Page 2 of 2 FirstFirst 12
Results 21 to 40 of 40
  1. #21
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Eladrin View Post
    "Players can very easily have multiple effects proc off of a single attack, especially if they have weapons with effects built-in to them. So can monsters. If you have a puncturing heavy pick, for instance, when you sunder an enemy, it can still produce that puncturing effect."
    But, that's a bad example because weapon % effects are automatic, are they not? So, unless someone has outfitted the animal with a mouthpiece of Tendonslice that happens to process with their Improved Trip, they should not be getting two effects in one hit. These are animals, not baddies with weapons. And even if it was a baddie with a weapon, the effect would be % to process and automatic, not save based. Right? (based on weighted as an automatic stun with no save, just % chance to process.)

    It makes more sense to me to have a Lion get Hamstring with it's bite attack and Trip with it's claw attack (or vice versa). Two separate attack rolls, two separate combat feats within the same attack chain. Oh, and on a real 10sec timer so it can't do the same thing 3 seconds later in it's next attack chain (1 out of 3 combos with combat feats would be about right).

    P.S. When will players get Improved Hamstring like the Rogues in the Orchard? I want to be able to Trip and Hamstring at the same time!

  2. #22
    Community Member Tanka's Avatar
    Join Date
    Mar 2006
    Posts
    1,020

    Default

    What I'm saying is you don't need a Vertigo 10 or Shatter 10 weapon to effectively use Trip and Sunder. People think they do, but they're dead wrong. You just need to be more selective on which targets you Trip (and Sunder, which as you said nobody uses, and you're right).

    It is the same idea. There isn't a need to equip a Vertigo 10 weapon. They're just a useless suffix that nobody uses unless the prefix is good.

    If you want Vertigo changed then they also need to change Finesse, Power, and several other weapon mods that nobody likes/uses because of their inherently limited ability to do anything that the character using it can already do naturally.
    Person Æ, Sarlona
    Tanka (Elf Tempest Trapper) .:. Darani (Aasimar Inquisileric) .:. Raelyth (Elf Artifonk)

  3. #23
    Founder Solmage's Avatar
    Join Date
    Feb 2006
    Posts
    1,147

    Default

    Quote Originally Posted by bobbryan2 View Post
    I'm realy not sure what could make my tactician build ever unequip the SoS.

    How about a 2 minute cooldown use on healing scrolls, 30 second cooldown on healing wand uses, and 20-30 seconds cooldown on healing spells, with larger cooldowns for the BIG spells?

    Then, maybe, just maybe, people would learn to play without a nanybot cleric and give them reasons to trip, stun, sap and not break crowd controls.

    (Currently the reasons exist, but since it's not THEM that get to pay for the 50 heal scrolls for clerics and mana potions, hey, who cares right, I'm teh-uba with my neato two handed sword, why would I ever use a weapon that stops me from getting damged?! Oh and my repair bill is too high! But .. hum.. that's like YOUR fault devs!)
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  4. #24
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by Solmage View Post
    How about a 2 minute cooldown use on healing scrolls, 30 second cooldown on healing wand uses, and 20-30 seconds cooldown on healing spells, with larger cooldowns for the BIG spells?

    Then, maybe, just maybe, people would learn to play without a nanybot cleric and give them reasons to trip, stun, sap and not break crowd controls.

    (Currently the reasons exist, but since it's not THEM that get to pay for the 50 heal scrolls for clerics and mana potions, hey, who cares right, I'm teh-uba with my neato two handed sword, why would I ever use a weapon that stops me from getting damged?! Oh and my repair bill is too high! But .. hum.. that's like YOUR fault devs!)
    I can trip, stun and shatter with the SoS.

    Besides... I don't play with a nannybot cleric. But it seems like you have some issues to work out. Why don't you just not use consumables?

  5. #25
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by Tanka View Post
    What I'm saying is you don't need a Vertigo 10 or Shatter 10 weapon to effectively use Trip and Sunder. People think they do, but they're dead wrong. You just need to be more selective on which targets you Trip (and Sunder, which as you said nobody uses, and you're right).

    It is the same idea. There isn't a need to equip a Vertigo 10 weapon. They're just a useless suffix that nobody uses unless the prefix is good.

    If you want Vertigo changed then they also need to change Finesse, Power, and several other weapon mods that nobody likes/uses because of their inherently limited ability to do anything that the character using it can already do naturally.
    That's my whole point. Vertigo is useless. Hence... why it should be changed like tendon slice and weighted were.

