There's already a solution: Store them in the shared bank, or on a mule.
There's already a solution: Store them in the shared bank, or on a mule.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
What about an XP "Bank" that they could be deposited into then withdrawn from, as a number, much like the plat bank? I'd love for the saga rewards to go into there too because so many of those rewards are useless to me due to being capped at the time I do the sagas and also having a maxed guild, all the +3 tomes, etc. There could be separation between heroic and epic XP, so the large epic saga XP couldn't be used at heroic levels, where it wasn't intended to be used. Currently, the only way I can use epic saga XP is to ETR then level back up to 30, which I really prefer not to do as I need less Epic past lives than I do Heroic/Racial so I prefer to ETR directly followed by Heroic/Racial then do Reaper first time bonuses after each life.
I think that'd be too easy to abuse by simply banking 8.3M XP and then claiming it to ETR and immediately jump back to 30
You can bank one of each saga to get like a third of the way through an Epic life, but I dont think they want to let you entirely pre-pay an ETR. Its much easier to grind sagas at 30, of course, and that defeats the whole purpose of their ED overhaul.
Also there's no way they'll ever let you earn XP on one char and then apply it to another
At an average of 5K per day, it would take 4.5 years to get that kind of XP. If the feature was VIP only, then SSG should be thrilled with the outcome you describe. Even a heroic life would take well over a year. Cordovan's warning of dire repercussions should they allow people to bank/hoard XP stones is countered by the fact that millions of XP are allowed with the swipe of credit card. At the rate XP stones can be amassed I fail to see a problem that is not insignificant compared to Otto's boxes. At the rate XP stones can be amassesed I fail to see how they are even a loss in sales in ottos boxes compared to the money they would get from VIP subscribers (ie. a stacking XP stone bank tab). A VIP sub getting a free heroic life every 2 years hardly seems problematic.
XP stones from DD rolls already do give any alt XP so this "no way" statement is neither relevant nor factual.
Maths it's even hard for SSG.......
Thank you for the math reality check.
Turning a life in 7-10 days. For me anyway. I get to use them on the start of a new life. I don't particularity have a storage problem for stones. If I was going to 30 to hang out for a hot minute then I would have a storage issue. Dropping a stone everyday to eat when there is so much xp in the game to run with people. It pretty much counter intuitive to eat a stone for so little xp when one will probably cap out and not get all their xp for that last quest when they are at the end the last rank to xp. The very least would be a xp gem bag.
Didnt read all the thread, so unsure it has already been sugested:
Why not make within the daily dice window a panel where the xp is "stored", the panel being accessed account wide, akin to a shared bank window, but exclusive to xp stones from dice
Would be a list of the xp crystals that we have, being able to order by amount, or acquire date, etc
And we could just click "Use/Apply" and we would get the xp on the char we are logged in
Personally i wouldnt mind it being a premium/vip feature, or limited by how many spaces we have, etc
Advantages:
-No inventory taken
-We can manage xp from any character we have
-Easier to use, manage
-Faster to start on TRs (if you save them to start at 3)
No disadvantage that i can see, would be still BTA as we are
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Go read Cordo's response.
The game doesn't need piecemeal inventory engineering work for daily dice rolls. It needs a holistic approach of adding more inventory space as a whole -- something the player base has been clammering many years for. According to the producer's letter, they are updating character banks in 4Q22.
Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP
Counterpoint: storage is another major issue in the game, both from a player perspective and SSG's technical perspective. The system right now encourages you to hoard stones, to the extent its practical. That's not going to change, and its not really something you can expect the players not to do, because its optimal gameplay.
Ideally, you never want a system that's predicated on simply being too inconvenient to be problematic. Relying on the impracticality of hoarding and eating 3.8M worth of XP stones is not the most elegant way to prevent that behavior from happening.
What I'd suggest is perhaps allowing XP stones to stack via some method (I still like my vendor idea), but putting a cap on the largest stone you could create, and then adding an 18h timer on stone eating. Maybe like 32,000...enough to get you to L3 right after a TR (third life), but not enough to really level you quickly past that. That way, if you eat your stone every day like you're "supposed to", no change. If you hoard your stones, then you can combine them to save inventory room, but you cant use it to create a backdoor Otto's Box.
