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  1. #1
    Community Member HungarianRhapsody's Avatar
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    Default What is something that you think would be easy to fix to make the game better

    There are some issues in DDO that would be nice to see changed, but that would be really hard to fix (I'm looking at you handwraps bugs of the past). Some of those have been fixed/changed and some haven't and I'm glad that the work has been done on those.

    Other changes seem like they'd be easy to make. Since we don't know the code involved, we can't know for sure if they would be easy to fix, but we can at least make suggestions. What "probably easy" changes would you like to see in DDO?

    My first wish would be for Necro I, II, and III to flag like more modern chains do. Once you run the flagging quests, the capstone quest stays flagged (like Phiarlan Carnival, Sentinels of Stormreach, Druid's Deep, etc). Might be hard, but it at least looks like something that would be easy to change.
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  2. #2
    Community Member TitusOvid's Avatar
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    Default just because it is recent

    fix the completed sigil flagging.
    https://www.ddo.com/forums/showthrea...=1#post6098708

    I won't open my list of nuisances because it would overwhelm this thread.
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  3. #3
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    a) Make "toggles" stay after a logout. Some do, some dont. Auto attack for example.

    b) Make mysterious remnants loot without a confirmation box! And make them go into the bag automatically.

    c) Make racial past lives and reaper xp shared across all characters on the account (with a small cost to opt in for each character, so only those you want to be in the sharing are)
    Last edited by mikarddo; 05-22-2018 at 09:26 AM.
    Member of Spellswords on Ghallanda

  4. #4
    Community Member hp1055cm's Avatar
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    FIX the toolbar icons so that they register the first time you click them.

    Clarification: I don't care about the 1 second delay - I just want to be able to click it once and have it take effect even if it is delayed a second. As it is currently I have to click once, twice, even three times sometimes while continually diverting my attention to see if it activated.

  5. #5
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by TitusOvid View Post
    fix the completed sigil flagging.
    https://www.ddo.com/forums/showthrea...=1#post6098708

    I won't open my list of nuisances because it would overwhelm this thread.
    Litany of the Dead has been fixed internally, and will be in an upcoming patch.
    Last edited by Lynnabel; 05-22-2018 at 01:23 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  6. #6
    Community Member
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    Default

    Bank performance.

    Moving things out of the TR cache, navigating through the shared bank, etc, etc is very slow and it has to be done every time you TR.

  7. #7
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    Not sure the level of coding required into these, but from what I suspect to be in order of easier to harder:

    Being able to loot guild renown tokens without having to have an open bag space.
    Mass disjuncting multiple items at once.
    When doing an epic reincarnate and having to fill out the first 20 levels again, possibly an option for 'use previous values' to shortcut recreating the build you had from 1-20 initially.

  8. #8
    Community Member brian14's Avatar
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    Not a "fix" technically, but it would be a vast Quality of Life improvement:

    Add a functionality to export a character's inventory (including the contents of bags, quivers, etc.), bank and TR cache into an external text file.

    I wasted unbelievable amount of time trying to find which character has this or that particular item.
    "Beauty is in the eye of the beholder."

    "Of course it is. Are YOU going to question beholder's artistic sense?"

  9. #9
    Community Member Garthog77's Avatar
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    Quote Originally Posted by mikarddo View Post
    a) Make "toggles" stay after a logout. Some do, some dont. Auto attack for example.

    b) Make mysterious remnants loot without a confirmation box! And make them go into the bag automatically.

    c) Make racial past lives and reaper xp shared across all characters on the account (with a small cost to opt in for each character, so only those you want to be in the sharing are)
    B: I don't take my remnants, I give them away cause I have too many, so I prefer the confirmation box personally ... and if you have auto collect on they do already go into bag automatically , at least for me they do.

  10. #10
    Community Member Garthog77's Avatar
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    Quote Originally Posted by cefadroxil View Post
    Not sure the level of coding required into these, but from what I suspect to be in order of easier to harder:

    Being able to loot guild renown tokens without having to have an open bag space.
    Mass disjuncting multiple items at once.
    When doing an epic reincarnate and having to fill out the first 20 levels again, possibly an option for 'use previous values' to shortcut recreating the build you had from 1-20 initially.
    Very much agree on the "use previous values" thing. Even though I am done with epic past lives, still something that would be nice to see done, especially if more epic past lives are ever added.

