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  1. #1
    Community Member query's Avatar
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    Default Why Haven't We Added Merida To The Teleport List?!

    I think the question is quite clear. it's bad enough I have to use greater teleport STILL in private instances, but to have no teleport area to one of THE most important parts of the high level adventure is adsurd!


    If you do not want people to waste resources just running there and/or /deathing in taverns, it's time to add them to at least ONE of the teleport spells, or have a NPC that teleports you there if you have made the run before (like Tangleroot.)

    And fix Greater Teleport already!
    There, complaints done.

    Be careful what you wish for, what you say is best; for sometimes what you seek is found, not at the end of the quest.
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  2. #2
    Community Member Twerpp's Avatar
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    Quote Originally Posted by query View Post
    I think the question is quite clear. it's bad enough I have to use greater teleport STILL in private instances, but to have no teleport area to one of THE most important parts of the high level adventure is adsurd!


    If you do not want people to waste resources just running there and/or /deathing in taverns, it's time to add them to at least ONE of the teleport spells, or have a NPC that teleports you there if you have made the run before (like Tangleroot.)

    And fix Greater Teleport already!
    There, complaints done.
    The only other option is to immediately provide Twerpp with a Platinum Dragon flying mount so he can fly there. There I said what I needed to say too. Oh yeah Sweets wants a pink-winged My Little Pony and Thriand wants a luck dragon. "Falcoorrrrrrrrrrr!"

    Let me know ahead of time when this hotfix will take place thx.

  3. #3
    Hatchery Hero Dark_Helmet's Avatar
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    Quote Originally Posted by query View Post
    I think the question is quite clear. it's bad enough I have to use greater teleport STILL in private instances, but to have no teleport area to one of THE most important parts of the high level adventure is adsurd!


    If you do not want people to waste resources just running there and/or /deathing in taverns, it's time to add them to at least ONE of the teleport spells, or have a NPC that teleports you there if you have made the run before (like Tangleroot.)

    And fix Greater Teleport already!
    There, complaints done.
    ...probably because it is in the Story line. Read it and ask for the 12 to overcome the limitations.
    Oh, that's easy. I didn't farm them. I just cheated. -Meghan
    Quote Originally Posted by 404error View Post
    lol, I didnt give it a QA pass.

  4. #4
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    They'll let you know in the next WDA. Oh, right...

  5. #5
    Community Member tenga's Avatar
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    i wouldnt be so upset about it if they'd give us a valid reason why they haven't yet. dev dodging at its best
    Quote Originally Posted by Accelerando
    you seem to enjoy being contrary for no reason.
    Tenga (16 rng mutt), Tastyham (16 brb), Pacifister (16 mnk).

  6. #6
    Founder Dimicron's Avatar
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    They don't have time to do WDAs anymore and you are wanting them to add new features in?
    Ghallanda - Active Duty: Sotiris Halfling 20 Monk, Decimus Atreius Halfling 8 Fighter/6 Rogue/3 Paladin, Dimicron Drow 17 Cleric, Scaldus Halfling 15 Cleric/2 Monk, Anselus Halfling 6 FvS, Lanistae Halfling 7 Ranger, Iterum Human 2 Fighter/1 Paladin - Semi-Retired: Dimi Halfling 17 Fighter(Beta Survivor)

  7. #7
    Community Member Avelin's Avatar
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    I read somewhere in the forum that it was to be implemented with Mod 7 but they were having problems with it working properly and that it was to come with a future update.

  8. #8
    Community Member captain1z's Avatar
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    Quote Originally Posted by Dark_Helmet View Post
    ...probably because it is in the Story line. Read it and ask for the 12 to overcome the limitations.
    As was posted by another player some time ago................ During the tent invasion a memeber of the 12 was teleporting people to meridia an there is a guy in meridia who can teleport you out. I can obviously be done in both story and game mechanic programming. They just choose not to.

    Quote Originally Posted by tenga View Post
    i wouldnt be so upset about it if they'd give us a valid reason why they haven't yet. dev dodging at its best
    It was stated by a dev that the issue of a teleporter in meridia was a touchy subject with them. In his own words he said, the community keeps saying they want open spaces to travel, so we gave it to them..... now when they have them they want a teleporter. It seems to me like this is some sort of staring contest between players and Devs. We all need to grow up................ the method used for tangle root would be the best option for meridia.

    Quote Originally Posted by Avelin View Post
    I read somewhere in the forum that it was to be implemented with Mod 7 but they were having problems with it working properly and that it was to come with a future update.
    I never read that but with the size of the forums and number of posts per day, I wouldnt be surprised if I missed it. Having said that, I doubt that excuse was true, for reasons Ive already stated.


    There was in fact a way to teleport to meridia during the tent invasion................... anything else said is just an excuse out of the journals of engineer scotty.
    Ever bleed out in a thornbush? Welcome to UD14.

  9. #9
    Community Member Onubis's Avatar
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    wasnt the original teleporter just a lucky pull because the guy would port u randomly anywhere if u ****ed him off?

    as for us wanting outdoor areas to adventure in, yes we wanted these but we dont want to be slowed down by these when catching up with ur grp that is getting rdy to raid in the shroud, .. oh wait you would have to drop grp too. yes basically i think our mentallity is we want our cake and want to eat it too.
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  10. #10
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by Onubis View Post
    wasnt the original teleporter just a lucky pull because the guy would port u randomly anywhere if u ****ed him off?
    Yup, but it still shows that they CAN teleport us from Stormreach to Meridia...

