5/'22 EDIT: Since this was first posted, Warlock has become Free to Play(!), so that may be superior. Ymmv. I may throw together a suggested build...
(...Something like Warlock/Barb/W/W, with Maximize, Empower, Force of Personality. 17+ Cha, 13-14 Con, some Str, Wisdom. Skills: max Jump & Spellpower. Spell: Expeditious Retreat. Take Vet 1 Barb gear. 7 AP TS for Chain, 8 AP SE for Consume + Stricken, which are insta-kills at level.)
(Disclaimer - This build uses all Free-to-Play classes/features and a 28 pt build, but wants Vet 1 (for the "disposable/repeat" concept); accounts with Artificer and/or Harper can easily find better parallel options. Or just whip up something like a Lvl 4 Warlock 3/Barb 1, that works too.)
Mimics have been toned down from what they once were(!) when this first started a couple years ago, but they still hit hard in melee with a big Damage-over-Time acid attack, so if you're having trouble with them, or just want to speed up the process, this is for you.
If you're chasing 80 Tokens for an item* (or 100 for a Creature Companion), you may need to do some farming, rather than "hope you get enough" in the next 9 days**. But you can't do that for long on any permanent character, because after you loot any chest 6 times, you hit mimic ransack - and that's it for the event, no cool-down period! Also, mimics can be cagey around high-level characters - if you're too high for the quest you're in, they tend not to show. And the "best" 4 quests (with the most chests/time spent) are base Level 1, 2, 2, and 4 (adjusted by up to +2 if run on Elite).
(* Be aware - you do NOT "upgrade" this gear, each is its own separate ML item.)
(** update: Obviously, this post does not reflect current dates - see most recent Chronicle))
And there are some nice items to grab - the Cloak can be great (with Deathblock, PRR, Fortification and DR /5, /10 or /15), the Belt gives the biggest False Life bonuses in the game, and the "Alluring Skills" Necklace is a monster for a Haggling/Social Skills swap.*
(* The ML 16 necklace stats actually are identical to the ML 20 necklace, and not much lower than the ML 28 (only -3 total diff). Note that a UMD bonus is NOT included. See Wiki for full info and more items.)
This 28-point build is not "new player" friendly - it wants Vet 1, to start at Level 4*. Without Vet I, you could certainly start at Level 1 and level it up as you go (and maybe grabbing an easy 100 favor along the way?), but that defeats the "quick, rinse, repeat" nature of a disposable build.
(* @ new players - Vet I requires that you earn 1,000 Total Favor on any one alt that you have - usually doable by about Level 10-12 or so, depending. You can also buy it via the DDO Store.)
What you need:
- a spare character slot
- Vet I (starting Level 4 characters)*
- Any** Repeater, heavy or light (choose proficiency appropriately)
- about 3 Thin Quivers (capacity 400/) (from the Hammer & Chain arms shop in NW Harbor)
- room in your pack for bolts (depending on quest)
- an ability and willingness to run backward while melting enemies
- room to shuffle gear when deleting/repeating build (either Shared Bank or dual-box a mule)
(* You ~could~ start at Level 1 and level up from there, hunting mimics as you go - but that won't be as strong to start, and since you quickly reach Mimic Ransack in the best quests (and there's no Mimic Ransack cooldown!), it kinda fails at the "disposable" part of this concept.)
(** Yes, any - generic Heavy Repeaters are available at the Hammer & Chain arms shop (NW Harbor) for ~50 (fifty) plat - and they do the job just fine. The worst random-gen repeaters add at least +1-2 on top of that. See comments.)
That's all you really "need" - as a test, I ran the 4 recommended quests effectively naked with a generic over-the-counter +0 repeater - no armor, no combat or defense gear, nothing but Korthos Expeditious Retreat boots (guaranteed in end reward list) and a random +Str item for encumbrance, and (only for Irestone) a cheap Lvl 3 Harbor healer hire. Haverdasher Elite took 200-250 bolts, Kobold's New Ringleader Elite took ~350-400, and Irestone Normal burned through ~800. (Irestone Elite was brutal - finished (barely), but had to have the hire run my stone to a shrine several times. ~1500 bolts. Normal/Hard definitely recommended.)
Of course, that's naked and using only the non-magical repeater, so those numbers would only get better with any better gear... speaking of which...
What you might want:
- a "real" repeater *
- Barbarian Vet I Starter Gear - about half is useful, particularly the boots
- Basic Guild buffs (+2 stats, etc.)
- Heavy* Armor w/ Fortification (* or med or light, but no penalty here for Heavy)
- +2-3 resistance (saves) item
- +3 Dex random item (= 22 Dex)
- +3 Con random item (= 20 Con; Vet 1 comes w/ a +1 cloak)
- +2 Wis item (for Irestone)
- a 2nd set of Korthos Anger's Step boots (for Irestone)
- Spearbane bracers, from Korthos, to help against Irestone archers
- some combination of items with Deadly, Tendon Slice, and/or Seeker (probably in that order, but whatever's handy)
- some basic +Str item for encumbrance (only if you're grabbing loot)
- any item(s) to reduce damage. - Natural Armor, Protection, Dodge, Sheltering, etc etc.
- an Acid Resist/% Reduction item
- a decent Spot item for Irestone skulkers would be nice, too, but not necessary - they'll find you, then you just kill them.
- a stack of Cure X Wound potions (for when you get acid DoT'd - but the 2 free Vet 1 Healers should more than cover you.)
