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  1. #81
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Saekee View Post
    I predict in three months people will post on the forums their endgame gearsets and they will include a few pieces already with these boosts
    This statement is funny somehow...
    Your prediction says basically that the current difficulty is that hard that it would be worth a "bragging post" on the forum if you actually managed it somehow to boost one or even more items with such a reaper boost.
    This basically confirms that it is way too much "grind".
    The next thing is, it is not proving that something is not too hard just only because someone else was able to do it, just only because one man was able to run 100 meters in 9.63 seconds 10 years ago this means not it is easy enough to do that

    The current system is maybe ok if the intention is to enable an average player to boost ONE item after years of farming, if this was the intention I don't agree with the attitude but then the system works then somehow.

    I suggested such a crafting system for reaper AND mythic boosts already more than a year ago but my intention was that such a system turns into the main source of such boosts and that this should include that foremost your playing skills and diligence decides if you have items with such boosts and not almost only your luck or money (maybe you can buy enough tradable items with reaper boost from other players).
    Currently, you only need to do r1 to have the best output/time for items with a reaper boost, a difficulty many players consider as equally or even easier as elite.
    But by logic players should have an incite to play more reaper skulls to get more crafting ingredients for such a reaper boost.
    For that reason, I suggested already before U52 that reapers should drop crafting ingredients depending on their kind (I think Vengeance reapers should drop the highest amount), my first suggestion was that you can "buy" such boosts for your reaper experience but I think shards drop from reapers is the better idea, but maybe someone else has an even better idea than that.

  2. #82
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    Quote Originally Posted by Ulfo View Post
    The cost is right, it's not a problem. After all, you can get the needed items on the AH/ASAH. If you not have time to grind - pay for other's time to grind for you...

    The problem is the insanely high, completely unacceptable threshold of entry, which should not be at all, at least for deconstruction. Imagine whether it would be right to require a 300 crafting skill only to begin deconstructing stuff for essence in CC?! Of course, no!

    2.5kk Rxp only to begin deconstruct items?! You ****ing kidding me, devs?!! Remove this crazy requirements at all!
    Most reaper items are BTA/BTC, good luck selling them on the AH.

    I don´t think you really grasp the scarcity of reaper items. You will reach the 3rd vendor before you are even close to the 1st item, so don´t worry about that.

  3. #83
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    Quote Originally Posted by LavidDynch View Post
    Most reaper items are BTA/BTC, good luck selling them on the AH.

    I don´t think you really grasp the scarcity of reaper items. You will reach the 3rd vendor before you are even close to the 1st item, so don´t worry about that.
    Lol, guy, seems you just have no idea about you talk... sorry...

    I already have enough stuff to craft at least one, mebbe two nice thingies, and most of the stuff i obtain from AH, some - from ASAH, include 8 reaper ability helmets ( 6 from ASAH, 2 from AH), so no, in game more than enough potentially bonused stuff to trade in AH/ASAH. Mebbe you just need try before talk nonsense? 8)

    But... i cannot deconstruct any from my stuff, overflooded my mules, mailboxes and reincarnation cashes just because my most advanced toon have only about 20-22 reaper point. And it's problem!

  4. #84
    Community Member Epicsoul's Avatar
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    Quote Originally Posted by Ulfo View Post
    Lol, guy, seems you just have no idea about you talk... sorry...

    I already have enough stuff to craft at least one, mebbe two nice thingies, and most of the stuff i obtain from AH, some - from ASAH, include 8 reaper ability helmets ( 6 from ASAH, 2 from AH), so no, in game more than enough potentially bonused stuff to trade in AH/ASAH. Mebbe you just need try before talk nonsense? 8)

    But... i cannot deconstruct any from my stuff, overflooded my mules, mailboxes and reincarnation cashes just because my most advanced toon have only about 20-22 reaper point. And it's problem!
    /doubt
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  5. #85
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    Quote Originally Posted by Epicsoul View Post
    /doubt
    Don't doubt, warrior! $)
    Last edited by Ulfo; 12-29-2021 at 07:07 AM.

