Page 4 of 4 FirstFirst 1234
Results 61 to 71 of 71
  1. #61
    Community Member
    Join Date
    Apr 2013
    Posts
    3,919

    Default

    Quote Originally Posted by TheAulldeath View Post
    Im on a racial PL grind, and decided to give this a shot for a heroic life. Currently I'm level 12, and I just feel wimpy. My melee's aren't really on par, my eldritch blasts are weak. I have sonic/light sp items, and decent gear, but I just feel gimped in going either melee or working it like a 'lock. Any tips to make it work?
    Ive gone through several different enhancement variants, and going with the OP of Burst/Blast/WWA just feels sub-par. Soloing in R1 at level, it takes several rotations to kill the group of mobs, that which a basic warlock could blow through in half a second.
    The player base asked for warlock nerfs, monk nerfs, and for nerfs to broken multiclass builds including AoN builds, and received corresponding nerfs to the multiclass warlock tree, multiclass monk tree, and AoN/vkf versatility. So, uh, what you are experiencing is exactly how they wanted a build like this to work.

    I never tried Vistani with daggers. It may be better for heroic leveling now.
    Last edited by Tilomere; 07-02-2018 at 12:54 AM.

  2. #62
    Community Member
    Join Date
    Oct 2014
    Posts
    597

    Default

    Quote Originally Posted by Tilomere View Post
    I never tried Vistani with daggers. It may be better for heroic leveling now.

    The player base asked for warlock nerfs, monk nerfs, and for nerfs to broken multiclass builds including AoN builds, and received corresponding nerfs to the multiclass warlock tree, multiclass monk tree, and AoN/vkf versatility.
    Suggestion to player at lvl 12
    This build has been supernerfed so i suggest u to go 6 warlock 12 monk at lvl 18
    Then focus on shintao tree getting t5 and some in enl spirit for brilliance and light damage, rest in henshin for melee power. Go melee monk and do tr at 20. Avatar of nature actually is totally uneffective

    Suggestion to Tilo
    Write in first page at start that the build is no more viable as super nerfed
    Last edited by Alled78; 07-02-2018 at 12:53 AM.
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  3. #63
    Community Member
    Join Date
    Apr 2013
    Posts
    3,919

    Default

    Quote Originally Posted by Alled78 View Post
    Suggestion to player at lvl 12
    This build has been supernerfed so i suggest u to go 6 warlock 12 monk at lvl 18
    Then focus on shintao tree getting t5 and some in enl spirit for brilliance and light damage, rest in henshin for melee power. Go melee monk and do tr at 20. Avatar of nature actually is totally uneffective

    Suggestion to Tilo
    Write in first page at start that the build is no more viable as super nerfed
    It's better than warpriest ATM. Heh.

    It will still be better than warpriest after the cleirc pass.

  4. #64
    Community Member
    Join Date
    Sep 2009
    Posts
    11

    Default

    I had been off DDO for over 2 years, so I have missed quite a bit.
    It is sad with the nerfs, I had no intention of taking it past level 20, racial TR'ing asap. Ill just try to see what I can do, grind as fast as possible to get to 20.
    Might try some Arty lives next, been doing too many GOO warlocks.

    I could jump into 8 levels fighter, get bonuses from kensei and a boost to survival from stalwart defender.
    Extra feats would help in fixing the ones i missed out on to make a better melee.
    Last edited by TheAulldeath; 07-02-2018 at 10:18 AM.

  5. 07-02-2018, 11:01 AM


  6. #65
    Community Member
    Join Date
    Oct 2014
    Posts
    597

    Default

    Quote Originally Posted by Tilomere View Post
    It's better than warpriest ATM. Heh.

    It will still be better than warpriest after the cleirc pass.
    Consider pure monk is actually the best melee in game so going 12 monk instead of 18 is not a big issue u lose only core 5. With warlock 6 can be even better till lvl 18, so i wouldnot split other classes
    Max wisdom for shintao special attacks and will be fun
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    guild: not Flagged ( ex guardiani di eberron, ex gods, ex kvp)

  7. #66
    Community Member
    Join Date
    Jun 2010
    Posts
    31

    Default

    Quote Originally Posted by Tilomere View Post
    It's better than warpriest ATM. Heh.

    It will still be better than warpriest after the cleirc pass.

    Given the monk nerf, this is probably more attractive now. I've done a few heroic lives on this and it is still solid

  8. #67
    Community Member
    Join Date
    Apr 2009
    Posts
    780

    Default

    If you are only doing Heroic I'd say there are better cleric lives to go. Fire cleric works well as does a properly built Magic one, or Air, but I like Magic more. For Epics though, Implosion and Destruction still work if you keep your DCs up, but any dps build just straight up dies. I haven't tried AON again since the nerf, I tred after the druid pass.

  9. #68
    Community Member
    Join Date
    Apr 2013
    Posts
    3,919

    Default

    Quote Originally Posted by lemiro View Post
    I've done a few heroic lives on this and it is still solid
    First they nerfed the ES warlock damage of this build.
    Second they nerfed the ES temp HP of this build.
    Third they nerfed and removed the an offhand attack from both GCleave and WWA with handwraps conversion to weapons to reduce hits of this build. Edit: and handwrap doublestrike on GCleave.
    Fourth they nerfed HeM melee power damage of this build.
    Fifth they nerfed the AoN cleaves to be slower to again reduce hits in AoN, and only partially made up for it with increased PA melee power
    Sixth they nerfed handwrap die steps from monk levels.

