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  1. #141
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    Quote Originally Posted by Rhegnok View Post
    ... agree with the previous comments of this system giving people who run raids way too often, like myself, a major advantage over those that don't, but even for those of us who have run Too Hot Too Handle enough times to purchase three of these augments on launch day, this is way too steep of a cost for such minimal benefit.
    The problem is that the raiding community, at least on Khyber, is emptying their wallets. They may be a minimal benefit but some will be "best in slot". People are ransacking raids like nobody's business. Unless these are duped timers then SSG may have just found a new watering hole.

    Less powerful quest versions would be nice. E.g. +2 Artifact vs +4 Artifact stat or +10MP vs +20MP etc

  2. #142
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    Default Scaled Spell Agilty augments?

    I didn't find any Spell Agility (ASF% reduction) augments in the list.
    Any plans to rescale those to lvl30, pretty please?

    That'd be one helluva QoL improvement for Heavy Armor + Shield users.

  3. #143
    Community Member HuneyMunster's Avatar
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    Any chance of adding a Soulforged Freedom of Movement Augment?

    Could be created from Boots of Blessed Travels from DoJ
    or
    Maybe a (Quality/Artifact?) Armor Mastery +2 Augment from Boots of Blessed Travels.
    and
    Freedom of Movement augment from Timeshard from Killing Time.
    Last edited by HuneyMunster; 10-25-2020 at 04:30 AM.

  4. #144
    Community Member Stoner81's Avatar
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    Are the augments themselves still having a minimum level like the currently do or is that being done away with and they will just be slotted to an item and then take the items ML to determine the scope of the effect? I imagine it's the former but would just like to clarify

    One last thing, what is happening with static effects like True Seeing, Underwater Action etc? Are they just staying as they are currently?

    Stoner81.

  5. #145
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    How much will the new versions of the Basic augments cost in the DDO store? Is it a good investment to buy them now and let them upgrade when the new system goes live?
    Got complaints about the in-game hirelings?
    That's nothing compared to what they say about YOU

    The Sister Contract: A DDO Hirelings tale on YouTube

  6. #146
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Please consider!

    Can we please have a +30% runearm charge rate augment?

    It would use the Machination of Madness runearm as an ingredient!

  7. #147
    Community Member devashta's Avatar
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    Quote Originally Posted by Kielbasa View Post
    Rest in peace helm of the final watcher no one will ever pass you to anyone in project nemesis ever again.
    This has already started happening - people posting this thread in raid chat and taking the item to make augments when xpac releases. The drama is going to go through the roof if this goes live as-is.

  8. #148
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    I should've rolled on that one final watcher but since I don't play ranged because the best options are thrower, I let the odds be better for others. What a fool I am for wanting to help others. Of course, had I known about this system at time, I'd have rolled because that greed. But then, if everyone knew then it wouldn't be up for roll.

    I really resent the system as is. So greedy. It's so greedy it makes me greedy and I am not a greedy person.
    Last edited by GramercyRiff; 10-27-2020 at 10:20 AM.

  9. #149
    Community Member Duhboy's Avatar
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    Any chance we can get an augment of sword of shadow?
    Shaox xKahn of Orien server

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  10. #150
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    Quote Originally Posted by GramercyRiff View Post
    I should've rolled on that one final watcher but since I don't play ranged because the best options are thrower, I let the odds be better for others. What a fool I am for wanting to help others. Of course, had I known about this system at time, I'd have rolled because that greed. But then, if everyone knew then it wouldn't be up for roll.

    I really resent the system as is. So greedy. It's so greedy it makes me greedy and I am not a greedy person.
    Imagine thinking someone keeping the loot they pulled is considered greedy.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  11. #151
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    Quote Originally Posted by Carpone View Post
    Imagine thinking someone keeping the loot they pulled is considered greedy.
    I don't think that greed is the word I would use to describe it, but this new system will wind up promoting a less cooperative style of game play that's kind of antithetical to the premise of an MMO. Why should I ever put any piece of unneeded raid gear up for roll if the people in my party who need it aren't willing to do the same for stuff I need? At that point, it becomes more valuable as sentient XP.

  12. #152
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    Quote Originally Posted by Duhboy View Post
    Any chance we can get an augment of sword of shadow?
    Yes. It can be part of the 3pc "Axer Package" set that includes Haste and Rage as well.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  13. #153
    Founder Cashiry's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Colorless "Set Bonus" Augments
    Each of the following is a Colorless augment. Slotting one of these augments into an item that already has a set bonus will cause that set bonus to be suppressed and replaced (so long as this augment remains slotted in that item) with the set bonus listed on the augment. (Note: These can be slotted into items that don't have set bonuses as well)

    Now when you say set bonus, such as what you see in Sharn or Ravenloft gear... if these were placed on minor artifact would it suppress the filigree set bonus?
    Last edited by Cashiry; 10-28-2020 at 08:42 AM.
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  14. #154
    Community Member mr420247's Avatar
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    I have an idea for an augment how bout a reaper stat augment that can only go into hats and ofc doesn't stack with a reaper hat

    Think everyone could get behind that
    Damonz Cannith

  15. #155
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    Quote Originally Posted by mr420247 View Post
    I have an idea for an augment how bout a reaper stat augment that can only go into hats and ofc doesn't stack with a reaper hat

    Think everyone could get behind that
    No thanks. But the existing mythic/repear bonus system isn't ideal either. Certainly there's middle ground without simply giving away +2 stats or 64 MP/RP/Spellpower to everyone.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  16. #156
    Community Member Duhboy's Avatar
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    Quote Originally Posted by Carpone View Post
    Yes. It can be part of the 3pc "Axer Package" set that includes Haste and Rage as well.
    Whoa there coyboy! Don't tempt a good time now!
    Shaox xKahn of Orien server

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  17. #157
    Community Member Draxis's Avatar
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    Can we get a separate recipe for Epic Litany of the Dead's combat bonus as well? Could we theoretically then create and slot both?

  18. #158
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    augment set question:

    As I understand it currently, you need to slot 3 copies of the same augment in order to get a set bonus. Which is steep; UNLESS the drop rates increase significantly


    One consequence would be that people would be less likely to pass the item in chest, or give up an item for roll.

    I gave away a couple of those pieces of raid gear to guildies or even pugs, because the item itself was no use to that particular character. now, I would be incentivized to keep it, just to make it into an augment. Then I would convert it into an augment, and drop it into shared ingredient bank until I get 3 of them.

    This greatly increases the demand for raid items.




    How about making it so that overall augment set is "Raid Augment set" and you need any 3 or more raid augments, but each augment "adds" to the set bonus?


    Ex. Arcane Barrier + Wild Fortitude + Arcane Guardian would together give a set of:
    +20 Magical Resistance Rating Cap
    +25 Artifact bonus to MRR
    +4 Artifact bonus to Constitution


    Then adding 4th augment would add 4th effect, etc etc.


    What this would do, is provide alternate source of artifact bonus, which are currently readily obtainable, but sometimes tough to slot effectively - but new source would be tougher to obtain, but easily slottable.
    It would potentially alleviate "gear tetris" required to outfit certain builds.
    And it wouldn't strain the in-chest-trading as much.
    Last edited by YanPL; 10-28-2020 at 11:56 PM.
    It is not my main forum account. This is just "beta forum" account. My "main" forum acc.

  19. #159
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    From reading through the thread there are different interpretation of how the 3 item set augments work.

    The way I read it is you need to make 3 of the same augment (thus needing to pull/buy 3 copies of the same raid item - in order to make the 3 augments), and when you slot those 3 you get the 1 bonus (for example; farm 3 staggershockers to make 3 piercing mind augments - slot all 3 you get 4 intelligence) . Is that the correct interpretation? (is that how it worked on llamania?). If so.. can they go on same item?

    If not.. what is the correct interpretation?

  20. #160
    Community Member ivellious_lavinthal's Avatar
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    Quote Originally Posted by RS-Makk View Post
    From reading through the thread there are different interpretation of how the 3 item set augments work.

    The way I read it is you need to make 3 of the same augment (thus needing to pull/buy 3 copies of the same raid item - in order to make the 3 augments), and when you slot those 3 you get the 1 bonus (for example; farm 3 staggershockers to make 3 piercing mind augments - slot all 3 you get 4 intelligence) . Is that the correct interpretation? (is that how it worked on llamania?). If so.. can they go on same item?

    If not.. what is the correct interpretation?
    Thats the way I read it. I hope it's not like that but if it is its super bad and will not help the already abysmal raiding community. There will be no more putting items for roll because everyone will need them for augments. Great idea, terrible implementation.
    Proud leader Of Top Hat Inc on Sarlona

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