  6. #26
    Hatchery Hero Dark_Helmet's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by Beherit Baphomar View Post
    I gotta say "huh?"

    You want a less animated enemy?? You want the game to be more simplistic?!?
    /not signed.

    Yeah, ogres with their jumpieswingiehitchathreetimesoopsyerdead isn't fair, but really, is it a fair fight? There is six of us beating
    on that one ogre...pfft I say.

    As for the dogs....here's the scenario. Dog see's you, dogs hungry and would like a bit of face for tea. He rans atcha, jumps,
    *munchteethteethmunch* Right there is the hamstring. Now, some dogs can weigh upwards of 100lbs. Im thinking the dogs
    we fight are not Yorkshire terriers. So when he hits you, his whole weight is behind that hit. Right there is yer trip.
    But this is based on PnP which has NO facing. They targetted spells for an individual should still go off since there is NO FACING. The only thing going "behind" should be getting flank when having another ally on other side of the same enemy.
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  7. #27
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    But, that's a bad example because weapon % effects are automatic, are they not? So, unless someone has outfitted the animal with a mouthpiece of Tendonslice that happens to process with their Improved Trip, they should not be getting two effects in one hit. These are animals, not baddies with weapons. And even if it was a baddie with a weapon, the effect would be % to process and automatic, not save based. Right? (based on weighted as an automatic stun with no save, just % chance to process.)
    No no see, he had it slightly off.

    Dogs have the ultra improved trip feat, its the same as ours only its +6 to trip and has no cooldown. So they use it on every pounce-type attack.

    That particular dog also used a tendon slice 100% bone lol... So we could do the same, just we need 100% tendon slice weapons and ultra improved trip feats.

    Possible on a rogue with some luck tho actually.. Get the shining cresents (its got veritigo and tendon slice and adamantine on a rogue finesse wepaon) and do some trips with that, youll eventually tendon slice and trip at teh same time.. And tendon slice is pretty much the same as hamstring currently.

  8. #28
    Community Member Zuldar's Avatar
    Join Date
    Sep 2007
    Posts
    0

    Default

    Seeing as wolves and what not get a free attempt to trip after a successful bite attack, I'd say it's working as intended.

    What's happening is the dog is using hamstring, then if it successfully hits you he gets a free attempt to trip you. It's all per pnp.

  9. #29
    Community Member Jaywade's Avatar
    Join Date
    Jul 2006
    Posts
    31

    Default

    Quote Originally Posted by bobbryan2 View Post
    It's not the same idea.

    Weighted 5% gives a stunning blow 5% of the time, while giving a +10 DC to your stunning blow attempts.

    What does shatter give you? +10 to sunder attempts? That no one uses anyway because destruction is an on-hit effect.

    I'm arguing that shatter and vertigo are useless. You're coming back over the top with... no weighted is nice.

    It's all a pretty much moot point anyway. I'm not sure that there's anyway of upgrading shatter and vertigo to a point that they'd be useful without overpowering them in the process. The only enemies people take the time to debuff now are purple names because they're the only enemies that last long enough to matter.

    You could probably turn Vertigo into a trip on hit effect with a DC based on the increment, and I probably wouldn't use it. It might be nice for support characters, but the dominant force that is DPS makes non-DPS enhancements niche.

    I'm realy not sure what could make my tactician build ever unequip the SoS.

    would like to chime in w/ a few thoughts on this topic...

    quick back ground on me

    I ran a human (before 32pt builds were here) tatics fighter (Sass) loved playing him could trip anything loved TS (he could hit the balckguards when that was a problem for a lot of folks) was a ton of fun to play ....then came the first trip nerf (before the red named nerf) all of a sudden he couldn't trip half as well...put sass on the shelf, 32 pt builds come out I build a dwarf tatic fighter w/ 32 pt builds...hsc is a triping manchine Wiz king was great I would trip him we win I could trip the golem in von 5 folks would go wow ..neat...then the red name nerf..... me very un happy with dev's still can trip most things but barbs/sorc kill so fast I ask myself why ????? <and then roll up 32pt sorc's and barb >

