throws equal to half you Cleric level, and points of Cold Resistance equal to twice your Cleric level for 20 seconds
- Level 5: You gain Solid Fog as an SLA
- Level 9: You gain Cone of Cold as an SLA
- Level 14: You gain Greater Creeping Cold as an SLA
So obviously it's time to dust off an old classic to prepare.
The original Lifeguard is a STR-based battlecleric. This version dumps melee entirely to focus on spellcasting - and of course that sweet sweet Swim skill. CHA-based means lower STR overall but higher DCs to ED abilities (and Turn Undead) plus more radiant bursts.
Build goals: near-max Swim skill; party healer; modest caster DPS with some CC (BoGW).
Code:
Olladra Lifeguard
18/1/1 Cleric/Barbarian/Bard
True Neutral Human
Level Order
1. Bard 6. Cleric 11. Cleric 16. Cleric
2. Cleric 7. Cleric 12. Cleric 17. Cleric
3. Cleric 8. Cleric 13. Cleric 18. Cleric
4. Cleric 9. Cleric 14. Cleric 19. Cleric
5. Cleric 10. Cleric 15. Barbarian 20. Cleric
Stats
36pt Tome Level Up
---- ---- --------
Strength 14 +4 4: CHA
Dexterity 8 +4 8: CHA
Constitution 16 +4 12: CHA
Intelligence 12 +4 16: CHA
Wisdom 8 +4 20: CHA
Charisma 18 +4 24: CHA
28: CHA
Skills
Bd Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Cl Bn Cl Cl Cl Cl Cl
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 23
Swim 4 1 1 1 1 1 1 8 1 1 1 1 1 23
UMD 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 23
Concent 4 1 1 1 1 1 1 1 1 1 13
Diplo 4 1 1 6
Balance 4 4
Tumble 4 4
Haggle 4 4
------------------------------------------------------------
32 4 4 4 4 4 5 5 5 5 5 5 5 5 8 6 6 6 6 6
Feats
1 : Maximize Spell
1 Human : Empower Healing Spell
2 Deity : Follower of: Olladra
3 : Empower Spell
3 Domain : Water
6 : Quicken Spell
7 Deity : Luck of Olladra
9 : Extend Spell OR Completionist
12 : Spell Focus: Evocation OR Past Life: Wizard
15 : Mental Toughness OR Skill Focus: Swim
18 : Improved Mental Toughness OR Athletic
21 Epic : Epic Mental Toughness OR Wellspring of Power
24 Epic : Burst of Glacial Wrath
26 Destiny: Epic Spell Power: Cold OR Epic Skill Focus: Swim
27 Epic : Epic Damage Reduction
28 Destiny: Elusive Target OR Epic Skill Focus: Swim
29 Destiny: Deific Warding
30 Epic : Intensify Spell
30 Legend : Scion of: Plane of Fire OR Celestia
Enhancements (80 AP)
Radiant Servant (35 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing, Positive Energy Shield
- Extra Turning III, Altruism II
- Improved Turning III, Mighty Turning
- Intense Healing III, Unyielding Sovereignty
- Endless Turning II, Incredible Healing II
- Positive Energy Aura, Cure Focus
Divine Disciple (24 AP)
- Emissary: Light, Sacred Defense
- Nimbus of Light III, Spell Critical: Universal
- Spellpower: Universal III, Spell Critical: Universal
- Searing Light III, Spellpower: Universal III, Spell Critical: Universal
- Universal Spellpower, Spell Critical: Universal
Human (8 AP)
- Skills Boost, Charisma
- Improved Recovery
- Traditionalist Caster III
Warpriest (4 AP)
- Smite Foe
- Divine Might III
Frenzied Berserker (4 AP)
Swashbuckler (4 AP)
Warchanter (1 AP)
Destiny (24 AP)
Exalted Angel
- Avenging Light, Radiant Power III, Charisma
- Soundburst III, Charisma
- (none)
- Rebuke Foe, Blood and Radiance III, Excoriate
- Leap of Faith
- Sun Bolt, Divine Wrath
Twists of Fate (35 fate points)
- Energy Burst: Cold (Tier 4 Draconic)
- Empyrean Magic (Tier 3 Crusader)
- School Specialist: Evocation (Tier 2 Magister)
- Rejuvenation Cocoon (Tier 1 Primal)
- Brace for Impact (Tier 1 Sentinel) OR Primal Scream (Tier 1 Fury of the Wild)
Olladra for the Luck bonus to stats from the lvl 6 active feat. Bard splash is for class skills (namely Swim + UMD), +3 Swim from Limber Up (T1 SB), and Skaldic Rage (+4 STR, doesn't block spellcasting like barb Rage). Barb splash is for +10% run speed and another +3 Swim from Athletics (T1 FB). I delayed barb to max out pts of Swim and get lvl 7 cleric spells first; but it can be taken a lot sooner.
It probably looks funny NOT to be taking Scion of Plane of Water, but I think the spell crit bonuses from either Fire or Celestia will be more useful to this gimp build.
Enhancements: apart from Swim bonuses, primarily RS for healing of course but also with heavy investment in DiDi for extra Universal Spellpower, crit chance, and the first two light SLAs, which have no save and are mostly just for charging up Empyrean Magic + Endless Ardor.
Your epic rotation of SLAs will look something like this:
- healing: RS aura, RS burst, MCMW from EA
- cold: Gtr Creeping Cold, Energy Burst Cold, Burst of Glacial Wrath
- light: Nimbus of Light, Searing Light, Avenging Light, Sun Bolt, Divine Wrath
Skills: max Swim, Spellcraft, and UMD - leftover pts can go into whatever you want. [Bump up Balance instead of Concentration & Diplomacy if you prefer.] "Wait, you forgot Heal!" you cry. Not so! For the Lifeguard takes advantage of this aspect of Water Domain: "Your healing spells will use Cold Spell Power if it is higher." Which I am presuming also applies to RS bursts and auras or this build is SOL. But it means you only care about two Spellpowers: Cold for heals and ice spells, Light for DiDi and EA SLAs. Both of which are driven by Spellcraft.
Swim
23 ranks
18 cleric lvls (Water domain)
10 epic skills
+3 FB Athletics
+3 SB Limber Up
57 base Swim skill @ lvl 30
10 from Skill Focus + Athletic feats
67 Swim skill for the true Lifeguard
Note that's what you have before including STR bonus, buffs, gear, etc. The modern Lifeguard can hit Swimming heights the original could only dare to dream! I'm not sure if human racial Athletics stacks with barb FB Athletics; if so, you can redo those APs for another +3 Swim.
Don't forget to pack your swim trunks!
EDIT: I'd also considered cleric 18 / barb 2 - drop the bard splash so you can take Sprint Boost + extra Action Boost from FB. That also means giving up UMD + Skaldic Rage, though. You could do cleric 17 / barb 2 / bard 1, of course, but I wanted to keep Pos Energy Shield (lvl 18 RS core) since at the end of the day this is still primarily a healer build.