Quote Originally Posted by zehnvhex View Post
So here is what I would propose. It removes a lot of the bloat, adds some more versatility/uniqueness, keeps the focus on tanking/healing -but- makes it more along the lines of the 'Renegade Mastermaker' and less 'Here's 9 healing SLA's'. Feels more cyborgy to me and allows for it to be a melee augment tree as well to make melee artificers possibly more of a thing.

Numbers obviously can be tweaked so ignore them mostly in favor of what the abilities offer.

SLA modify T5 Melee Passive Embed Comp 5 Construct 4 Mastermaker
Reconstitute SLA Melee Activated Embed Comp 4 Construct 3 Stat
SLA modify 2 Melee Activated Embed Comp 3 Construct 2 Stat
SLA modify 1 Melee Activated Embed Comp 2 Construct 1 Action Boost
Cure/Repair SLA Melee Passive Embed Comp 1 Skills Toughness
Core 1 Core 2 Core 3 Core 4 Core 5 Cap

Cores

Core 1 - (Renegade Defender) While in med/heavy/adamintine every core grants 10 hp, 7 repair amp, 1 max dex bonus and 10 repair spellpower

Core 2 - (Alchemical Shield) +4 alc AC bonus, immunity to magic missiles

Core 3 - (Flesh integration) +15 heal amp, +5 mrr, +5 prr, +15 positive spell power

Core 4 - (Reactive Conduit) Every time you are attacked (hit, dodge, miss, etc...) applies a stacking buff. +1% attack speed, +1 AC, +1 PRR. Max 10 stacks, lose 1 stack every 15 seconds.

Core 5 - (Auto Repair Systems) When you would take fatal damage you are instead instantly healed to full and rendered helpless for 4 seconds. This effect cannot occur more than once every 3 minutes. In addition, you now gain the die hard feat and your unconscious range is extended by 50.

Core 6 - (Unbreakable Forcefield) Activate to reduce damage taken by 95% (except force/untyped) for 6 seconds. 3 minute cooldown. Can be used while helpless.

Passive: grants +2 int, 2 con, 10 prr, 10 mrr, +2 dodge, +2 dodge cap, +2 max dex bonus

Column 1 (Healer column)

T1 - Grants Cure Wounds Admixture (2d6+2 plus 1 per CL, no CL limit) and repair wounds (repair 2d6+1 plus 1 per CL, no CL limit) SLA's. 12/10/8 second cooldown, 15/10/5 sp cost.

T2 - Admixture now has 'quickened' animation and travel speed increased by 20%. Repair wounds now also scales at +2 per CL.

T3 - Admixture now casts cure curse/disease/poison when it hits. Repair wounds also grants 10% elemental absorb for 20 seconds.

T4 - Reconstitute SLA. Heals target for 15xCL (max 150) regardless of type (negative, positive, repair). 15/13/10 second cooldown, 25/20/15 sp cost. Only quicken meta.

T5 - Admixture now heals for 4d6+8 plus 1 per CL and casts restoration when it hits. Repair wounds has a small chance to restore 1d8+1 spell points on target. Reconstitute applies a buff on the target that grants +20 hamp/ramp/namp for 1 minute.

Column 2 (Combat column)

T1 - (Combat Upgrade) - You are able to upgrade your combat arm with your knowledge of arcane crafting. +3 Melee Power per rank of Artificer Craft Mastery.

T2 - (Kinetic Discharge) - Cleave attack, deals +3[W] and 1d6 force damage per rank of Artificer Craft Mastery. Scales with 200% melee power.

T3 - (Potential Charge) - Attacks grant +1 per 3 arti levels to shield bonus (max 5 stacks). Lose 1 stack per 15 seconds. Equipping a ranged weapon clears stacks.

Can be activated to stun all targets for 1 second per stack. 20 second cooldown. Save is (insert standard stun DC saves).

T4 - (Slam) - Upgrade your left arm to be able to deliver a quick, powerful blow. Deals 1d6 bludgeon per rank of Artificer Craft Mastery + greater of str or int bonus. Scales with melee power. Knocks target down on failed reflex save for 4 seconds. Targets immune to this effect (Bosses) instead deal 10% less damage for duration. 10 second cooldown.

T5 - (Combat Optics) - Replace one of your eyes with enhanced waforged components. Grants True Sight, Ghost Touch, 20% fort bypass and your attacks no longer miss on a 1.