    Dev's have stated that people were asking for travel, i.e on foot, to be put in game.

    What they put in was travel, which could be bypassed with /death. So why not just have a teleporter??

    Makes no sense. A'course Im sure the Devs say "well, they just /death so lets leave the teleporter on the back burner
    for now"

    Remember kids, the Dev's on DDO dont have unlimited time/resources...they have to pick and choose whats worked on.
    If /death gets you to Meridia, why worry about a teleporter?

    Oh cause what if you want to change yer bind point? Are you worried about dying running Trial by Fire? Or maybe you
    you like to bind in the Necro...for all the LFM's we see there...
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    At least I'm not on G-Land.

  11. #11
    Community Member arminius's Avatar
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    It wouldn't be so bad if the road to Meridia weren't populated by spiders who run 40 miles an hour and hit like Lawrence Taylor.

    People don't complain about travelling everywhere else because travelling no where else can result in so much damage or even death to a high toughness level 16 who has an unlucky roll or two. It just seems so.... unnecessarily punitive.

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  12. #12
    Founder EightyFour's Avatar
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    I think there was a mis-communication, the Dev's thought we wanted explorer area's to explore so I run to Merida would be fun. Well when you have done it a few hundred times, it get's old, also you have to realize that the Dev's view teleport as one spell, and they are not going to spend a lot of time to tool around with one spell.

    However the whole ranged combat system is broken, if there not going to fix a system, what makes you think they are going to fix one spell?
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  13. #13
    Founder EazyWeazy's Avatar
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    Quote Originally Posted by arminius View Post
    It just seems so.... unnecessarily punitive.

    _
    unnecessarily punitive=freaking stupid

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  14. #14
    Community Member Pyromaniac's Avatar
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    I seem to remember an interview with Kate and her saying something about people want to explore and run in the outdoor area, so they're not going to put a port to meridia in. It was around the first month or so after mod 6 came out, on one of those MMO fan sites.

  15. #15
    Community Member juniorpfactors's Avatar
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    Quote Originally Posted by Pyromaniac View Post
    I seem to remember an interview with Kate and her saying something about people want to explore and run in the outdoor area, so they're not going to put a port to meridia in. It was around the first month or so after mod 6 came out, on one of those MMO fan sites.
    because house P theatre needed a facelift

    jrp

  16. #16
    Community Member Mystikill's Avatar
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    A simple solution would be to create an item that lets you teleport to your res location
    (ie: something like a royal guard mask). That way you would have to at least make it out
    there (following the story line) and only the people not overly excited about running
    in open spaces (most everyone) would have the opportunity to farm one.
    Oh yeah and make it a random chest drop that only appears in coal chamber.
    That would make us happy
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  17. #17

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    Im normally pretty hesitant to jump on the "come on this is ridiculous" bandwagon when it comes to the game's development, as I always feel there is a balance, a limit to resources, only so much the devs can do, priorities, etc.

    But...come on this is ridiculous! Give us a darn transporter that works like Tangleroot. That still gives the exploratory feel the first time until you get there. Heck, even make us run the Shroud once for completion before you get the privilage. But come on...the current state of this is sad and annoying, and the /death method of getting there is pretty pathetic if it's the intentional game mechanic. If the "game lore" is some reason to not supply a teleporter...how could committing suicide in a public tavern fit into the storyline better?

    This one is just bad...plain and simple.

    And no way it's a "resources" issue. This just can't be a difficult mechanic since it exists for EVERY other instance and public area in the game.

  18. #18
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    Quote Originally Posted by EightyFour View Post
    I think there was a mis-communication, the Dev's thought we wanted explorer area's to explore so I run to Merida would be fun. Well when you have done it a few hundred times, it get's old, also you have to realize that the Dev's view teleport as one spell, and they are not going to spend a lot of time to tool around with one spell.

    However the whole ranged combat system is broken, if there not going to fix a system, what makes you think they are going to fix one spell?
    One would hope that changing the UI menu for that one spell would be easier than debugging the whole ranged combat system.

    Quote Originally Posted by Deathseeker View Post
    the /death method of getting there is pretty pathetic if it's the intentional game mechanic. If the "game lore" is some reason to not supply a teleporter...how could committing suicide in a public tavern fit into the storyline better?

    This one is just bad...plain and simple.
    Yep. But it does serve well to highlight the overall feel of the "improvements" the game gets...someone over at Turbine is apparently rolling a d20 to see which fix or feature gets worked on each cycle...

  19. #19
    Community Member Dexxaan's Avatar
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    Although I agree with this...on my server it keeps all the newly acquired lowbies (and believe me were talking loads of em) out of meridia. And considering the "Submerger" Sarlona has been subjected to......this is a good thing.

    /death is sometimes so much quicker.

    Always a Silver lining isn´t there?
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  20. #20
    Community Member Komori's Avatar
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    or possibly the stormreach health association has decided that wizards and sorcs and other umd characters are getting overweight from lack of exercise so they have forbidden the 12 from adding it to the teleport list.

    i agree with the teleorter like tangleroot idea more because it would allow everyone to go, but then everyone would get fat like the sorcs

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