(* Mimics are Aberrations, which are "unnatural". You could craft a ML 4 repeater of {2d6 (Force or Light, your choice) with 2d10 Unnatural Bane}, which is cheap to make and also covers Undead (and Monstrous Humanoids, so Werewolves and Sahuagin). Add a Ruby of Ghostbane and you also have a Reaper killer. That would be complete overkill, but you could do it, and then have it for those other occasions too.
The generic, store-bought repeaters are "+0" and did the job more than adequately, so anything would be an improvement. I used a droploot ML 4 "+2 Lawful 1d6 repeater of Reptile Bane" (the "bane" part was 100% useless except against Kobolds, and overkill against them), and tore through Level 1 and 2 quests on Elite (and others for 100 Favor, while I was at it), and then Irestone on Normal. Ransacked quickly using that, np.
And don't flinch at Light Repeaters - the math on the damage is only -1/shot, but they fire just a little faster - it's effectively a wash. If you have/find a decent one, take that proficiency and don't sweat it.)
The only real trouble I had was with Will Saving Throws in Irestone - the Clerics' and Witch Doctors' Fears, Holds, Commands, I failed on 1-3, but still survived to win the day despite that. Aim for them first, natch. (And if you have a 32 point build, that's where to put the extra points, in Wisdom.)
If you wanted to, you could easily level to 5, and grab Fighter 2 and another Feat before tackling Irestone. I'd suggest either Precision (for fortified boss-types), or (my preference) Precise Shot (for taking out casters behind their meat-wall), but you could take Skill Focus:Haggle and still rock.
Mimic Repeater Hunter
2/1/1 Ranger/Barbarian/Fighter
True Neutral Human
Level Order
1. Ranger
2. Fighter
3. Barbarian
4. Ranger
5. (Fighter) (optional, only if the xp shows up)
Stats
. . . . . . . .28pt . . 32pt. . .Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 12. . . .12 . . . 4: DEX
Dexterity . . . 16. . . .16
Constitution. . 15. . . .15
Intelligence. . .8. . . . 8
Wisdom. . . . . 14. . . .16
Charisma. . . . .8. . . . 8 . . .
Skills
(Really, aside from Jump, Balance, & Spot (for Irestone skulkers), pick any skills you want. Search would pro'ly be better than Spot for general questing.)
. . . . . R. F .B. R
. . . . . 1. 2 .3. 4
. . . . .------------
Spot. . . 4. . .1. 2. .7
Jump. . . 4. 1 .1. 1. .7
Search. . 4. . . . 2. .6
Heal. . . 4. . . . . . 4
Balance . 2. . .½. ½. .3
Haggle. . 1½ ½. . . . .2
Tumble. . ½. . . . . . ½
. . . . .------------
. . . . .24. 2 .4. 6
Feats
.1. . . . : Point Blank Shot
.1 Human. : Exotic Weapon: Rpt Hvy Crossbow*
.2 Fighter: Rapid Reload
.3. . . . : Resilience
(be sure to slot this in a hotbar and turn it on!)
.4 (Ranger 2: provides Rapid Shot)
.(5 Fighter): Precise Shot)
.1 Ranger : Favored Enemy: Goblinoid**
(* or Light Repeater, if you already have a good one, or if you just want to use the free Ember Lt Repeater from the intro with Jeets. Discussed above)
(** Mimics are "Aberrations", but they already melt w/ this build - "Goblinoid" helps in Irestone and w/ Ringleader bosses, etc.)
Enhancements (16 of 16 AP)
Kensei (8 AP)- Kensei Focus: Crossbows
- Extra Action Boost II, Attack Boost III
Frenzied Berserker (4 AP)
Human (3 AP)
- Skills Boost
- Improved Recovery
Deepwood Stalker (1 AP)
Leveling Guide (11 of 12 AP)
- DS0 Far Shot; (Bank 3 AP)
- Ken0 Kensei Focus: Crossbows; Ken1 Attack Boost I, II, III
- FB0 Die Hard; FB1 Die Harder I, II, III; Ken1 Extra Action Boost I; (Bank 1 AP)
Vet I characters start with only 12 AP - that's what's listed under the "Leveling Guide" section, above, and that's all you really need. As you gain AP in Level 4, grab the second Action Boost (for 7 total!), the Human +4 Skills boost (for Jumping, selling loot, etc.), and Human Healing Amp. If you level up to 5+, spend as you will.
Tactics
When you first hit The Market after taking Vet 1 (lvl 4), you'll be given the option for a weapon - non are helpful, so grab a 2nd healer hire. Handy when running Irestone.
Repeaters burn through an insane amount of ammo, which is why I recommend (at least) 800 bolts in 2 spare quivers*, plus more loose (and ready to use*) in inventory. And more at your option, depending how many times you want to run to the vendor between quests.
(* Ammo is pulled first from your equipped quiver, then (when that's empty) from any ammo loose in backpack inventory. Any ammo in your backback which is in quivers is NOT available to use, and must be moved out to inventory and/or put in the equipped quiver.)
When you open a chest, you do not want to be near it if/when a mimic spawns - the beauty of this build is the fast backward running, staying beyond the short-range DoT acid attack. (Altho' the Die Harder is a buffer against that.) If you can, hit [b] to "loot all" automatically (or [Esc] to close the chest-loot window) - faster than mouse-clicking. Open, loot, and back away immediately, then open fire or go about your business, as approp.
And happy hunting!
o7
(Edit - tweaks)