I demand lvl one clerics to play with me otherwise im quitting the game. If im standing around for ages waiting to join a party as monk im quitting the game. If i dont get nice new robes that are in my colour im quitting the game.
I demand lvl one clerics to play with me otherwise im quitting the game. If im standing around for ages waiting to join a party as monk im quitting the game. If i dont get nice new robes that are in my colour im quitting the game.
Well goodbye then. With the whole server rolling a monk there will be no clerics
I am not making a monk...not a first
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Yeah, it's going to be a rough couple of weeks as just about everyone (not me though, not interested) rolls a monk. Seems like a great time to finally go after all that low level favor I've been neglecting.
. . .something pithy.
People on Risia are saying that parties of 6 monks have little to no trouble getting through most low-level quests.
That said, I'm sure there will also be some non-monks who take the opportunity to get some other characters up quickly, though they may not be clerics.
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One thing I learned on Risia... Monk parties tend to miss out on a lot of loot. Rogues will most likely be welcome at the lower levels, as well as casters and anyone able to heal. At level 7 monks DO get the ability to "meditate" to heal (as well as build "Ki" levels), but not neccessarily to full HP levels.
I think that until things settle down a bit there will be little percieved need for other melee. I wouldn't exclude any tankage from my groups, since monks are a bit squshy, but there's a new melee in town vying for available spots.
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On risia did TR Parts 1 elite, parts 2-5 hard, 6 and 7 normal with a group of level 3-4 monks. One of the monk finishing moves is a mass cure light wounds, Not much by itself but a group of 6 monks doing it as often as their ki allows can keep up with heals. A few pots for spot healing on the way of course but still...
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Full monk parties of 4-7th level are tackling TR, SC, Gwylan's and Delera's on Elite and managing without any need for healers...although it would be nice to have a locksmith along on occasion for chests, it's not a big deal. Traps...wait...what..there's traps? Funny..we never noticed them..huh.
I think this may result in folks carrying around all those pots they're supposed to carry anyway, knowing that clerical assistance is a slim possibility with the influx of the monk.
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6 characters of almost any class can beat almost any quest. This may become harder the higher level you go, but before level 7 or 8 there is very little that you can't do with ease without a cleric, or a rogue, or a wizard, or a .....
Even at the mid levels and high mid levels it is rare that you have difficulty on a quest because a certain class was missing. Sure anything can be done at whatever level without a cleric or another specific class, but until you hit higher levels or are doing a really tough quest at a difficulty beyond what you should be able to do you really don't miss having a cleric.
I'd laugh at the group who needed a cleric in the harbor. A single twinked character can solo the harbor with ease right up to level 4+.
Yeah there will be a lot of monks, but that just means that there will be a lot of low level quests in the LFM.
Monks are not way better then other classes. A full party of any class can do the same thing. 2 characters of the same levels as listed above can also solo those quests if they know what they are doing (ok some easier then others).
There are a few things that may be a bit overpowered (fist of light Mass CLW combo for instance) but over all monks play quite well. They even have supplemental healing and the ability to raise dead eventually (supplimental as in not using potions yourself).
Biggest problem is no open locks skill on any of the monks and nobody can cast knock.
Finding secret doors is easy with clickies no problem.
Traps are not a problem for monks at all.
Healing is fine...you have decent hp, excellent AC and self healing abilities. You also boost how much you heal from potions and other sources with a monk enhancement (that stacks with the human enhancement...you can get a 40% increase to all healing for only 6 AP points at a very low lvl).
Saving throws on the monk are GREAT....another excellent advantage.
So if you have even 1 monk who took a rogue lvl and boosted open locks your pretty much set for all quests.
Heck monks vary so much you can probably even get one to open all the various int based runes (except int probably).
Risia has had monks for what, 2 days? Already people are starting to roll clerics, mages, and rogues to help out. Personally, I'll be rolling a cleric for the first week just to help out my friends who are going to be playing monks. Otherwise they'll have to drop tons of cash for pots.
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Pay me in plat and I will make a cleric and follow you around and heal only you
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