Column 3 (Embed Column)

T1 - (Cyber Agility) - Replace part of your leg with enhanced warforged components. Grants +10 jump, +10 jump cap, 2% run speed per rank of Artificer Crafting Mastery, +5 balance and +2 max dex bonus.

T2 - (Reinforce Structure) - While in heavy/medium/admantine, grants +6 PRR and +15% shield AC. Auto-grants construct essence feat. If you have/take construct essence feat at level up or are warforged, gain +20 repair amp and +5 AC.

T3 - (Magitech Armor) - Infuse your armor with magical components and integrate it with your construct frame. Gain 50% AC from armor and +6 MRR.

T4 - (Embed Components) - Fully integrate your warforged components. Auto-grants Improved Construct Essence. You can no longer use druid forms, tree form or evasion. +1 prr, +1 mrr per rank of Artificer Craft Mastery. If you are warforged or take improved construct feat, gain an additional +6 con.

T5 - (Paragon Body) - Grants 20% racial HP bonus and +4 fort saves. No longer suffer ASF. Can be activated to clear crowd control effects and cast grater restoration on self. 1 minute cooldown. While on cooldown, do not benefit from 20% HP bonus.

Column 4 (Construct Column)

T1 - Grants 1/2/3 Heal, Repair and Intimidate

T2 - Select One of the following:

Warding Construct - Grants you and your allies +7 alchemical bonus to PRR/MRR, +3 alchemical bonus to saves and +4 alchemical bonus to elemental absorb. 10 second cooldown. Only one drone can be active at a time. 20sp cast cost.

Support Construct - Grants you and your allies 1xArtificer level DR/- and 10 hamp/ramp/namp. 10 second cooldown. Only one drone can be active at a time. 20sp cast cost.

Offensive Construct - Grants you and your allies 10% fort bypass, +5 hit, +2 dmg. Also every 30 seconds it will attempt to cast a web trap, launch a lightning grenade or drop an acid mine. DC/damage based on Artificer disable device level. 10 second cooldown. Only one drone can be active at a time. 20sp cast cost.

T3 - Pick another

T4 - Pick another

T5 - Regeneration Construct - Active drone will now also repair nearby targets for 1 hp per 4 artificer levels.

Column 5 (Mastermaker)

T1 - Toughness. +5/10/15 HP.

T2 - Action Boost - Pick from Defense (+5/10/15 AC and PRR) or Saves (+2/4/6 to saves, don't fail on a 1)

T3 - Stat, Con or Int

T4 - Stat, Con or INt

T5 - (Mastermaker) - Pick one of 3

Aggression Matrix - Infuses your combat abilities to their maximum potential. Your attacks have a chance to apply vulnerability

Reaction Coil - Upgrades your defensive abilities to their maximum potential. If an attack would do more than 10% of your health in damage, reduce its damage to 10% of your health. This effect has a 40 second cooldown.

Alteration Engine - Augments your support abilities to their maximum potential. Your heals also grant 10% of their value in temp hp. Lasts 6 seconds.
Numbers are a bit high in places, but the theme is nice.

Some highlights:

Reaction Coil - Perhaps make this a Fort Save based Defensive Roll. As you have it it is waaaaay too strong. (Remember how broken Poppy's old passive in League of Legends was? Not that I would know anything about that)
"per rank of Artificer Craft Mastery" - I *love* the flavor of this for RMM and how it tweaks the scaling of abilities. I'll be sad if they don't make use of this suggestion somewhere.
(Cyber Agility) - Improving jump cap is WAY too strong and game breaking. In general this is far too strong for a t1 also... Maybe just 1% (stacking) run speed per rank of Artificer Craft Mastery while in medium armor, heavy armor, or addy body.
(Paragon Body) - I like that this rolls the instant fix into the same enhancement and that using it reduces the 20% hp. Makes using the clickie much more interesting.
Reconstitute SLA. - I like... but considering how tricky LoH is with targets that have Ramp and Hamp it may not work so well. Then again, they have it working with vamp weapons currently so... in general I think the healer column is better and more funz than what they currently have.
(Auto Repair Systems) - Far too strong. Have it grant diehard, expand bleed out range, and give temp hp equal to your arti level * 10 (25 if you are epic) when you are reduced below 0 hp, 5 min cooldown (pretty much the barb enhancement)