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  1. #41
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by LawstCawz View Post
    You know when he's going to toss you around, so you don't have to stand on those points the whole fight. You take much less damage while in his room.
    You do not get it. If you stand on those points you do not take any damage in the spikes and light the circles instantly killing the boss. What is more you get the extra chest which can drop demon blood in it.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  2. #42
    Community Member Visty's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Perhaps but you do not get the extra chest. The best way to do the end fight is to hero the horned devil with one melee and with a primary healer healing and three party members standing in a different tip of the star each facing a separate platfrom. They get sent up to the platforms and light the circles which instantly kills the horned devil and you get a bonus chest as a result.
    we always just rushdpsed him and we always got 3 chests

    and if you say theres no extra chest beyond the 3rd then you are wrong in your quote
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  3. #43
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Visty View Post
    we always just rushdpsed him and we always got 3 chests

    and if you say theres no extra chest beyond the 3rd then you are wrong in your quote
    Not at all as I said sometimes we got the extra chest without lighting the circles which is in all probability a bug.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  4. #44
    Community Member Visty's Avatar
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    well, then either you dont need to lit any circles or we got EXTREMELY lucky that we got all 3 chests those like 20 times
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  5. #45
    Community Member TheJusticar's Avatar
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    Quote Originally Posted by Gol View Post
    Normal
    Notwithstanding that I 100% agree with the lackluster quest design aspect. I seriously believe it is a Dungeon Scaling (tm) issue. We were running it on norm, full group and it took about 2 hours 15+ mana pots for the cleric -- and we wiped at the end. Ran it a few days later, similar group make-up took half as long and the cleric barely used any resources (that I could notice). That accentuated inconsistency can only be attributed to Dungeon Scaling.

    Godspeed.

  6. #46
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Visty View Post
    well, then either you dont need to lit any circles or we got EXTREMELY lucky that we got all 3 chests those like 20 times
    Hmm really because we did not get the extra chest many times until we figured out jumping up and lighting the circles.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  7. #47
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    Quote Originally Posted by Visty View Post
    well, then either you dont need to lit any circles or we got EXTREMELY lucky that we got all 3 chests those like 20 times
    Agreed. Also, you take very little, if any, spike damage fighting in his room, so, I do get it.

  8. #48
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by LawstCawz View Post
    Agreed. Also, you take very little, if any, spike damage fighting in his room, so, I do get it.
    Again no spike damage standing on points and he instant dies at 75% health so no you don't get it. Regarding beating him down quickly with dps for the extra chest that sounds like a future patch change we will see.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #49
    Community Member Visty's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Again no spike damage standing on points and he instant dies at 75% health so no you don't get it. Regarding beating him down quickly with dps for the extra chest that sounds like a future patch change we will see.
    you sure?
    maybe it wasnt intended that you can kill him with 75% left and that gets changed?
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  10. #50
    Community Member irivan's Avatar
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    Default are you ok OP?

    I have no idea what the OP is even talking about.

    -easy breezy quest
    -portals are paper thin and can be taken out by a single melee while party manages mob.
    -the map does work, yes you get fooled the first time by the double layers, but after that the map is quite handy, you just have to remember what level you are on.

    in all super easy quest, we run it every couple of days. This is not headed the way of coal chamber at all.

    Coal chamber

    -annoying cause you can fall and have to spend an hour getting the party back together.

    huge difference, that cant happen in Bastion of power.

    you might want to get to know the quest before you pipe off about it in the future.
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  11. #51
    Community Member BlackSteel's Avatar
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    Quote Originally Posted by irivan View Post
    I have no idea what the OP is even talking about.

    -easy breezy quest
    -portals are paper thin and can be taken out by a single melee while party manages mob.
    -the map does work, yes you get fooled the first time by the double layers, but after that the map is quite handy, you just have to remember what level you are on.
    i believe the portals were given less HP recently or were reduced with the fix to dungeon scaling. They were going down ALOT faster yesterday
    Shadowsteel [TR train wreck]

  12. #52

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    Quote Originally Posted by Gol View Post
    Did this last night, must say that IMHO this one will give Coal Chamber a run for the money on dumbest quest design ever.

    - Yet more multi-level stuff with barred doors so the map is useless...
    - Portalling doors (a la tempest spine) that bounce you around the map that aren't labeled on the map...
    - Unlimited respawns from portals that have no discernible purpose...
    - 4 red names at the end that all respawn to full health while still inside their initial agro range...

    1) The map is useful, it shows where you have already looked
    2) do you really need arrows from one level to the next on your map?
    3) The purpose is to have a plan IE take out the portal then kill what comes out so no more comes out of it
    4) Never seen one go back to full health but then never ran from one either :P

    Very nice quest, although could use 1 less floor or portals.
    Quote Originally Posted by Tolero View Post
    *pokes the patch with a stick* get out there you,
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    We were pretty up front that the twf update was going to be a nerf regardless of lag or not.
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    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'?

  13. #53
    Community Member Shade's Avatar
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    Quote Originally Posted by Visty View Post
    well, then either you dont need to lit any circles or we got EXTREMELY lucky that we got all 3 chests those like 20 times
    Last patch I got it about 75% of the time without using the runes. But they fixed it this patch, never got it without using the runes.

    Last run I got all 3 solo for the chest.. Beat him down in right place, get up, get 1.. Sprint jump to other 2.

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