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  1. #181
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by zooble View Post
    An upgrade is an upgrade - why wouldn't I roll?

    No one is trying to be a d**k with loot but if that's what SSG is pigeonholing me and everyone else to do to get the most out of our characters then so be it.
    You know what, whilst I personally don't roll that way, and only keep stuff I think I can use (many years ago I idiotically kept caster gloves on my barb as I didn't realise raid loot was BTC - duh! lesson learned), I do understand and sympathise with this position. It would likely only take an instance of finding out I needed something I'd already given away to change my attitude, as I wouldn't want to feel that regret again. I doubt that I'd be alone in that. Others may well want to avoid that pre-emptively. Sadly that is perfectly understandable.

    It's not greed but fear of regret that will drive these behaviours. You can't blame players for reacting in a natural way to such stimulus.

    Devs please take note. My conspiracy theory is you're not thinking this through, and that delivering "something" on augments as part of the expansion due to not delivering on ED changes, is pressuring you into hasty decisions on implementing this. I'd prefer you take your time to get a better cost/value balance here.

  2. #182
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    Quote Originally Posted by zooble View Post
    In pugs I've been keeping all my pulls since this augment previews started. Even the items that aren't listed since they could release a new wave of items at any time for ppl to farm in the future.

    I'm regretting passing items like Family's Blessing on toons that would never use it. Never again. Now I'm keeping all sorts of items like caster stuff on toons that will never be a caster etc. Even if I raid with friends I have a hard time deciding if I should pass to them or keep since I do need 3 of the stupid things... per toon that needs it.

    You can sure bet I'm not the only one.
    Same. Not happy with that...It's stupid...Raids items dont drop often, but often, people keep items they will never use or worse roll on everything cause they'r greedy, then store items years in bank or sentience it. When other people can make fun and use it every day...You r encouraging that behaviour. Find something else pls. It's not fun and not good for the community...

  3. #183
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    Quote Originally Posted by zooble View Post
    An upgrade is an upgrade - why wouldn't I roll?

    No one is trying to be a d**k with loot but if that's what SSG is pigeonholing me and everyone else to do to get the most out of our characters then so be it.
    If you never ever by principle put anything up for roll - yet still roll when others put something up - then you are being very much a .... about loot. Thats not SSG dong so, its your own choice. And as others notice you will probably just not be invited anymore.
    Member of Spellswords on Ghallanda

  4. #184
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by mikarddo View Post
    If you never ever by principle put anything up for roll - yet still roll when others put something up - then you are being very much a .... about loot. Thats not SSG dong so, its your own choice. And as others notice you will probably just not be invited anymore.
    How does this help? At all?

    Really?

    TBH I think those that keep score on this kind of stuff are so petty they're probably not worth grouping with in any case. I doubt this would be their only behavioural hang up.

    I've never seen that sort of behaviour (blocking folks because they don't pass loot) in many years of riaiding. Maybe I've just been lucky with those I happen to group with. Maybe the notion is just some fantasy though (no pun intended!).

    If SSG insist on driving such stimulus into the game, it's not the players fault. We are only human.

  5. #185
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    Default Augments and Toolkits

    What will become of the existing Jeweler's Toolkits? Will they work on new augments? What happens if you use them on legacy ones?

    Also, how much will legacy augment removers cost?

    Also also, do we know how much the "standard" augments (STR, Bluff, spellpower, etc) will cost in the DDO store? More than they do now?
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  6. #186
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Saddened :(

    No +30% runearm charge rate soul forged augment?

    No vulnerability guard soul forged augment?

    No fetters of unreality soul forged augment?

    Now what I want to see are some more augments

    I believe in you SSG

  7. #187
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    Quote Originally Posted by Lynnabel View Post
    These I can answer right now, and yes, I am intentionally not re-scaling the ones that would end up being a direct, numerical downgrade. The Elemental Resistance ones were not scaled because at some levels, they were numerically lower - and at all levels, the numbers were far uglier. I didn't want to turn everyone's ML1 +5 resist augments into ML1 +4 resist augments, I hope you understand
    So an elemental topaz is not a legacy augment but it can be unslotted with a legacy unslotter. Is that considered an exploit before I use a lot more of them?

    Wait, it is only a loss of 1 at ML1 and 2 at ML4, all other are better at the crafting level.
    Last edited by Sylvado; 11-06-2020 at 11:42 AM.

  8. #188
    Community Member gravisrs's Avatar
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    Globe of true Imperial Blood is not working for the new augment system. Doesn't give stats
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  9. #189
    Hero JOTMON's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This whole post is new to preview 2

    Named Augments
    Each of the following is a new named augment that will drop in Fables of Feywild content. The higher minimum level augments will only drop in Epic Fables of Feywild content while the lower level augments will only drop in Heroic Fables of Feywild content.

    Emerald of Bitter Wounds
    • Minimum Level: 30
    • Binding: Bound to Account
    • Color: Green
    • Effect Granted: Boon of Undeath: Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.

    [/LIST]
    A level 14 effect on a level 30 augment.. meh..
    Proc's 1d6+2 and doesn't scale with spell power.

    The effect on higher level gear was worthless, making a level 30 augment increases its worth by a multiplier of 0.
    garbage augment effect wasted on a capped toon

    Should have a much better inflict value and scaling being restricted to a level 30 augment..
    Last edited by JOTMON; 11-07-2020 at 12:17 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
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  10. #190
    Hero JOTMON's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This whole post is new to preview 2

    Named Augments
    Each of the following is a new named augment that will drop in Fables of Feywild content. The higher minimum level augments will only drop in Epic Fables of Feywild content while the lower level augments will only drop in Heroic Fables of Feywild content.



    Sapphire of Heroism
    • Minimum Level: 6
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Heroism: +2 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.


