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  1. #21
    Hatchery Hero Dark_Helmet's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    I think smiting for 500+ might change the monster's mind about that pretty quickly.

    Paladins are secondary healers? I thought that is what Bards are good for.
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  2. #22
    Community Member davidcampa's Avatar
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    Default Diplomacy

    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.

    On this one I will have to agree Diplomacy is not a good idea for a tank type build. as some other classes are way more squishy.

    If you are soloing with hirelings than you can push the agro on them while you escape is all I can think of. but still does not make sense to waste the pallys few skill points when there are much more useful skills.

  3. #23
    Community Member Jugnlix's Avatar
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    **** children, lighten up on the moron (10 Con / 18 Str guy). It is no wonder he uses DIPLO in game, cause he sure as hell doesn't understand it out of game.

  4. #24
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    1: paladin, no matter how much you try, end up as a melee character, because he has no spells for range dmg, so y the heck do you want the paladin to make the mobs not attack him to then go melee them to death?

    2: secondary healers? you serious? ok i suppose the cure critical paladin must b pretty close to a cleric´s mass heal for him to b a decent healer end game

    3:Paladins are one of the top dps/tank classes here in ddo, trying to say a paladin should use diplo for not having agro, and stay back to heal...its just wrong...its just.....



    now thowing the lights on some facts for the OP:

    paladins with DoSIII and dr (100% more hate enhancement) get 300% more hate per hit, that with a dwarf + dwarven axe + thf feats(someone told me that helps with dwarven axe glancing blows, never tested ingame) + good stat allocation on build for having good HP and AC + the epic 20 damage reduction he gets from DoS III + a good gear(wont mention epic stuff) make him a perfect hate tank that will keep the mobs chewing on him instead of his companions, and 1 smite evil/divine sacrifice ever now and then makes it have a somewhat good damage output as well while holding the agro on him. Its not really my playstyle to b a tanker...i will even test DoSIII as a dps(i like dps more =3) twf to see how well it does(yeah i would like to try it even though it may b suicidal, the idea will b pretty much land a load of dmg on a mob and keep him comming for me, but that can backfire on a bossfight, will have to test it properly b4 ingame =3, and if doesnt work i can just swap for KoTC since it wont require any change on stats/feats so no big loss)...but even not being a tanker, i know enough to say a paladin CAN make a excellent tanker, but unlike the others that will use intimidate to lure agro, paladin will have to get it by hate, which works better when ur holding the agro of a single specific mob like a named, or a boss, or if you try to use the dwarven axe for glancing blows, you can keep some more mobs in check. You may as well try to splash it with something that gets intim for maxing it for a greater mob control. Pretty much your call

    well, thats pretty much what i know of paladin tankers, if anybody can complement/correct my statement for the OP feel free for it ^^.
    Last edited by bunitchu; 07-20-2010 at 01:59 AM.

  5. #25
    Community Member flynnjsw's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    At the end of it all OP, Paladin is a melee character, and melee characters do not deflect aggro. They are not secondary healers, they mostly self-heal. After that, any melee that starts with a Con of 10 will not make it above say level 10. If you want a Paladin that tanks, go 18/2 Paladin/Fighter with the DoS PrE line.

  6. #26
    Community Member Yagi's Avatar
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    Diplo is not going to do anything in large chunks of the game, you need to be prepared to take hits and be hit with ae's, 10 con is really pushing it.

    Work UMD for heals and use wands until you get no fail heal scrolls instead?
    Two Plus Two makes TwentySeven and I bit your rat in half. What now?

  7. #27
    Community Member Harncw's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    This is irefudiatable!
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  8. #28
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    Default Ghouls

    Quote Originally Posted by GhoulsTouch View Post
    Otherwise you dump alot of skillpoints into intimidate...leaving you practically nothing else.
    Diplomacy isn't crossclassed, I think to encourage aggro on the guy with more Hit points is a better option in my opinion. Your stats are already stretched as it is. It helps the cleric focus on one guy in particular, and you are right there at his side for a bit more added support. It is possible to pull more aggro then the tower shield toting intimitank who would be better suited for the job who may need your healing being they would have a harder time healing themselves.

    I think I am on another level then you...that's all.

    So I don't follow the leader...nor accept you as one. That has nothing to do with game mechanics. The developers made this so, I just said how to use it to its potential.

