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Thread: Water Domain

  1. #1
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    Default Water Domain

    Am i on the right track with this domain? I went heavy on Radiant Servant tier 5 (43AP), Divine Disciple tier 4 (34AP) and human (3AP).

    Water domain SLAs should run off positive spell power from RS and universal spell power from DS.

    Has anyone tried it and is it effective?

    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    ClrWater 
    Level 20 True Neutral Human 
    (20 Cleric) 
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom               18                    29
    Charisma             14                     8
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Maximize Spell
    Feat: (Deity) Follower of the Sovereign Host
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    Level 4 (Cleric)
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    Level 16 (Cleric)
    
    Level 17 (Cleric)
    
    Level 18 (Cleric)
    Feat: (Selected) Least Dragonmark of Passage
    
    Level 19 (Cleric)
    
    Level 20 (Cleric)
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
    Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)
    Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)
    Enhancement: Divine Disciple (Clr) - Spell Critical: Universal (Rank 1)
    Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
    Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)
    Edit: Fixed ability points.
    Last edited by Coffey; 09-26-2018 at 12:11 PM.

  2. #2
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    You might seriously consider doing DD capstone (41) and Radiant Tier 5s. That's the best mix IMO for a caster cleric. The DD capstone is actually pretty good.

  3. #3
    Community Member Tlorrd's Avatar
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    Yes I've tried it, and yes its effective even in low reaper. The nice part is you can get max positive spell power on a cleric better than any other spell power, even light imo.

    You now have 2 boss dots ... DP and GCC.

    You get some debuff and defenses with solid fog sla ... 20% obscurement and -5 reflex saves ... helps all your reflex save spells like BB.

    Your will saves are through the roof with TU and you can turn elementals.

    Pretty boss imo mainly since you can go pure healer and still have some solo ability with this domain.

    Key equipment comes out of RL at level 10 ...

    Dawn necklace +6 Wis
    Silver thread belt +77 enhancement bonus positive spell power, stacks with equipment bonus. Just find an ice lore item.

    I would do different feats in different order than what you have listed.

    In epics ... this helps with BoGW dps, Tsunami DPS, and Energy burst cold.
    Last edited by Tlorrd; 09-25-2018 at 05:57 PM.

  4. #4
    The Hatchery Enoach's Avatar
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    I'm almost through each Domain as I go through my Racial Reincarnations - So far I have not found one that has disappointed me. Be it leaning more towards defensive or offensive abilities... (Yes Death has been my favorite so far, but that does not take away from the others)

    That being said - I like the synergy of the Dragonborn with the elemental domains as it gave more elemental damage abilities (I did the Electric with Half-Elf and dragonmarks). It is one fewer feats, but they also don't have a dragonmark so in theory that would be what you trade off.

    So if you are not sold on Human 100% and Dragonborn is an option, you might want to give that a look and see if you could take advantage of abilities like the Breath weapon.

    I will say that focusing on the light/alignment spell power and not concerning yourself with the elemental spell power was a better option. And doable since you will use the higher of the two.

  5. #5
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Enoach View Post

    I will say that focusing on the light/alignment spell power and not concerning yourself with the elemental spell power was a better option. And doable since you will use the higher of the two.

    Water uses positive spell power. Not light.

  6. #6
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    Thanks for the replies all much appreciated.


    Quote Originally Posted by ValariusK View Post
    You might seriously consider doing DD capstone (41) and Radiant Tier 5s. That's the best mix IMO for a caster cleric. The DD capstone is actually pretty good.
    Youre right it does have a lot to offer. I wasnt putting everything into stone enhancement wise. Was looking more to the effectiveness of the water domain for a cleric with minimal past lives.

    I will be moving AP around though. And i will be using DDoor as well

    Quote Originally Posted by Tlorrd View Post
    Yes I've tried it, and yes its effective even in low reaper. The nice part is you can get max positive spell power on a cleric better than any other spell power, even light imo.

    You now have 2 boss dots ... DP and GCC.

    You get some debuff and defenses with solid fog sla ... 20% obscurement and -5 reflex saves ... helps all your reflex save spells like BB.

    Your will saves are through the roof with TU and you can turn elementals.

    Pretty boss imo mainly since you can go pure healer and still have some solo ability with this domain.

    Key equipment comes out of RL at level 10 ...

    Dawn necklace +6 Wis
    Silver thread belt +77 enhancement bonus positive spell power, stacks with equipment bonus. Just find an ice lore item.

    I would do different feats in different order than what you have listed.

    In epics ... this helps with BoGW dps, Tsunami DPS, and Energy burst cold.
    Good to hear! Even better than i expected it to be.
    The solo ability is a must for me because i cant always find or want party.

    Spells that might work well with solid fog debuff have to test them out:
    Glyph of Warding, Symbol of Flame, Flame Strike, Greater Glyph of Warding, Cometfall (has no SR as well), Blade Barrier, Sunburst, Sunbeam.

