Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
well, then either you dont need to lit any circles or we got EXTREMELY lucky that we got all 3 chests those like 20 times
0Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
*insert axe*
o o
Notwithstanding that I 100% agree with the lackluster quest design aspect. I seriously believe it is a Dungeon Scaling (tm) issue. We were running it on norm, full group and it took about 2 hours 15+ mana pots for the cleric -- and we wiped at the end. Ran it a few days later, similar group make-up took half as long and the cleric barely used any resources (that I could notice). That accentuated inconsistency can only be attributed to Dungeon Scaling.
Godspeed.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
I have no idea what the OP is even talking about.
-easy breezy quest
-portals are paper thin and can be taken out by a single melee while party manages mob.
-the map does work, yes you get fooled the first time by the double layers, but after that the map is quite handy, you just have to remember what level you are on.
in all super easy quest, we run it every couple of days. This is not headed the way of coal chamber at all.
Coal chamber
-annoying cause you can fall and have to spend an hour getting the party back together.
huge difference, that cant happen in Bastion of power.
you might want to get to know the quest before you pipe off about it in the future.
Master of the Tower
http://forums.ddo.com/showthread.php?t=203205
1) The map is useful, it shows where you have already looked
2) do you really need arrows from one level to the next on your map?
3) The purpose is to have a plan IE take out the portal then kill what comes out so no more comes out of it
4) Never seen one go back to full health but then never ran from one either :P
Very nice quest, although could use 1 less floor or portals.