How do you feel this compares to Tiefling Fire domain cleric?
How do you feel this compares to Tiefling Fire domain cleric?
I am Awesomesauce!
I have a level 4 sun domain Tiefling cleric, I wonder how it players later within the game ...
( P.S. : Look at my current signature for that ...)
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
Any update on this post update 51?
Esp looking on hints and tips for the new epic destinies.
Thx in advance.
I am running an Aasmir Sun Cleric right now. The healing is insane and the light damage is very good (Celestial Bombardment is my new favorite spell). Here is what I used for ED's
36 points into Exalted Angel. The passive heal aura from the mantle is huge, better than the aura from the enhancement tree, and they stack. Took Sun Pillar for my epic strike, Sun Bolt, and then Holy Fireball (Good spell, but needs a slight boost to damage IMO. It should be 1d6 vs 1d3). Ignored Rebuke Foe, but could see a case for it if you take the higher buff for the stunning/damage add on.
I took points into Draconic Incarnation (fire). Arcane Studies (rank 3) Dragon Scales (1 rank) Drangon Heritage core (Eschew Materials), Coalescence (2 ranks).
Last bit I threw into Primal Avatar (8 points). Took Heart for more light/positive spell power. Well Weathered for PRR/MRR, Cocoon, and then Mind (+2 Wisdom, Int, Cha).
Thats how I laid it out. I might play around with the point spread a bit. I may drop Holy Fireball and Coalescense to pick up Rebuke Foe and Delayed Judgement for some CC.
Member: Circle of Night (Cristyle Sunn, Grygor Sunn, WarChild Sunn)
Magic is a curious thing; full of hope and promise one minute, then someone summons a t-rex jet fighter to kill you.
Want to win at cleric? Death domain Charisma Based Feydark illusionist radiant servant...you can turn the living (color spray) and the dead.
2 feat illusion
3 feat twf
Empower Healing
Improved Critical favored weapon
If human knights training...for heroic Feats
With 3 cleric past lives at second level you will turn undead like you were 10th level butt naked...without a single enhancement point spent.
A bit Irish Cult of the Dead like...imo.
It's good if you want racial past lives and just want everything to stand still and die.
Only kobold need to kobold around...
It's good past Epic as well. Endless turns..color spray still works....immortal spring of healing Aura...it's like a more passive aggressive warlock...
I suppose alongside a Warlock you would be completely in zen
Last edited by Enderoc; 11-15-2021 at 08:49 AM.
This looks cool, and I am thinking about adapting it to play Iconic Morninglord. My character has several Radiance spellpower items from previously playing ES warlock, so I feel pretty good on the leveling gear.
I have a few questions.
The first one, obviously, is whether this works with Morninglord instead of Drow? Does anything important change?
Is Turn Undead any good at all when starting at level 15? I have the impression Turning drops off fast for clerics who aren't heavily specialized into Radiant Servant + Charisma, but I haven't played a cleric in a while.
Why not UMD skills? I've always loved UMD for getting off Teleport and Greater Heroism on non-arcane characters.
Thanks for the build!
If you are interested in actually killing stuff then go Fire or Air domain for the spell power swam and powerful level 14 SLA's. Fire Domain gives you Fire Storm SLA at 8SP and 8s cooldown, Air Domain gives Chain Lightning at 12SP and 12s cooldown along with +4 Evo DC's. Regardless of the domain the DD tree gives Searing Light, Holy Smite and Flame Strike as SLAs along with Sun Bolt, Sun Beam, Sun Burst and Word of Balance as spells. That is why Sun Domain is kind of a waste on Cleric, Sun Burst is weak damage and Sun Beam only shines (pun intended) in late heroics / early epics when Searing runs into MCL issues that are then fixed at 24 with MoL. That and Sun Beam is a reflex save vs Searing's no save. Offensive domains boil down to which level 14 SLA you want on hand and which spell power you want to boost, I prefer Fire as then Flame Strike / Firestorm / Bombardment will all use Radiant power and I only need to worry about a fire lore item somewhere, but I can see folks using Air for more DC's and Chain Lightning with Radiant, but it's harder to gear around.
Gonna past part of a reply I had in another thread. Short version is that overall Fire Domain is stronger because a fully metamagiced 8SP/8s Firestorm is awesome and DD Cleric has plenty of other SLA's to support it with. Sunburst has low damage for it's spell level and is really only good against Undead while Sunbeam is a really strong single target spell. Remember that Firedomain use's spellpower substitution for Light/Fire spells, we only need to worry about pumping up one of those two spellpowers now.
I've just done doing Sun Domain Cleric into epics, before that was Fire Domain Cleric and Light Fire FVS cannon, all three play differently. Dragonborn FVS has the highest damage potential by far, after that it depends because Fire Domain Cleric gets crazy nice SLA's making it a cheap nuker. The ED kinda depends but honestly DI is the strongest offensively for FVS / Fire Domain while EA or DC seems to work better for Sun Domain. Note, all the SLA's in EA are broken except Avenging Light, their DC doesn't take +Evocation into account and ends up being too low to be useful, makes the SLA from DC the only strong one not in DI.
Normal Cleric SLA's
Nimbus Light (terrible after mid heroics) 3.5 damage per CL, 52.5 at MCL 15.
Searing Light (useful till low epics then it's just too little) 9.5 damage per CL, 95 at MCL 10, double against undead
Holy Smite (absolutely amazing in Heroics, gets weak until 24 when Master of Alignment makes it useful again) 11.5 damage per CL, 115 at MCL 10
Flame Strike (amazing throughout, requires having force spellpower) Notes said 8.5 damage per CL 127 at MCL 15, hits twice but second hit is bane damage that use's force spellpower.
Sun Domain
Searing Light (saves 3AP from DD)
Sunbeam (super strong single target spell) 10.5 damage per CL, no MCL, 210 at CL 20, 262.5 at CL25 (EA/DC), 283.5 at CL27 (20 Cleric in EA/DC), double damage against undead
Sunburst (decent AoE, low damage for a level 8 spell though). 7.5 damage per CL, 187.5 at MCL 25
Fire Domain
Scorching Ray (cheap low level, gets replaced mid heroics) 20 damage at level 5, 40 at level 7, 60 at level 11, multi-hit.
Firewall (kinda bad, I ignored it after using it twice).
Firestorm (The reason for Fire Domain) 11.5 damage per CL, 230 damage at MCL20.
Dragonborn gives +2 MCL on fire spells, Draconic Incarnation gives +3 CL/MCL on fire spells, DD gives +2 CL/MCL on Light/Fire spells for a total of 310.5 damage at MCL 27. Sunburst can also get MCL27 for 202.5 damage at MCL 27. This is how a Fire Domain Cleric can go around using an 8SP SLA to clear entire rooms.
That's a great summary, thanks.
I am Awesomesauce!