    I guess you didn't think of it that way. No surprise there, most of what people know or think about are contained in these little boxes.

    After years of conditioning some people's heads have turned into mush.
    Based on that theory I suppose you feel rangers should stay back and wait for aggro as well. Or even better you probably think they should just stand back with a bow.

    You are way off base on this one.

  9. #29
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    Default Very simple math here

    10con=100%dead.

  10. #30
    Community Member Boldrin's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    Are you mentally challenged? Just asking, cuz if you are I completely understand this response.. If not, please learn the game before giving advice, thank you.

    Paladins can be great tanks if they stay pure 20 pally. Good Str Con and a little Cha and Wis. With the Knight of the Chalice line and weapons of good, you are an evil outsider (most good raid bosses) slaying machine.
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  11. #31
    Community Member Boldrin's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I didn't say it couldn't be done. Drawing Hate can be done by anyone, and you can invest in intimidation. Just spending all your skillpoints in it leaves your build lacking. To repel them from yourself and having the inimidation tank draw them to himself makes for better crowd control and center for healing.



    I play more then you know and have several characters spread across every server. The only ones you seen were my early characters when I started to learn. I have one paladin rogue who makes use of improved feint,cleave and great cleave who though using two handed weapons now will in the end use Sheild for DR for when I am in the midst of it before using Improved Feint and most likely bastard swords as I have a ton of them including a plus 3 metalline of pure good stacked away. S&B seems faster then two handed weapons that is why I am going that route. Just as an option of course, I will switch up whenever seems necessary.

    http://my.ddo.com/character/thelanis/enderoc/

    There he is but like I said before...I don't show all my cards.

    If you aren't expecting to draw as much aggro being you can push it off on another melee you can start investing in the stats that are more suitable for paladin. Of course from battle clerics on up everyone wants to be the tank.
    You're going to switch to a S&B bastard sword user because you have a +3 metalline of PG BS!!! LOLZLOLZLOLZLOLZ!!!!! Can the mods ban this guy from giving bad advice?
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  12. #32
    Community Member lord_of_rage's Avatar
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    Quote Originally Posted by Boldrin View Post
    Are you mentally challenged? Just asking, cuz if you are I completely understand this response.. If not, please learn the game before giving advice, thank you.

    Paladins can be great tanks if they stay pure 20 pally. Good Str Con and a little Cha and Wis. With the Knight of the Chalice line and weapons of good, you are an evil outsider (most good raid bosses) slaying machine.
    Watch out bold he will report you to Tarrant.
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    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  13. #33
    Community Member Sylvurdragon's Avatar
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    Just a reminder, we are playing a game based on pencil & paper D&D. (some may argue, loosely-based, but I digress)

    The reason why Paladins have diplomacy over Intimidate as a class skill, has nothing to do with how they should be played in game. It has to do with matching their PnP counterparts. Intimidate & Diplomacy in P&P work much differently than they do in DDO in general combat. In P&P the Paladin would try to resolve a combat situation in a diplomatic fashion rather than resort to violence 100% of the time. If he can find a diplomatic solution to a problem, he will go that route. Intimidation is traditionally used by the fighter to try and rough some information out of a particular character. Neither of the two abilities are used in P&P in a combat scenario to draw agro or release it.

    Turbine had to implement those additional features to the skills because this is an MMO. An MMO without some way to draw agro from multiple mobs will be an epic fail
    Sylvursoul - Half-Elven Favored Soul of the 22nd Circle
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  14. #34
    Hatchery Hero Dark_Helmet's Avatar
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    Quote Originally Posted by Sylvurdragon View Post
    Just a reminder, we are playing a game based on pencil & paper D&D. (some may argue, loosely-based, but I digress)

    In P&P the Paladin would try to resolve a combat situation in a diplomatic fashion rather than resort to violence 100% of the time. If he can find a diplomatic solution to a problem, he will go that route.
    I haven't seen very many Paladins like that in PnP!