  6. #86
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    Quote Originally Posted by Ulfo View Post
    Lol, guy, seems you just have no idea about you talk... sorry...

    I already have enough stuff to craft at least one, mebbe two nice thingies, and most of the stuff i obtain from AH, some - from ASAH, include 8 reaper ability helmets ( 6 from ASAH, 2 from AH), so no, in game more than enough potentially bonused stuff to trade in AH/ASAH. Mebbe you just need try before talk nonsense? 8)

    But... i cannot deconstruct any from my stuff, overflooded my mules, mailboxes and reincarnation cashes just because my most advanced toon have only about 20-22 reaper point. And it's problem!
    You don´t have to take my word for it...

    There are some people in this thread that have reported some serious reaper game play, they have probably years of reaper gameplay logged compared to you and they are not getting close to one upgrade. Good luck getting those reaper-helmets off the ASAH with this system. Now, you actually have to play the game -- while that is a shame, but when you do, you will probably find out that it doesn´t exactly rain reaper-items.

  7. #87
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Ulfo View Post
    Lol, guy, seems you just have no idea about you talk... sorry...

    I already have enough stuff to craft at least one, mebbe two nice thingies, and most of the stuff i obtain from AH, some - from ASAH, include 8 reaper ability helmets ( 6 from ASAH, 2 from AH), so no, in game more than enough potentially bonused stuff to trade in AH/ASAH. Mebbe you just need try before talk nonsense? 8)

    But... i cannot deconstruct any from my stuff, overflooded my mules, mailboxes and reincarnation cashes just because my most advanced toon have only about 20-22 reaper point. And it's problem!
    You won't be seeing those items on the AH & ASAH as often so you won't have to worry about exacerbating the storage problem that you have

  8. #88
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    Quote Originally Posted by LavidDynch View Post
    You don´t have to take my word for it...
    Sure, and i don't.

    When words from any source radically diverge from what i can watch with my own eyes, i know exactly what to believe and what not.

    There are some people in this thread that have reported some serious reaper game play, they have probably years of reaper gameplay logged compared to you and they are not getting close to one upgrade.
    Oh, riiilly?! And why you believe to they words? Mebbe, here other motives behind such words, mmm? See, currently i can (cannot, really, because stupidest entry threshold 2.5 kk rXp) craft 1-2 items, but sure, i gladly craft up to four time as much with suggested prices... so, mebbe this just usual greed behind?

    Good luck getting those reaper-helmets off the ASAH with this system.
    Hmmm... english not native for me, mebbe, i write not enough clear? I don't need good luck, i already obtain all these helmets and other bonused stuff from market... Here no magic, all what you need - just little learning about how market works and 1-2 times daily check for needed category of stuff. It's simple, you just must try! 8)

    Now, you actually have to play the game -- while that is a shame, but when you do, you will probably find out that it doesn´t exactly rain reaper-items.
    Oh, i actually play game, and that is why i find prices acceptable (although, of course, I will not mind if they are lowered four times), but the entry threshold is absolutely unacceptable!

  9. #89
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Ulfo View Post
    Lol, guy, seems you just have no idea about you talk... sorry...

    I already have enough stuff to craft at least one, mebbe two nice thingies, and most of the stuff i obtain from AH, some - from ASAH, include 8 reaper ability helmets ( 6 from ASAH, 2 from AH), so no, in game more than enough potentially bonused stuff to trade in AH/ASAH. Mebbe you just need try before talk nonsense? 8)

    But... i cannot deconstruct any from my stuff, overflooded my mules, mailboxes and reincarnation cashes just because my most advanced toon have only about 20-22 reaper point. And it's problem!
    Actually, if you don't lie (I should not assume others lie even if it is very unlikely what they say) then I can tell you for sure that only a minority on a server would find enough others who are willing to sell tradable items with a reaper boost
    And I can tell you I have a quite good idea about the drop rate due to my playtime and I play only reaper in my playtime.
    And this statement counts no matter the price, even if you are a billionaire there are most likely not enough players on any DDO server to sell you the tradable reaper boost items, and this even no matter of the price (also consider that the majority uses the items for themself even if they are tradable.)
    So if you have enough money so you can buy reaper items from other players no matter the price I'm happy for you and it's a good thing that you transfer your (superfluous) money to SSG and other players .