    I think trip's are still viable, I've been running H's in the vale can land trips on most mobs that are able to trip, works really well on the othran's and devils...stun is better but trip is still viable I usely target teh first caster for trip then stun and kill the second one and come back to the still tripped one.....sunder never use it...and if you want to try a tatic's build you have to go WF or Dwarf....
    In Game- Hsc, Malcis, ESD, Narsfilth, Nashnarlar, Axeslar, Darksilence, Nullnvoid, Norvex, Takanobu, Warzerk, Harshnarlar, Antibio, Zintarnarlar, Zorest, Axenroses and Intherear Originally Posted by kaidendager "I find a larger flaw with gathering data from dissatisfied customers and forcing proposed changes on a satisfied player base"

  10. #30
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by Jaywade View Post
    would like to chime in w/ a few thoughts on this topic...

    quick back ground on me

    I ran a human (before 32pt builds were here) tatics fighter (Sass) loved playing him could trip anything loved TS (he could hit the balckguards when that was a problem for a lot of folks) was a ton of fun to play ....then came the first trip nerf (before the red named nerf) all of a sudden he couldn't trip half as well...put sass on the shelf, 32 pt builds come out I build a dwarf tatic fighter w/ 32 pt builds...hsc is a triping manchine Wiz king was great I would trip him we win I could trip the golem in von 5 folks would go wow ..neat...then the red name nerf..... me very un happy with dev's still can trip most things but barbs/sorc kill so fast I ask myself why ????? <and then roll up 32pt sorc's and barb >

    I think trip's are still viable, I've been running H's in the vale can land trips on most mobs that are able to trip, works really well on the othran's and devils...stun is better but trip is still viable I usely target teh first caster for trip then stun and kill the second one and come back to the still tripped one.....sunder never use it...and if you want to try a tatic's build you have to go WF or Dwarf....

    I still run my tactician dwarf every once in a while. Tactical feats were the only thing seperating fighters from barbarians and paladins for a while. There just weren't enough feats in the game to warrant that as a big advantage.

    So, when tactics got nerfed... I had to slowly turn to a more DPS oriented build. And I think I accomplished that as well as one can without completely rerolling. I still have maxed out tactical enhancement lines (because what else is a fighter going to spend them on) and it works well enough I suppose.

    But... that really has nothing to do with shatter and vertigo on weapons. Those are useless. I'm not saying trip is. I wasn't saying that sunder is either (though I will say that if someone asks).

    I can't even believe improved sunder is a feat. Definately one of those monster only feats.

  11. #31
    Community Member Brianius's Avatar
    Join Date
    Feb 2006
    Posts
    557

    Default

    all i gotta say about the shield blocking being a cookie cutter tactic
    two words- 300 thermopolie
    NO!! I wont correct my spelling/grammar, and yes I lack the power of typed word.
    Been to Ghallanda lately?
    Wanna have fun but not sure how? Here is your answer!

  12. #32
    Community Member Emili's Avatar
    Join Date
    Apr 2006
    Posts
    5,756

    Default

    Quote Originally Posted by bobbryan2 View Post
    I still run my tactician dwarf every once in a while. Tactical feats were the only thing seperating fighters from barbarians and paladins for a while. There just weren't enough feats in the game to warrant that as a big advantage.

    So, when tactics got nerfed... I had to slowly turn to a more DPS oriented build. And I think I accomplished that as well as one can without completely rerolling. I still have maxed out tactical enhancement lines (because what else is a fighter going to spend them on) and it works well enough I suppose.

    But... that really has nothing to do with shatter and vertigo on weapons. Those are useless. I'm not saying trip is. I wasn't saying that sunder is either (though I will say that if someone asks).

    I can't even believe improved sunder is a feat. Definately one of those monster only feats.

    I wonder if the puppies took the pre-reqs Int 13, Combat Expertise. My usually tactic with such things is to not stand there letting them hit me... pull out a paralyzer if you're just standing still otherwise move around to avoid getting hit. Oh yes, Like you I still hit a tactical key now and then but it deffinately is not anyway close to be what it used to be... due to timers, casters and other things a tactician is a shadow of one's former self. IMO, I believe you did the right thing by focusing DPS as I have done so a while back... I still feel lucky when I land the occasional trip or stun but it's a drop in the bucket compared to what other classes may do via spell or feat.
    Last edited by Emili; 03-01-2008 at 08:26 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  13. #33
    Community Member Arundil's Avatar
    Join Date
    Apr 2006
    Posts
    26

    Default

    Quote:
    Originally Posted by Ro-Longo View Post
    How about a real answer. We don't ned you to TRY to be funny.
    Quote Originally Posted by Eladrin View Post
    I figured "weapon of <effect>" was an easy way to get the point across, but I guess you didn't catch the intent.

