An odd bug, and one that most people are not likely to encounter. When a rage (as in the spell version: Rage) fades off during the casting of a spell it will cause a concentration check to occur. I have been able to reproduce this by doing the following steps:
- Take damage somehow. If you are at full health then the bug will not show itself. Temporary HP does not affect this bug.
- Have the rage spell cast on you.
- Wait until the rage spell is ready to expire.
- Cast a spell (any spell, from what I have seen) so that midway through the casting the rage effect wears off.
- Notice that you make a concentration check.
If I were to wager a guess the recalculation of HP when one is not at full health is causing something to think that you have taken damage, the damage being your new current HP vs your old raged current HP. To accompany, I have a couple screenshots:
By the way, in these pictures I was level 9. The first picture I was casting Cure Serious Wounds (DC 22 concentration check, and failed on a total roll of 20) and in the second picture I was casting Summon Monster I (DC 20 concentration check, passed that one without issues). The picture below is a Bear's Endurance falling off (level 13, casting jump, DC 37 concentration check).
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