    But all this doesn't change the fact that such a system in an MMO should be designed for the average player and not for a tiny minority AND it also doesn't change the fact that you should acquire things in a game on your own playing and not with your wallet, at last in a game I want to play...
    And when you tell the truth and you have already the reaper shards for one or maybe two items and not even the reaper experience to have access to the vendor then it is quite clear that you would have acquired these items, not by your own playing.
    But I would not even complain if those shards are free tradable I'm only worried that SSG/DDO cannot provide enough safety against duping to make free trade on a large scale possible in DDO.

    Howsoever, I think that it would be good anyhow if you could crunch your reaper items without having already 2.5 million reaper experience on this character because you have to change on another character to do it...
    And unfortunately (IMHO) we still have no account-based progression system where all your characters share the progression on your account that is retained after a TR and that is reaper experience, past life and crafting experience, and possibly other things as long as it makes sense and increases the fun with DDO for an average player.
    Last edited by Chacka_DDO; 12-29-2021 at 09:23 AM.

  10. #90
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    Quote Originally Posted by Oxarhamar View Post
    You won't be seeing those items on the AH & ASAH as often so you won't have to worry about exacerbating the storage problem that you have
    How strange... everyone seems to be in a mysterious misconception that they know my problems better than myself...

    Well, I will have to clarify this again: I do not care about the stated current price, unlike the really existing problem of storing a mass of already obtained stuff and the inability to begin crafting due to the stupidest limit on the entry threshold.
    Personally, I find it extremely strange that so many people see a non-existent problem in the former, but refuse to consider the latter a problem.

  11. #91
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Ulfo View Post
    How strange... everyone seems to be in a mysterious misconception that they know my problems better than myself...

    Well, I will have to clarify this again: I do not care about the stated current price, unlike the really existing problem of storing a mass of already obtained stuff and the inability to begin crafting due to the stupidest limit on the entry threshold.
    Personally, I find it extremely strange that so many people see a non-existent problem in the former, but refuse to consider the latter a problem.
    You were quite clear about your problem no need to clarify don't worry it won't be a problem for much longer as you won't be burdened by new reaper gear for sale on the AH & ASAH

    You can solve your other Reaper points problem on your ownthen you can see how the drop rate works out while you do
    Last edited by Oxarhamar; 12-29-2021 at 09:27 AM.

  12. #92
    Community Member Fanaval's Avatar
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    Exclamation New reaper ring bonus +1 DCs don't stack with memento reaper potency +3 DCs

    I had the luck to drop a reaper ring bonus +1 DCs. Yes, they drop too (very rare). I didn't craft it, because would be too much expensive as detailed in this thread.

    New reaper ring bonus +1 DCs don't stack with memento reaper potency +3 DCs
    If you activate the memento and have the ring equipped you only gain +2 reaper DCs memento bonus.
    As was always be reaper item bonuses should stack with other bonuses.
    E.g. If I have two items with +3 bonus to MRR the total is +6 to MRR. So I think that to work as intended a reaper ring bonus +1 DCs should stack with memento reaper potency +3 DCs, because the bonus is on an item.

    Can I also ask if someone knows if having two rings +1 reaper bonus to DCs stacks? (they should)
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  13. #93
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    Quote Originally Posted by Ulfo View Post
    How strange... everyone seems to be in a mysterious misconception that they know my problems better than myself...

    Well, I will have to clarify this again: I do not care about the stated current price, unlike the really existing problem of storing a mass of already obtained stuff and the inability to begin crafting due to the stupidest limit on the entry threshold.
    Personally, I find it extremely strange that so many people see a non-existent problem in the former, but refuse to consider the latter a problem.
    Reaper items have increased in value lately, I don´t think it was on the charts for players to look for AH-reaper items before this update since the ones you do want can´t be fenced anyway, in other words, before this update you were the only guy at the club and you had a great time, all of the sudden Chippendales with friends enter the club...