    Here is how I see most Paladins played when they see someone:
    Detected evil - DIE EVIL DOER, DIE!
    Caught them doing an evil act - see above
    Detected chaos - DIE CHAOTIC BASTARD!
    Caught doing something chaotic - see above
    Caught breaking law - Surrender or DIE!
    Holy symbol is from rival god - DIE supporter of a false prophet!
    Holy symbol is neutral - Parlay, request they convert. If not, leave or you are DEAD.
    Holy symbol is good - Parlay. Make sure they are not falsely wearing that symbol.
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  15. #35
    Hatchery Hero Dark_Helmet's Avatar
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    Quote Originally Posted by Disavowed View Post
    10con=100%dead.
    So, using Turbine math, my 8 con characters will only have a 80% chance to die, right?
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  16. #36
    Community Member shablala's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    This is just for Lord of Rage...and the why's

    Diplomacy- to shake aggro, you decided you wanted to be a real casting paladin and thought it better to let the fighter or barb get aggro.

    Lower Con substituted for Paladin's shining stats- you wanted to be a caster paladin and you will be giving the aggro to those with more Con and Hp

    Higher Wisdom and Strength- You want to dish out damage and Cast spells more like you should have been able to all along.

    So the bane of all unprepared puggers who want all the aggro and will get it from you. (Be careful what you wish for) I present a Knight of the Chalice the Shady Crusader.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Shady Crusader
    Level 20 Lawful Good Drow Male
    (20 Paladin) 
    Hit Points: 322
    Spell Points: 467 
    BAB: 20\20\25\30\30
    Fortitude: 21
    Reflex: 16
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity            10                    14
    Constitution         10                    12
    Intelligence         10                    12
    Wisdom               13                    16
    Charisma             13                    18
    Now doesn't that seem like fun? I mean who else is going to raise the dead cleric if you took all the heat? Besides your equipment is special to you is it not Drow? *Yark*
    You serious about these stats? lol

  17. #37
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by dark_helmet View Post
    i Haven't Seen Very Many Paladins Like That In Pnp!

    Here Is How I See Most Paladins Played When They See Someone:
    Detected Evil - Die Evil Doer, Die!
    Caught Them Doing An Evil Act - See Above
    Detected Chaos - Die Chaotic Bastard!
    Caught Doing Something Chaotic - See Above
    Caught Breaking Law - Surrender Or Die!
    Holy Symbol Is From Rival God - Die Supporter Of A False Prophet!
    Holy Symbol Is Neutral - Parlay, Request They Convert. If Not, Leave Or You Are Dead.
    Holy Symbol Is Good - Parlay. Make Sure They Are Not Falsely Wearing That Symbol.
    Lol!!!!
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  18. #38
    Community Member Mithran's Avatar
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    Default To the OP. . .

    Back on topic:

    The reason a player would design a character for the dual purposes of tanking and dps is because turtling up isn't always constructive. When my 18 Paladin/2 Rogue Nellas is hiding behind her shield in VoD, the emphasis is different than when she's going melee against minor mobs.

    If you're looking for a Paladin tank, Nellas has been good to me everywhere outside Tower of Despair.
    The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu

  19. #39
    Community Member joesully's Avatar
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    Quote Originally Posted by GhoulsTouch View Post
    I think paladins are better off using Diplomacy to push any hate generated on to the intimi-fighter/barb to heighten their effect so they can play secondary healer...or at least that's what the devs intended I think anyway.
    Wow. I'm not even sure how to react to this. This is the dumbest advice ive seen thus far in this game. Why is this guy giving advice? I hope this is the last time he posts **** like this to a new player.

  20. #40
    Community Member Sylvurdragon's Avatar
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    Quote Originally Posted by Dark_Helmet View Post
    I haven't seen very many Paladins like that in PnP!

    Here is how I see most Paladins played when they see someone:
    Detected evil - DIE EVIL DOER, DIE!
    Caught them doing an evil act - see above
    Detected chaos - DIE CHAOTIC BASTARD!
    Caught doing something chaotic - see above
    Caught breaking law - Surrender or DIE!
    Holy symbol is from rival god - DIE supporter of a false prophet!
    Holy symbol is neutral - Parlay, request they convert. If not, leave or you are DEAD.
    Holy symbol is good - Parlay. Make sure they are not falsely wearing that symbol.
    LOL I like your version. This changes my view about Paladins
    Sylvursoul - Half-Elven Favored Soul of the 22nd Circle
    Gharris Sylvurwolf - Half-Elven Druid of the 20th Season
    Sylvurbeard - Scruffy-looking Dwarven Fighter of 21 Seasons

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