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  1. #1
    Community Member garynash7070's Avatar
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    Default In 16+ years of playing…

    So last night I decided to pop an elixir of discovery and a greater elixir to boost my treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

    To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?
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  2. #2
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    Quote Originally Posted by garynash7070 View Post
    So last night I decided to pop an elixir of discovery and a greater elixir to boost by treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

    To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?
    If that discovery elixir is still active, go loot some stuff you want from a Wilderness Zone. It has no benefit for quest chests, but does have a modest benefit for say Sands, Three Barrel Cove, Salt Marsh, Feywild drops I believe.

  3. #3
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by garynash7070 View Post
    So last night I decided to pop an elixir of discovery and a greater elixir to boost my treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

    To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?
    I wonder if the treasure bonus this weekend is rolling over the high level chests and causing this error.

  4. #4
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by dogsoldier View Post
    If that discovery elixir is still active, go loot some stuff you want from a Wilderness Zone. It has no benefit for quest chests, but does have a modest benefit for say Sands, Three Barrel Cove, Salt Marsh, Feywild drops I believe.
    That’s not correct it works for any chest with names loot

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    Quote Originally Posted by Oxarhamar View Post
    That’s not correct it works for any chest with names loot
    No it doesn't.

    Wilderness zones have a 10% drop rate, they do get a boost, I believe

    Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

    Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate

    Edit: Technically they might help for Normal / Hard, but for regular named items, you are likely already on Elite+. Possible use case if you already used one, and don't want anything from Wilderness zones, Zerg ToEE on Hard for new Augments perhaps
    Last edited by dogsoldier; 09-24-2022 at 09:48 AM.

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    proof please?







    My counter example is steelstar says that you are wrong and this is how it is supposed to work. back when they first came out.

  7. #7
    Community Member Kelledren's Avatar
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    Quote Originally Posted by dogsoldier View Post
    No it doesn't.

    Wilderness zones have a 10% drop rate, they do get a boost, I believe

    Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

    Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate
    Raids (most) are in line with the quests, so Skeletons in the closet on Hard would have a 15% (or 16% can’t remember which one) plus whatever the elixir bonus is. So if a standard elixir, 10% increase, is used, your percentage is still ~25%. So not surprising there where no loot pulls.
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  8. #8
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    Quote Originally Posted by Hobgoblin51 View Post
    proof please?

    My counter example is steelstar says that you are wrong and this is how it is supposed to work. back when they first came out.
    Steelstar confirms 12+ percent Raid Drop Rates?
    To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up
    Last edited by dogsoldier; 09-24-2022 at 09:54 AM.

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    Community Member eightspoons's Avatar
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    Quote Originally Posted by dogsoldier View Post
    No it doesn't.

    Wilderness zones have a 10% drop rate, they do get a boost, I believe

    Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

    Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate
    Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.

    If you had a +15% one, your chances in Reaper 10 would (again, supposedly) be 58% - 33% +1% per skull +15% Elixir boost.

    Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.
    On a break. BRB maybe.

  10. #10
    Community Member Kelledren's Avatar
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    Problem with elixirs is that they are timed, so you get two maybe three raid runs out of them on average if you drink the elixir at the end right before you open the chest. I would rather they sold 5x1 minute duration elixirs so you are not constrained by raid fails, especially if due to lag or bugged out. Gets frustrating.

    A great use for them is in wilderness/slayers for pulling items such as the ring of spell storing. Wilderness areas are ‘normal’ so loot drops from rares are 10%.
    Tip: If you need sentience xp, pop an elixir and hit all the rares in Saltmarsh. You get increases in the number of level 30 named items and artifacts. And you can hit ALOT of chests in an hour. I will pop an elixir at the end of a raid (one I need something from) then hit Saltmarsh until it runs out.
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  11. #11
    Community Member Kelledren's Avatar
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    Quote Originally Posted by dogsoldier View Post
    Steelstar confirms 12+ percent Raid Drop Rates?
    To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up
    Epic Zawabis is one of the oddball exceptions. Weird drops in that chest, but easy to solo farm at 30 for runes.
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    Quote Originally Posted by dogsoldier View Post
    Steelstar confirms 12+ percent Raid Drop Rates?
    To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up
    i am looking for it.

    what i recall, is that he said they were supposed to increase it - not how much

  13. #13
    Community Member Kelledren's Avatar
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    Quote Originally Posted by eightspoons View Post
    Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.


    Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.
    The one cool thing about treasure hunter weekends is that the bonus also effects chances of reaper affixes on named items. So high reaper runs+elixir of discovery is a good way to farm reaper stat helms, reaper named items/reaper fragments. You will not find this posted anywhere by Devs, but trust me it works. Many posts by the community on this. Prob by far my favorite weekend bonus. It’s the one bonus that will pluck me out of HC this season.
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  14. #14
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    Quote Originally Posted by Kelledren View Post
    Problem with elixirs is that they are timed, so you get two maybe three raid runs out of them on average if you drink the elixir at the end right before you open the chest. I would rather they sold 5x1 minute duration elixirs so you are not constrained by raid fails, especially if due to lag or bugged out. Gets frustrating.

    A great use for them is in wilderness/slayers for pulling items such as the ring of spell storing. Wilderness areas are ‘normal’ so loot drops from rares are 10%.
    Tip: If you need sentience xp, pop an elixir and hit all the rares in Saltmarsh. You get increases in the number of level 30 named items and artifacts. And you can hit ALOT of chests in an hour. I will pop an elixir at the end of a raid (one I need something from) then hit Saltmarsh until it runs out.
    Good idea. And it could be true that newer raids would benefit, not sure.

    I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.

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    Quote Originally Posted by eightspoons View Post
    Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.

    If you had a +15% one, your chances in Reaper 10 would (again, supposedly) be 58% - 33% +1% per skull +15% Elixir boost.

    Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.
    just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

    so with accounting for random variation, that seems fairly close.


    tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop

  16. #16
    Community Member Kelledren's Avatar
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    Quote Originally Posted by Hobgoblin51 View Post
    just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

    so with accounting for random variation, that seems fairly close.


    tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop
    That is true- the number of docents I pulled from that chest is stupid. It just gets you onto named chart, still RNG after that. Only thing that helps out with that is friends.
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  17. #17
    Community Member Kelledren's Avatar
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    Quote Originally Posted by dogsoldier View Post
    Good idea. And it could be true that newer raids would benefit, not sure.

    I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.
    It does- newer raids work like other quests. Don’t base anything off of epic Zawabis. I had like 7K runes at one point, and will state that chest is really weird with regards to loot pulls. 20th completion still works too- just run #20 on heroic for named items. Epic just runes.
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  18. #18
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Hobgoblin51 View Post
    just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

    so with accounting for random variation, that seems fairly close.


    tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop
    https://ddowiki.com/page/Chest_ransack

    Just to be clear, chest ransack is on the 9th opening of the chest. So one could run a quest 8 times in a row with no worry.

    Effectively, you can loot 8 times per 7 days without ransack. The 9th looting is the first to be reduced (and have no named loot).

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    Quote Originally Posted by Mindos View Post
    https://ddowiki.com/page/Chest_ransack

    Just to be clear, chest ransack is on the 9th opening of the chest. So one could run a quest 8 times in a row with no worry.
    ya my bad - was doing it from memory - i just remember the total amounts was just under half and that the gloves dont exist. lol. so accounting for random variation it seems close

  20. #20
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    Quote Originally Posted by Hobgoblin51 View Post
    i am looking for it.

    what i recall, is that he said they were supposed to increase it - not how much
    I remember that note on increasing Sands Raid drop rates. The Wiki is out of date on Zawabis, still showing info about 20th completion, which they removed when they added Runes to the chests.

    Some quick math:

    125 runes per Elite or R1 run, (40 runs) for 5000 runes. 1 / 40 = 2.5% drop rate for me.

    So they might have increased it from 2% to 3% or something, and that would make sense. It would be odd if you could boost it another 10%, but you would still get skunked anyway as your elixer would just give you a higher shot at getting something that you could much more easily run out into the wilderness zone and get, you might get a Coronation Shield or something, so I would not burn an elixer on Zawabi's Revenge.

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