Or perhaps adding a max level to stones, or some other similar technical gating to make it impossible to use the stones in ways that are deleterious to the long-term health of the game, not just impractical by relying on something that's also deleterious to the long-term health of the game like inventory management issues
Last edited by droid327; 03-14-2022 at 01:42 PM.
That would be nice but a rather large change. If they could pull that off, it would be better to use that effort to solve storage in general. OTOH, getting them to stack is likely only a flag that would need to be toggled to get them to store like pots or cookies.
Unfortunately SSG seems to think that stacking them would cause severe and possibly catastrophic issues (which frankly makes little sense when XP stones that have the added benefit of being improved by XP boosts and events are sold in the store). I would be interested to know what that issue could possibly be. Frankly, I can only come up with duping issues and if that is still a risk they really should fix that problem.
I don't think this is going to happen and it wouldn't be my biggest priority for Devs, but I could see creating XP bags, like gem or ingredient bags, but just for exp stones. Small ones could be free or bought with some other game currency and larger ones could be purchasable in the DDO store perhaps. My guess is the Devs want our backpacks full so we buy more bank storage so if there isn't some way for them to monetize this, I doubt it happens.
We can solve this problem by making 1/10exp (or 1/20) available as SentinentEXP
It doesn't hurt my conscience because I'm not throwing it away like garbage.
won't happen, probably shouldn't either given that the VAST majority of Duping exploits involve items that stack, especially items that stack and can go into a bag but being bankable is just as good often enough.
Best bet would be to allow them to be combined in stone of change maybe, that would be nice. Toss in a 750xp and a 3000xp gem and get a 3750xp gem back. It's unlikely to happen though given the sheer number of items they would have to create to accommodate the values as I expect each stone is a specific amount of XP and not something that could be "set" when it's created. Meaning they make a 500xp stone not an XP stone and then assign it's value to be 500.
The most likely solution would be to allow some sort of bank like the shared plat bank where you can deposit the stones and then pull an XP stone of specific value back out.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
I STRONGLY suspect the "dire repercussions" have nothing to do with banking or hoarding XP stones and everything to do with Duping them. Duping could produce millions of XP in just a few minutes with NO revenue generated for SSG in that process. That's a significant and dire repercussion.
“Bad men need nothing more to compass their ends, than that good men should look on and do nothing. He is not a good man who, without a protest, allows wrong to be committed in his name, and with the means which he helps to supply, because he will not trouble himself to use his mind on the subject.”
I've often thought xp stones should give you a % of progress towards your next level instead of just a flat amount of xp. Quest xp scales roughly the same as xp-to-level, beyond the earliest levels, so a 1% or 2% or 5% bonus would work out to the same amount of time spent questing at most levels. Well, those numbers are probably too high, but each "box" on the xp bar is 1% of your next level so could be incremented by 0.5%
That'd make it pointless to hoard stones, because no matter what level you're at, they save you the same amount of time playing.
Plus, that adds value back to low level quests, since saltmarsh really over saturated L1-3 content
Last edited by droid327; 03-15-2022 at 02:32 PM.
It'd be cool if we could crunch multiples at the stone of change into bigger values.
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1.) No stones....The XP on a daily dice is immediately applied to the character logged on at time of rolling regardless of whether or not they can use them.
2.) Mortal stones...They have a limited lifespan. A few weeks and they turn to dust when logging on, extracted from bank etc.
3.) Mysterious stones...Make new ones that stack, but the value isn't known till they are used, like the die rolls for healing potions, perhaps they are affected by current XP bonuses (guild buffs, VIP-PREM-FTP status, XP boost potions).
4.) Mimic stones....Turn them into XP bonus potions.
5.) Guilded stones...Allow the stones to be applied to guild renown.
6.) Limited stones....A single bag, per account where you can store 20 max. One per account per server. This bag is not a physical item, more like some part of the store, rolled at time of redemption and immediately applied to character logged on.
7.) Tradable stones...Have a vendor that exchanges them for item (buffs, potions, other consumable....useful items) based on the value of the stone. (100-999 lv 1-9, 1000-9999 lv 10-19, 10000+ lv 20+)
8.) Mutating stones...Make them tradable for a VERY small amount of AS... Just kidding.
9.) Pet stones...Have them turn into annoying pets.
10.) Surprise! stones...Have the next character that opens the bank eat all stored stones they can access against their wishes....mwah ha hah!
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