    And list of spells w/o spell resistance:
    Holy Smite, Orders Wrath, Chaos Hammer, Unholy Blight, Contagion.

    Probably missed a few.

    I moved the feat order around and replaced extend with heighten but im still not sure what will be best.


    Code:
    Character Plan by DDO Character Planner Version 4.37.105
    DDO Character Planner Home Page
    
    WaterClr 
    Level 20 True Neutral Human
    (20 Cleric) 
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    16
    Intelligence         10                    10
    Wisdom               18                    29
    Charisma             14                    14
    
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Selected) Maximize Spell
    Feat: (Deity) Follower of the Sovereign Host
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Spell
    
    Level 4 (Cleric)
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Spell Focus: Evocation
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    
    Level 9 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Feat: (Selected) Greater Spell Focus: Evocation
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    Level 16 (Cleric)
    
    Level 17 (Cleric)
    
    Level 18 (Cleric)
    Feat: (Selected) Heighten Spell
    
    Level 19 (Cleric)
    
    Level 20 (Cleric)
    Quote Originally Posted by Enoach View Post
    I'm almost through each Domain as I go through my Racial Reincarnations - So far I have not found one that has disappointed me. Be it leaning more towards defensive or offensive abilities... (Yes Death has been my favorite so far, but that does not take away from the others)

    That being said - I like the synergy of the Dragonborn with the elemental domains as it gave more elemental damage abilities (I did the Electric with Half-Elf and dragonmarks). It is one fewer feats, but they also don't have a dragonmark so in theory that would be what you trade off.

    So if you are not sold on Human 100% and Dragonborn is an option, you might want to give that a look and see if you could take advantage of abilities like the Breath weapon.

    I will say that focusing on the light/alignment spell power and not concerning yourself with the elemental spell power was a better option. And doable since you will use the higher of the two.
    I think overall they did a really good job on the cleric domains and i like to play casting cleric now.

    I dont have Dragonborn yet but may have in the future so i will keep this in mind for other domains thanks
    Last edited by Coffey; 09-26-2018 at 12:21 PM.

  7. #7
    Community Member Selvera's Avatar
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    When I did my water domain arcane archer I focused on water spellpower and using that for my healing spells. This was for a couple of reasons.

    1) I consider the Thrummingspark Cord to be better then the Garstone's Lenses on both casters and archers
    2) Arcane archer imbues do not use the water-domain shared spellpower; but healing spells from the cleric do use the shared spellpower.
    3) Water domain naturally gets bonus cold spellpower which is often more then the positive spellpower you'll get from enhancements, unless you're heavily multiclassed and/or heavily invested in the radiant servant tree. (I was neither).

    As a caster; you might also want to consider that the Barovian's and Morninglord's Sceptres give spellcraft, not heal-skill; which will add to your cold spellpower more then your positive spellpower.

    However; as a counter argument; you could say wisdom gives positive spellpower (albeit very little) and not cold spellpower.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  8. #8
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    I do like Arcane Archer a lot

    And have always been intrigued with the combinations with cleric domains. I always feel like i should to go with war domain for the crit increases but i guess with the silver long bow youre golden leveling up through heroics regardless.

    I was thinking of doing some Ranger PLs before i run an AA cleric though. The thing i like the most about rangers is i can add a couple of ICs and point blank shot and with some AP moves i can be really powerful at either Tempest or Archer. And still able to effectively reach perched mobs no matter what the AP distro is.

    The nice thing about AA is the spell power in the tree which is typically 30 USP +1 spellcraft per core so 36 USP for a tier 4 setup. It has more spell power than the Divine Disciple USP adds minus the spell criticals and spell schools etc. There is also 0.5 USP per point of radiant servant.

    +2 Cold spell power/cleric level is quite decent if you can find the right adds to stack with it i guess.

    Out of date but better than nothing http://ddowiki.com/page/Category:Spell_Power_items.

    I assumed that the combination of positive and universal spell power would be the easiest to accumulate and the most versatile for all spells the cleric has and not just with cold spells from the water domain. I was a little surprised the frost arrow imbue doesnt use the cold spell power from the water domain. I like acid or lightning imbue and you can get an item with a good amount of corrosion or magnetism on it to help the imbue damage.

    Quote Originally Posted by Selvera View Post
    1) I consider the Thrummingspark Cord to be better then the Garstone's Lenses on both casters and archers
    Why are they better?

    Edit: So the items for all spell powers have potency and spellcraft, which are universal spell power, then you add items with your particular spell powers you are specializing in.

    Every 2 points of int = 1 spellcraft. I wasnt aware of wisdom increasing positive spell power.
    Last edited by Coffey; 09-27-2018 at 01:54 AM.

