On this one I will have to agree Diplomacy is not a good idea for a tank type build. as some other classes are way more squishy.
If you are soloing with hirelings than you can push the agro on them while you escape is all I can think of. but still does not make sense to waste the pallys few skill points when there are much more useful skills.
**** children, lighten up on the moron (10 Con / 18 Str guy). It is no wonder he uses DIPLO in game, cause he sure as hell doesn't understand it out of game.
1: paladin, no matter how much you try, end up as a melee character, because he has no spells for range dmg, so y the heck do you want the paladin to make the mobs not attack him to then go melee them to death?
2: secondary healers? you serious? ok i suppose the cure critical paladin must b pretty close to a cleric´s mass heal for him to b a decent healer end game
3:Paladins are one of the top dps/tank classes here in ddo, trying to say a paladin should use diplo for not having agro, and stay back to heal...its just wrong...its just.....
now thowing the lights on some facts for the OP:
paladins with DoSIII and dr (100% more hate enhancement) get 300% more hate per hit, that with a dwarf + dwarven axe + thf feats(someone told me that helps with dwarven axe glancing blows, never tested ingame) + good stat allocation on build for having good HP and AC + the epic 20 damage reduction he gets from DoS III + a good gear(wont mention epic stuff) make him a perfect hate tank that will keep the mobs chewing on him instead of his companions, and 1 smite evil/divine sacrifice ever now and then makes it have a somewhat good damage output as well while holding the agro on him. Its not really my playstyle to b a tanker...i will even test DoSIII as a dps(i like dps more =3) twf to see how well it does(yeah i would like to try it even though it may b suicidal, the idea will b pretty much land a load of dmg on a mob and keep him comming for me, but that can backfire on a bossfight, will have to test it properly b4 ingame =3, and if doesnt work i can just swap for KoTC since it wont require any change on stats/feats so no big loss)...but even not being a tanker, i know enough to say a paladin CAN make a excellent tanker, but unlike the others that will use intimidate to lure agro, paladin will have to get it by hate, which works better when ur holding the agro of a single specific mob like a named, or a boss, or if you try to use the dwarven axe for glancing blows, you can keep some more mobs in check. You may as well try to splash it with something that gets intim for maxing it for a greater mob control. Pretty much your call
well, thats pretty much what i know of paladin tankers, if anybody can complement/correct my statement for the OP feel free for it ^^.
Last edited by bunitchu; 07-20-2010 at 01:59 AM.
At the end of it all OP, Paladin is a melee character, and melee characters do not deflect aggro. They are not secondary healers, they mostly self-heal. After that, any melee that starts with a Con of 10 will not make it above say level 10. If you want a Paladin that tanks, go 18/2 Paladin/Fighter with the DoS PrE line.
Diplo is not going to do anything in large chunks of the game, you need to be prepared to take hits and be hit with ae's, 10 con is really pushing it.
Work UMD for heals and use wands until you get no fail heal scrolls instead?
Two Plus Two makes TwentySeven and I bit your rat in half. What now?
10con=100%dead.
Are you mentally challenged? Just asking, cuz if you are I completely understand this response.. If not, please learn the game before giving advice, thank you.
Paladins can be great tanks if they stay pure 20 pally. Good Str Con and a little Cha and Wis. With the Knight of the Chalice line and weapons of good, you are an evil outsider (most good raid bosses) slaying machine.
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Plucky // Whipping //Malachus
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Boldrin//Grandmaster Flash//Cartaras
Plucky // Whipping //Malachus
Juxta//Pigsticker//Stealyour// Internet
Proud member of Loreseekers
Just a reminder, we are playing a game based on pencil & paper D&D. (some may argue, loosely-based, but I digress)
The reason why Paladins have diplomacy over Intimidate as a class skill, has nothing to do with how they should be played in game. It has to do with matching their PnP counterparts. Intimidate & Diplomacy in P&P work much differently than they do in DDO in general combat. In P&P the Paladin would try to resolve a combat situation in a diplomatic fashion rather than resort to violence 100% of the time. If he can find a diplomatic solution to a problem, he will go that route. Intimidation is traditionally used by the fighter to try and rough some information out of a particular character. Neither of the two abilities are used in P&P in a combat scenario to draw agro or release it.
Turbine had to implement those additional features to the skills because this is an MMO. An MMO without some way to draw agro from multiple mobs will be an epic fail![]()
Sylvursoul - Half-Elven Favored Soul of the 22nd Circle
Gharris Sylvurwolf - Half-Elven Druid of the 20th Season
Sylvurbeard - Scruffy-looking Dwarven Fighter of 21 Seasons
I haven't seen very many Paladins like that in PnP!
Here is how I see most Paladins played when they see someone:
Detected evil - DIE EVIL DOER, DIE!
Caught them doing an evil act - see above
Detected chaos - DIE CHAOTIC BASTARD!
Caught doing something chaotic - see above
Caught breaking law - Surrender or DIE!
Holy symbol is from rival god - DIE supporter of a false prophet!
Holy symbol is neutral - Parlay, request they convert. If not, leave or you are DEAD.
Holy symbol is good - Parlay. Make sure they are not falsely wearing that symbol.
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Back on topic:
The reason a player would design a character for the dual purposes of tanking and dps is because turtling up isn't always constructive. When my 18 Paladin/2 Rogue Nellas is hiding behind her shield in VoD, the emphasis is different than when she's going melee against minor mobs.
If you're looking for a Paladin tank, Nellas has been good to me everywhere outside Tower of Despair.
The victorious strategist only seeks battle after the victory has been won, whereas he who is destined to defeat first fights and afterwards looks for victory. - Sun Tzu