  11. #11
    Community Member Swimms's Avatar
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    more robust searching for items (ie by stat or ability) in the shared bank and TR cache along with the ability to disable the TR cache from automatically popping up. If advance searching is not available, auto sort items in the shared bank and TR cache by ML.

    That and the addition of player housing would be great, there is plenty of open spaces without mobs in the high road for this (j/k)

  12. #12
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Swimms View Post
    more robust searching for items (ie by stat or ability) in the shared bank and TR cache along with the ability to disable the TR cache from automatically popping up. If advance searching is not available, auto sort items in the shared bank and TR cache by ML.

    That and the addition of player housing would be great, there is plenty of open spaces without mobs in the high road for this (j/k)
    Make our banks (and heck maybe even our inventory) look like the Auction House with a sub-section for every type of item.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
    Community Member LeoLionxxx's Avatar
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    Quote Originally Posted by cefadroxil View Post

    Being able to loot guild renown tokens without having to have an open bag space.
    ...
    Alternatively, if it's easier: Make the renown tokens always be the first thing we loot. Many, many times I've had to go into my invintory and throw out a stack of spell components or a scroll, just so I could pick up that renown token.

    ---

    P.S.
    Welcome back Lynnabel! Ty for the litany flag fix.
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  14. #14
    Community Member zep909j's Avatar
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    Mar 2010
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    Default Please fix link of Enemy

    Don't link insects and Humanoids.
    Make 'move silently' skill function correctly.

  15. #15
    Cosmetic Guru Aelonwy's Avatar
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    I don't know if this is what you had in mind but I'd do away with the weapon vendors in Deneith and the Armor Vendors in Kundarak and the multiple levels of Jewelry/accessory Vendors in the Marketplace and just have ONE vendor for each category in the Marketplace AND add a vendor with the small bags and regular quivers there.

    I know most people either sell most everything on their ship or crunch/decon everything in the crafting hall nowadays but I think a centralized set of vendors in Eberron like the centralized set of vendors in Eveningstar might be a boon to whatever new players we still have coming in.
    Blood Scented Axe Body Spray (Thelanis)
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  16. #16
    Community Member
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    Default

    Quote Originally Posted by cefadroxil View Post
    Not sure the level of coding required into these, but from what I suspect to be in order of easier to harder:

    Being able to loot guild renown tokens without having to have an open bag space.
    Mass disjuncting multiple items at once.
    When doing an epic reincarnate and having to fill out the first 20 levels again, possibly an option for 'use previous values' to shortcut recreating the build you had from 1-20 initially.
    All good, and the first seems like it should be easy to do.

  17. #17
    Community Member ThaneCedric2's Avatar
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    Default

    Make storage "last in -- first out" right now its like the worst pocket ever. You put something in and you have to look through every dang other thing before you get to it.
    Make wilderness areas PvP optional areas. Beautiful maps with so much combat possibilities.
    Specialization is for insects.

  18. #18
    Community Member Selvera's Avatar
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    Default

    1) An option to have healing/harm spells not target enemies

    2) (an option?) to Loot gold and guild renown automatically without needing bank space.

    3) An option to turn off confirmation dialogue boxes for picking up bta and btc loot.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  19. #19
    Community Member Halfling_Gobbler's Avatar
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    Making the Walk Mode a toggle instead of having to constantly hold the designated key in order to actually walk instead of running. At least, it'd be helpful for the small groups of roleplayers still active on DDO.

    I can't imagine it'd be too difficult to do, seeing as a Walk Mode is implemented, the only change required would be to make it so that when you hit the designated key, you stay in walk mode until you hit it again. But I know next to nothing about coding, so I might be completely off about the simplicity of this change.

  20. #20

    Default

    Temple of Elemental Evil:

    Better (down) scaling of the mobs (heroic) and a massive decrease of the crafting ingred requirement at both heroic and epic crafted weapons.
    Noone runs this quest anymore and that's kind of sad given the effort that went into making it and then fixing all of its early issues.

    Mob scaling and ingred requirements would seem to be easier type of things to fix.

    If required I can post HP/damage from ToEE heroic mobs as compared with Tear, House D quests, and even slavers (a level higher).
    Last edited by Gratch; 05-22-2018 at 01:34 PM.
    Casual DDOaholic

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