    Then they buffed warpriest with a remake.
    Then they buffed warpriest with a synergy new falconry tree.
    Then they buffed warpriest with a new racial wood elf variant that gets to use scimitars and falchions.

    After six nerfs to this build and three buffs to warpriest ... this is still a better build for 1-30 reaper leveling than warpriest. It's too bad those of you coming in late missed how much fun this was in it's real glory days.
    Last edited by Tilomere; 12-28-2018 at 01:11 AM.

  10. #69
    Community Member
    Join Date
    Jul 2016
    Posts
    301

    Default How do I even build this now after the massive nerfs?????

    Quote Originally Posted by Tilomere View Post
    First they nerfed the ES warlock damage of this build.
    Second they nerfed the ES temp HP of this build.
    Third they nerfed and removed the an offhand attack from both GCleave and WWA with handwraps conversion to weapons to reduce hits of this build.
    Fourth they nerfed HeM melee power damage of this build.
    Fifth they nerfed the AoN cleaves to be slower to again reduce hits in AoN, and only partially made up for it with increased PA melee power
    Sixth they nerfed handwrap die steps from monk levels.

    Then they buffed warpriest with a remake.
    Then they buffed warpriest with a synergy new falconry tree.
    Then they buffed warpriest with a new racial wood elf variant that gets to use scimitars and falchions.

    After six nerfs to this build and three buffs to warpriest ... this is still a better build for 1-30 reaper leveling than warpriest. It's too bad those of you coming in late missed how much fun this was in it's real glory days.
    I mean... should I even bother with this? I made a post in general regarding them nerfing every build. This is getting tiresome. Cant even find a decent build now, its like they just want us to run around with foam swords or something.

    Is this build still viable to build it as it is in the OP or is it utter trash now?

  11. #70
    Community Member
    Join Date
    Jun 2009
    Posts
    335

    Default

    Quote Originally Posted by Dread131313 View Post
    I mean... should I even bother with this? I made a post in general regarding them nerfing every build. This is getting tiresome. Cant even find a decent build now, its like they just want us to run around with foam swords or something.

    Is this build still viable to build it as it is in the OP or is it utter trash now?
    Build was never really *that* great.

    Build used unplaned side effects, thing that where never suppose to work together, can even call them bugs to its own advantage.

    At one point devs fixed bugs. For example, devs didnt nerfed Avatars cleaves, Avatar was suppose to be slow, but hard hitting. Cleaves hit a "cleave" speed, but Avatar is to be slow. Its because it hits hard. Fast Avatar is a bug.

    Devs didn't nerfed handwraps. They actualy made them better. Some say even uber in the hands of Shintao Monks. But Avatar didn't really used handwraps, more of a "unplaned side effect".

    List goes on ...

    Bug fixing happened. Devs even said it like years in advance that things lika that are not WAI and it will get fixed.

  12. #71
    Community Member
    Join Date
    Apr 2009
    Posts
    780

    Default

    Quote Originally Posted by Kriogen View Post
    Build was never really *that* great.

    Build used unplaned side effects, thing that where never suppose to work together, can even call them bugs to its own advantage.

    At one point devs fixed bugs. For example, devs didnt nerfed Avatars cleaves, Avatar was suppose to be slow, but hard hitting. Cleaves hit a "cleave" speed, but Avatar is to be slow. Its because it hits hard. Fast Avatar is a bug.

    Devs didn't nerfed handwraps. They actualy made them better. Some say even uber in the hands of Shintao Monks. But Avatar didn't really used handwraps, more of a "unplaned side effect".

    List goes on ...

    Bug fixing happened. Devs even said it like years in advance that things lika that are not WAI and it will get fixed.
    Well, Kriogen, I agree with you to a degree. But bug fixes that have the net effect of removing the viability of an entire an Epic Destiny without boosting it to its former power are problematic. Here's the deal, this was a fun and viable build that zoomed, and I do mean zoomed from 20-30. I was in a level 35 Anniversary party at level 22 with a bunch of level 28-30s. Guess who killed bosses the fastest? I was killing two before other people killed one. I was not indestructible, proper planning was needed, and you had to remain aware, but yes, the power was true.

    Still, at 30, it was not more powerful than a properly built monk. I would say it was close to a Barb, but it was way, way more powerful than a level 20 Barb or Monk I think. There is ZERO point to being a tree right now, in my time playing it, I was saw one other person playing it. It wasn't flavour of the month, it wasn't doing anything weird, I didn't use Handwraps, I dual wielded Celestia.

    None of the changes or bug fixes you mentioned matter. The thing they changed was to add animations to Tree form attacks where they never used to be. Had they simply left it animation free, this build would have lost some of its lustre but remained viable. By adding animations they destroyed it. Maybe putting 100 Melee power whilst in tree form would help, I don't know, it's no longer viable, and yes, I played one at 30 after the changes before TRing in dismay.

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload