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  1. #15
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    Mar 2006
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    Quote Originally Posted by h46av8r View Post
    So back to the gist of the original post - ddowiki indicates there is no dungeon scaling in reaper, i.e. mob HP, saves, etc. are the same solo or full party in reaper, correct?
    correct

    but here is a better way to explain it..

    there are only 4 base levels for reapers .. levels 1/11/21/31 ...

    example 1.
    take a level 6 quest ... it may have a number of monsters from level 4 to 6.. when you run it on hard, it scales them all up 1 level.. or elite or reaper up 2 base levels. (this type of scaling is more like.. insted of the mob hitting for 10, it hits for 12 or insted of 100 hp it has 120.. or a save of 5 becomes 6)... but in the case of reapers scaling is quite a bit harder.. it takes a base tier 1 reaper and scales it directly to level 8.. resulting in a much harder mob becasue its a factoral scale from level 1 vs a regular mob that is a specific level already bumped to a higher level.


    example 2.
    now take a level 9 quest.. scaled to reaper now becomes level 11... again you scale level 7, 8, and 9 mobs to level 11.. without problem ..

    but as i said before .. becasue there are only 4 base levels for reapers.. your no longer scaling a tier 1 reaper to level 11.. but starting with a tier 2 reaper directly in a level 11 quest... that is also the same base reaper in a level 14, 16 or 18 quest ..

    this makes those base levels MUCH harder in respect to reapers..

    thus, as a general rule, I run quests level 4-8 on R10 .. 9's and 10's on R4 .. then back to R10 for 11's-18's .. back to R4 for 19's-23's and r10 for 24+

    Quote Originally Posted by h46av8r View Post
    But what about numbers of mobs in reaper? If I am soloing, am I hurting myself pulling out a couple hirelings or not? Forums seems to be all over the map on this. Best I can tell some quests will increase numbers of mobs based on party size and others not but, again, forums are full of "I think" and "not sure but". Question is about reaper not normal/hard/elite.
    "trash/normal" mobs in quests appear at the exact same spot and qty on every difficulty above normal, half the number on solo

    so a quest with 100 mobs on normal will have exactly 100 mobs on hard, elite or reaper.. but 50 on solo .. every mob will appear in the same position.

    the only exception for reaper mode is .. a few reapers will spawn outside of the normal trash spawns .. (so if there is a room where trash spawns .. you may see a lone reaper before the trash spawns)

    the other exception is in slayer/wilderness zones .. thunderholdem, orchard, barovia .. etc ..
    the number of mobs/lag will increase in direct correlation to the number of people in the group/raid .. IE .. soloing the orchard will yield about 500 mobs.. but with a full group there are about 2000

    mercs don’t count as people.
    Last edited by Verlok_the_Red; 09-01-2021 at 07:24 PM.

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