    I do agree that they don´t need to gate the deconstruction, it seems a bit out of touch by SSG in the first place.

  14. #94
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Ulfo View Post
    The cost is right, it's not a problem. After all, you can get the needed items on the AH/ASAH. If you not have time to grind - pay for other's time to grind for you...

    The problem is the insanely high, completely unacceptable threshold of entry, which should not be at all, at least for deconstruction. Imagine whether it would be right to require a 300 crafting skill only to begin deconstructing stuff for essence in CC?! Of course, no!

    2.5kk Rxp only to begin deconstruct items?! You ****ing kidding me, devs?!! Remove this crazy requirements at all!
    It will take many chests on average to make one item. Most items are bound, but it's certainly a good thought to check the ASAH for items with reaper bonuses - although I suspect many people are like me accumulating AS faster than you spend them which will ultimately drive up the price. And that needs to be compared with re-rolling select chests as well which might not drop a reaper bonus but might give you a +3 mythic that can be upgraded with a reaper bonus.

    The RXP-gating is odd because people have multiple characters - so I guess the dev's intention is to prevent you from upgrading raid items on characters with low rxp because most things can be passed through the shared bank. I don't like it, but I think in most cases people will get the reaper points before the items. The flaw with that system is that people focusing mostly on heroic earn rxp at a much lower rate than people focusing on level 30+. I am sorry to hear it's negatively impacting you and hope the devs consider dropping the requirement to 25.

    I haven't run much TOEE recently but if those items can have reaper bonuses that might be the best place to farm items.

    I was shocked I had 130 items with reaper bonuses laying around in my bank toons, but unfortunately made a major mistake and somehow lost 100 - presumably I accidently applied a bonus to an item and then crunched it down. All I know is at one point I had 70 and then when I crunched down a bunch more I had 31. So people should definitely be careful to avoid making the mistake I made - I am now storing the mats in the regular shared bank so that can't happen again.
    Last edited by slarden; 12-29-2021 at 03:29 PM.
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    what if there is a new level to sagas—reaper and true reaper (say, R6 or higher all of them for true reaper) and in the dropdown were awarded some number of these mats?
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  16. #96
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Saekee View Post
    what if there is a new level to sagas—reaper and true reaper (say, R6 or higher all of them for true reaper) and in the dropdown were awarded some number of these mats?
    I love this idea.
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  17. #97
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    Quote Originally Posted by slarden View Post
    ... might give you a +3 mythic that can be upgraded with a reaper bonus ...
    Do we know for a fact that the mythic bonus is preserved when items are upgraded? Or does the upgrade process replace the item with a new version that only has a reaper bonus?

  18. #98
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Blerk View Post
    Do we know for a fact that the mythic bonus is preserved when items are upgraded? Or does the upgrade process replace the item with a new version that only has a reaper bonus?
    I don't think that has been tested yet

  19. #99
    Community Member darkriderz's Avatar
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    Quote Originally Posted by Blerk View Post
    Do we know for a fact that the mythic bonus is preserved when items are upgraded? Or does the upgrade process replace the item with a new version that only has a reaper bonus?
    I can confirm the mythic bonus remains on the item.

    Also, regarding the reaper ring dc's not stacking with the reaper bonus, they also don't stack with each other. I have 2 rings with the crafted DC bonus and only gain +1 DC
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  20. #100
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    Quote Originally Posted by slarden View Post
    I haven't run much TOEE recently but if those items can have reaper bonuses that might be the best place to farm items.
    Yea, they can have reaper bonuses.

    Quote Originally Posted by darkriderz View Post
    Also, regarding the reaper ring dc's not stacking with the reaper bonus, they also don't stack with each other. I have 2 rings with the crafted DC bonus and only gain +1 DC
    Disappointing...
    Last edited by Ulfo; 12-31-2021 at 03:59 AM.

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