Alot is being done in update 3
not all of it makes any sense and some of it is down right stupid ... but alot of good too
I think prolly more good then bad really but a few things i think should be changed back before update 3 goes live.
1) with all the "OTHER" reincarnations comming out still neither of them allows you to change your alignment ... *** ... why wouldnt greater reincarnation allow you to respec your alignment? .... Tolero (let me say right now she can do no wrong in my book) said you guys would be throwing in a way to respec without TR'ing but neither of the new reincarnations allows the most important respec option .. alignment.
personally i think its stupid that alignment changes arent available without reincarnation in Pen and Paper its easy to change your alignment and sometimes its done for you by the DM .... why is it impossible in DDO?
2) Among all the hireling changes that are up there i see nothing that will make a cleric hierling actually heal people when you ask them too same goes for sorc/wiz heirlings .... on my warforged barb i have to run away from him and then move close just to get him to heal me cause while it says he has reconstruct he doesnt actually have it on his bar. Clerics too i am glad they wont be getting into fights when you tell them to protect the target (like in sharn quests) but often you tell them to heal someone and it takes them 10 mins to realize they need to do it NOW!! it would be nice if the control panel for hierlings matched that of the players control pannel so that if the person is in range THEY ACTUALLY DO THE COMMAND IN REAL TIME.
3) This one isnt really a rant but a bit of confusion Monks now recieve there first tier of elemental stances for free ... that means that regardless of str dex wis or con you will have option for the first tier of all the elements? this is interesting .... but where my confusious sets in is are the finishing moves still able to work with tier one effects so a character with no str can still use the burning hands special attack from tier one fire stance? and will the first tier of special attacks (storm strike I and so on) be available to all monks regardless of what stance they are actually standing in? if so this opens up much more to monks and that is great but if not .... it would be nice to know.
4) Dragon mark of passage now takes you to meridia ... great ... no really its nice ... but why the hell cant we teleport to amarath or reavers refuge ... i mean its not even a greater tp option ... you cant even GT to marketplace .... of all the things to fix ... a dragon mark over the real spell issues is kinda silly ... but i am happy for all you people who feel that the difficulty of the game allows you to waste three feats so you can get to meridia easier.
5) I am confused again with a monk issue ... path of inevitable dominion gets 5 new attacks but path of light still has only one? while i like the idea of more damage per hit when its used especially since monks are generally useless cept for spot heals from time to time cause no one seems to want to take more then one on raids as is cause the dps is far too low currently ... but why are you totally ignoring the light path?
perhaps because when you launch the PRE's (of which monk is by far the most in need of yet seems to constatly be pushed back so that other classes which already are powerfull get more power) you plan to launch a full monk pack with new attacks and what not ... I hope this is the case cause i am sick of the hate really. Yesterday had to practically beg to get a monk in on TOD.
6) TOD changes ..... you guys at turbine dont like people doing the missions do you?
You take the area where the missions are stupid hard on normal for the average player (yes average players wipe on sins on normal and bastion of power all the time ... pretty much every pug i have been in in the last two months has wiped and lost people ON FREAKING NORMAL) its near impossible to get the items required to make the boots cause they drop so rarely and often people dont know how to get the special chests that they drop in ... and now you want to make it so that the few people who couldnt get in on the battle and had to be pushed back to orthon duty get screwed out of the end chest now too.
Honestly $^#* you .... do you have any clue how hard it is to get characters preped for quests that people hate? especially as a monk ...you know the class that needs the rings more then any other class .. yeah ... now your gonna make us have to run them more then once to get through the raid ? sorry i guess its my fault for not using the exploit to get 11 pairs of the stupid boots before you guys fixed your programing next time i will learn my lesson and just ransak all exploits before you guys have the chance to screw me out of what ever fun i might have with the loot i get from it.
perma ban me and you'd be doing me a favor cause my stress level with a game that is suppost to be where i go to relieve my stress will be gone.
I think you should turn back the clock and remove the need for the boots all together if you ask me .. but banishing people who arent even on the threat meter is a new level of stupid unless you plan to make the boots easier to farm like perhaps make all the ingredients drop in all the chests rather then just special end chests and increase there drop rate.
Why is it that you guys go out of your way to make people not want to raid?
----------------------------------------------------------------------------------
I just pray that one day you will listen to people who are not hardcore elitest BS forum posters and actually see what people think about the game on the gamefloor itself cause you guys make me sick on the best of days .. .and if there was another real time action MMORPG on the market its very possible i wouldn't play this at all.
cant blame atari for everything.