    Sapphire of Greater Heroism
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Blue
    • Effect Granted: Heroism: +4 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.

    [/LIST]
    level 6 is decent level for heroism

    Greater Heroism at 28 bleh.. the gear at level 27+ that has GH doesnt give the same effect as the spell from level 9 scrolls. no immunity to fear.
    Augment should have been the real spell GH version not the neutered one slotting in at level 18-20 with a superior heroism at 28 augment.. (upgrade those 27+ gear items GH effects they suck... )

    IMHO, wasted on a blue slot for a high level toon for a neutered version of GH. I will just stick to FR GH pots and UMD from a stack of scrolls for the real GH.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  11. #191
    Hero JOTMON's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    This whole post is new to preview 2

    Named Augments
    Each of the following is a new named augment that will drop in Fables of Feywild content. The higher minimum level augments will only drop in Epic Fables of Feywild content while the lower level augments will only drop in Heroic Fables of Feywild content.


    Lifetaker
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Slay Living: This weapon stores a dark and sinister power deep within. When the weapon is used, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy.

    [/LIST]
    Whats the DC and hopefully not based on a copy from other gear with the same effect.
    ~DC 30 Fortitude save Slay Living spell, 5% chance of activating.

    At level 28 the mob would have to roll a 1/20 with a 5% proc chance and no death ward and no spell resist. for a .0025 chance.

    Level 28 Orange slot should be much better than this...
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  12. #192
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    Default agreed

    Quote Originally Posted by JOTMON View Post
    A level 14 effect on a level 30 augment.. meh..
    Proc's 1d6+2 and doesn't scale with spell power.

    The effect on higher level gear was worthless, making a level 30 augment increases its worth by a multiplier of 0.
    garbage augment effect wasted on a capped toon

    Should have a much better inflict value and scaling being restricted to a level 30 augment..
    If it truly only does 1d6+2, that's ridiculous. An appropriate change would be to incorporate spell power into the equation. Problem solved.

  13. #193
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    Hello,

    I don´t understand the Colorless "Set Bonus" Augments thing.

    When I create a Perfect Silence Augment from a Vestments of Ravenloft for example.

    When will I get the "3-Piece Set Bonus: +3 Artifact Bonus to Sneak Attack Dice"?

    Do I only need this one Augment or do I need two other "Perfect Silence" Items or Augments to get the bonus?

    Thank you!

  14. #194
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    You need 3 of the same Perfect Silence augment, slotted in three different items.
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  15. #195
    Waylander of the Stolen Blade Cambo's Avatar
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    Default Scourge of the Outsiders

    Pulled one of these today but when I noticed the minimum level the vorpal effect benefit became useless (assuming it doesn't increase weapon damage by .5). - If scaled properly it should be at least soverign vorpal, and even then its not overwhelminly powerful at that level. - Am I being nieve about the benefit? Assuming I can find a lvl 28 weapon with a purple slot i'd want to put it in.

    At level 28 1000 hp is the moment before the creature dies anyway, regardless of vorpal. If its going to remain 1000hp vorpal it should probably be level 12-16 and a red slot not purple.

    Scourge of the Outsiders
    Minimum Level: 28
    Binding: Bound to Account
    Color: Purple
    Effect Granted: Banishing: Deal 4 to 24 Bane damage to Outsiders on hit. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If Outsider has above 1000 hit points, it takes 100 damage.
    Last edited by Cambo; 11-09-2020 at 06:00 PM.
    Cambo Neebong "Waylander of the Stolen Blade", well borrowed really...
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  16. #196
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    The logistics for this is awful :
    Visions of the Future

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Crystalline Gauntlets
    Minimum Level: 30
    Binding: Bound to Account
    3-Piece Set Bonus: +4 Artifact bonus to Wisdom

    the problem being the gauntlets are exclusive, this makes this an item you can never carry and use if you want to build this set until you have the set ( if you want to have the chance of looting them rather than only buying with runes )

  17. #197
    The Tank kamthalion's Avatar
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    Quote Originally Posted by Eme View Post
    The logistics for this is awful :
    Visions of the Future

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Crystalline Gauntlets
    Minimum Level: 30
    Binding: Bound to Account
    3-Piece Set Bonus: +4 Artifact bonus to Wisdom

    the problem being the gauntlets are exclusive, this makes this an item you can never carry and use if you want to build this set until you have the set ( if you want to have the chance of looting them rather than only buying with runes )
    If u leave gauntlets in your bank you can loot 1 more then move to bank and loot the 3rd
    Main: Kamdragon The Tank

  18. #198
    Community Member DRoark's Avatar
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    Default Pets busted

    Augments in pet gear vanish now as soon as it is equipped. Slot becomed empty and doesn't register/add bonus.

  19. #199
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    Quote Originally Posted by Lynnabel View Post

    Nah, turns out it was a dumb idea so I'm not doing it.
    This simple sentence improved my quality of life immeasurably. I was reading through this post with a growing feeling of dread, wondering how I was going to explain that change to my girlfriend who's main is a sorcerer... I'd got so far as adding 1/2 inch thick plexiglass, a riot shield and body armour to my Amazon basket but hadn't yet hit the buy it now button.

    I may survive 2020 yet!

  20. #200
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    Quote Originally Posted by gravisrs View Post
    Globe of true Imperial Blood is not working for the new augment system. Doesn't give stats
    Globe works fine for me. That is weird. I have mine fitted into a minor artifact, but that shouldn't make a diff.

    What I find messed up:

    Insightful bonus augments not working or giving wrong stat bonus
    Sapphire resistance say one thing in bank, say another thing in their title when you have it in inventory, and say another thing in description (I.e. the same augment will be labelled +4, +6, and +8 depending on where you look)

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