  9. #9
    Community Member Selvera's Avatar
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    Quote Originally Posted by Coffey View Post

    Why are they better?

    Edit: So the items for all spell powers are potency and spellcraft, which are universal spell power, then you add items with your particular spell powers you are specializing in.

    Every 2 points of int = 1 spellcraft. I wasnt aware of wisdom increasing positive spell power.
    For archers; the thrummingspark cord is simply better because I like to have goggles of seeker+deadly+tendon slice, which the garstone lenses interfere with. The belt slot seems less important to me.

    For casters; the goggle slot is also very important; as that's where DC's and mental stats tend to end up in named loot and in random loot and crafted loot. And in addition to taht; the Thrummingspark grants critical chance which the Garstone's lenses don't give.

    I do not consider warforged or rune arm specific bonuses to be worth anything on a cleric; cleric/arti doesn't seem likeit works together; especially not on an archer.

    And yes; 2 points of wisdom = 1 heal skill = 1 positive spellpower.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  10. #10
    Community Member Tlorrd's Avatar
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    ugh ... i just actually read the cold of cone SLA description.

    I just took level 15 and it says the DC is calculated as such: 15 + Wis Modification. This is awful for later in the game ... it's probably cleric level or at best character level + wis mod; however, if it's not taking into account Evocation bonuses, that's bad. Also heighten can be toggled for it, but I don't see how that can affect it due to its description.
    Last edited by Tlorrd; 09-26-2018 at 11:13 PM.

  11. #11
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    Quote Originally Posted by Tlorrd View Post
    ugh ... i just actually read the cold of cone SLA description.

    I just took level 15 and it says the DC is calculated as such: 15 + Wis Modification. This is awful for later in the game ... it's probably cleric level or at best character level + wis mod; however, if it's not taking into account Evocation bonuses, that's bad. Also heighten can be toggled for it, but I don't see how that can affect it due to its description.
    Says heighten is a working metagenic on this skill. It is the maximum damage calculation 15d3+45 at caster level 15 but the wisdom modifier and evocation bonuses will still increase and add to the effectiveness to overcome a reflex save.

    Edit: Skill description better be a typo or ---- cone of cold for epics.
    Last edited by Coffey; 09-27-2018 at 05:17 PM.

  12. #12
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    So why would SSG stunt cone of cold SLA? The original skill for sorcerer/wizard can be heightened.

    There are other skills brought to the domains that dont function the same as the originals and a lot of the time durations of the cooldowns are a longer period.

    So you can have this skill as a bonus but it cant be as good as the original is for some reason

  13. #13
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Selvera View Post
    For archers; the thrummingspark cord is simply better because I like to have goggles of seeker+deadly+tendon slice, which the garstone lenses interfere with. The belt slot seems less important to me.

    For casters; the goggle slot is also very important; as that's where DC's and mental stats tend to end up in named loot and in random loot and crafted loot. And in addition to taht; the Thrummingspark grants critical chance which the Garstone's lenses don't give.

    I do not consider warforged or rune arm specific bonuses to be worth anything on a cleric; cleric/arti doesn't seem likeit works together; especially not on an archer.

    And yes; 2 points of wisdom = 1 heal skill = 1 positive spellpower.

    The key point with thrummingspark cord (enhancement bonus) and garstone lenses (equipment bonus) is the electric power of both items fully stacks - so they aren't really competing item but rather complimentary items for electric spellpower. Of course you can slot equipment bonus easy enough somewhere else if you need that goggle slot, but you definitely want it somewhere if using electric spellpower heavily.
    DC Warlock Reaper Build (U48)
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  14. #14
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by slarden View Post
    The key point with thrummingspark cord (enhancement bonus) and garstone lenses (equipment bonus) is the electric power of both items fully stacks - so they aren't really competing item but rather complimentary items for electric spellpower. Of course you can slot equipment bonus easy enough somewhere else if you need that goggle slot, but you definitely want it somewhere if using electric spellpower heavily.
    Same for silverthread belt and any equipment devotion item ... enhancement stacks which is nice for a water build cleric as they benefit from greatly their heals and cold sp. But the cone of cold DC listed is garbage. Maybe you can check your air build to see what the lightning sla dc is listed as as well as the other slas.
    Quote Originally Posted by Nachomammashouse View Post
    The devs got bamboozled by the forum warriors.

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    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Tlorrd View Post
    Same for silverthread belt and any equipment devotion item ... enhancement stacks which is nice for a water build cleric as they benefit from greatly their heals and cold sp. But the cone of cold DC listed is garbage. Maybe you can check your air build to see what the lightning sla dc is listed as as well as the other slas.
    That character is currently on a different build getting a past life but dc was not an issue it was rare it would be evaded by an enemy with evasion. Dc was over 110. Not sure I checked tooltip just the results.
    DC Warlock Reaper Build (U48)
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