    "Players can very easily have multiple effects proc off of a single attack, especially if they have weapons with effects built-in to them. So can monsters. If you have a puncturing heavy pick, for instance, when you sunder an enemy, it can still produce that puncturing effect."
    I enjoyed the humor.

    I've also had to train large dogs to NOT try and knock people down.

    Also, where can my dwarf get a doggie bone of vertigo +10?

  14. #34
    Stormreach Advisor
    Founder

    Join Date
    Jan 2006
    Posts
    11,237

    Default

    Quote Originally Posted by bobbryan2 View Post
    What fighter is going to give up a +5 weapon enhancement just to trip better?
    The kind who can hotkey different weapons and switch during a fight.

  15. #35
    Community Member Laith's Avatar
    Join Date
    Mar 2006
    Posts
    1,194

    Default

    Quote Originally Posted by Arundil View Post
    Also, where can my dwarf get a doggie bone of vertigo +10?
    my ranger is also interested.

  16. #36
    Community Member Razvan's Avatar
    Join Date
    Feb 2006
    Posts
    253

    Default

    Quote Originally Posted by Eladrin View Post
    War dogs and wolves receive trip attacks on successful bites in pen and paper D&D, which is why we brought it over.
    Quote Originally Posted by Tanka View Post
    I didn't stand around long enough to check, but it's always been my experience that they can attempt a Hamstring and Trip every attack, with no cooldown.

    Since they get trip attacks on SUCCESSFUL bites they don't need cooldowns, do they?...And if they have a tendon slice weapon as well, they don't need cooldowns for that either, do they??..
    Done.

  17. #37
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    530

    Default

    Quote Originally Posted by Razvan View Post
    Since they get trip attacks on SUCCESSFUL bites they don't need cooldowns, do they?...And if they have a tendon slice weapon as well, they don't need cooldowns for that either, do they??..
    I'll give you automatic trips on Bite attacks. But, will not concede to simultaneous automatic Hamstring. Tendon Slice weapons are &#37; chance to process between 1 and 5% with no save. Not 100% on successful attack, with save, and with no cooldown.
    Last edited by Mad_Bombardier; 03-03-2008 at 05:19 PM.

  18. #38
    Community Member dameron's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by BrotherAsmodi View Post
    GOOD! shield blocking is a cheep cookie cutter tactic that works because of the pathing mechanics in a video game. Try that in real life, odds are you will be able to find a way around. Try protecting your casters while they are casting rather than exploiting a programminc issue.
    If anything tower shields are underpowered in DDO.

    Quote Originally Posted by srd
    This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.
    What does cover provide in PnP?

    Quote Originally Posted by srd
    Total Cover

    If you don’t have line of effect to your target he is considered to have total cover from you. You can’t make an attack against a target that has total cover.
    You're trading -2 to hit for +2 to AC (so it's like mini combat expertise) and taking on a Max Dex Bonus of +2 and a rather massive Armor Check Penalty. Without the option for total cover it's much lamer than in PnP.

    Plus, as other's have mentioned, there's a core prestige class (the Dwarven Defender) that's pretty much based on standing still and plugging up holes.

  19. #39
    Founder Alavatar's Avatar
    Join Date
    Feb 2006
    Posts
    1,965

    Default

    Quote Originally Posted by Brianius View Post
    all i gotta say about the shield blocking being a cookie cutter tactic
    two words- 300 thermopolie
    Just an FYI off topic, but the battle of Thermopolie was a bit different then what was portrayed in 300. For instance, there were more Spartans and other Greeks, less Persians, more armor on the Greeks and less armor on the Persians.

  20. #40
    Founder Hvymetal's Avatar
    Join Date
    Jan 2006
    Posts
    1,653

    Default

    Quote Originally Posted by Alavatar View Post
    Just an FYI off topic, but the battle of Thermopolie was a bit different then what was portrayed in 300. For instance, there were more Spartans and other Greeks, less Persians, more armor on the Greeks and less armor on the Persians.
    Well, also the most common form a Greek armor at the time was made from layers of stiffened linen rather than Bronze being all that common.... (not everyone could affored a Bronze breastplate back in the day, and there was no such thing as standard issue uniform).
    R.I.P. E.G.G. 3/4/08

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload