stop making op multiclassed builds yo!
stop making op multiclassed builds yo!
Last edited by Tilomere; 09-26-2019 at 10:29 AM.
Did you do or see some testing for the 30% rate of fire number? Does it account for a base 2 missiles fired per shot instead of one and double shot chance on each? Does Tensors make a difference? The crit range and multi is much nicer on the gxb no doubt and the currently available weapons are better for gxb. Sharn should help crossbows some though. I am just wondering about that rof. I am not getting that much difference on rate of fire even without tensors up. But only running a 10arti/2rogue split currently.
Last edited by Jetrule; 04-14-2019 at 04:56 AM.
Percivaul Dusol, BadRandall and Shortpact--The Silver Legion
AP needs tweaking—you need 31 in Mech so not enough for Inquisitor capstone and TA fast movement/KtA. I am betting that at cap KtA is much better than the capstone
I have a life-stealing GxBow for fun (not endgame), will let you know how it goes.
Devs will post a patch in 5months 2 days nerfing this
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Seems like you're sacrificing the "endless" part of the Fusilade build in order to get higher peak damage.
31 AP in Mech, 41 in Inqui.
Leaves us with 8 AP to spend on KTA, and that's it. (maybe spend 6 on KTA if you have the AP tome, and 3 to get the extra speed from TA)
This leaves us without a rather crucial part of the sustained DPS ability - we're missing a LOT of extra action boosts to make this +1 crit mult possible.
Its 1.3 multiplier, since we have Enders for critical damage. So I'm replacing sustained dps for a different form of sustained dps.
Heavy Crossbow w/ bludgeoning quiver: 15-18x3, 19-20x5 x 1.3 (enders) => 15-18.3.9, 19-20.6.5 = 22.6 crit factor (increased amount of hits per 20 attacks) = a bit more than double damage due to crits
10/6/4 Traditional Endless Fusillade 14-18x3, 19-20x5 x 1.3 (enders) => 14-18x3.9, 19-20x6.5 = 25.5 crit factor
Critzilla Finale: 14-18x4, 19-20x6 x 1.3 (enders) => 14-18x5.2, 19-20x7.8 = 34.6 crit factor
So Critzilla Finale will deal 19 base hits + 34.6 crit factor per 20 attacks, while Traditional Endless Fusillade will deal 19 base hits + 25.5 crit factor per 20 attacks. Dividing these out shows we are increasing base damage per hit by 20% over traditional endless fusillade (in same gear as above) and 29% over heavy crossbows. Plus when we run out of fusillade charges, we can just swap to dual crossbows.
You and I need to have a conversation about jinxing works of art. Tweaked levels and AP:
18 rogue, 1 Barb, 1 Fighter Chaotic Good
0 AP (11 racial) Dragonborn 3 AB
35 Inq
8 AP Harper Int to hit, KTA
3 AP TA Fast Movement
31 Mech
3 Kensai 1 AB
Dropping Inquisitor Capstone because law dice doesn't work with GXbows, and they already knock down, so it is only 10 ranged power for a bunch of AP to get to it, and we already have a ton of ranged power from LD.
Master Inquisitive: +2 to all Ability Scores. +10 Ranged Power. While wielding a Light or Heavy (non-repeating) Crossbow, your Vorpal hits will knock down targets hit on a natural 20 + confirmation for 6 seconds without a saving throw, as a Great Crossbow. In addition, you gain +4 Damage dice with Law on your Side.
I want move speed over a rune-arm imbue, expecting damage to be fine regardless. Swapped /2 arti for /1barb + 1 fighter
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Hey can anyone tell me if improved traps from mechanic allows ooze flask to land its PRR debuff? Would bring the PRR debuffs to 53...
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Updated OP with a note that if we run out of fusillade (NHB), we can then swap to dual crossbows for base rate of fire.
Last edited by Tilomere; 04-21-2019 at 12:40 AM.
Much better AP split now and without the Inqui capstone. Could argue whether the move speed is worth an item slot, but I'm siding with the move speed right now simply because of how lackluster the runearms are right now, at least for people that don't intend to fire them at things.
Testing shows rate of fire under fusillade/nhb is fixed regardless of crossbow.
So, Fusillade = GXBow is clear. Auto attack under haste/damage boost = heavy crossbow? Let's look at it.
So the double rate of fire for heavy crossbow will overcome the increaesd crit profile and damage of a great crossbow when auto attacking. Auto attacking = Heavy Crossbow is also clear. Updated OP.
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I could see the quad hits of doubleshot + heavy crossbow working really well under FoTW with the +2 multiplier attack in inquisitor, but that is a lot of button pushing and lining up that perfect IPS. I'm going to leave that build for someone younger while I tab target the closest target with auto attack turned on.
Also, thx to Pilgrim1 for testing. Could not have done this without it!
Last edited by Tilomere; 04-23-2019 at 06:31 PM.