I wouldn't recommend that thread, as I find many of the farms suggested there to be sub-optimal. For example, Lords of Dust isn't a very good farm for anything; it's more like all its collectables helps justify adding it to a circuit of epic dailies. It's nowhere near the worst of the suggestions in that thread, which for my money has to be Church and the Cult for Tier 3 Lore. Ouch!
After getting fed up with poor suggestions in that thread I did my own research and testing on efficient farms for all types of collectables, and integrated my results into my own crafting planner. And then, since not everyone wants to download and run programs from anonymous people on the internet, I posted all my farming data to this forum thread.
I've argued many times that devs should do exactly that, and then some. My ideal crafting revamp would be the following:I really don't think this is a hard problem to solve. Just designate a specific monster whose treasure bags drop T4 Cultural collectables.
- Remove purifieds from all Unbound crafting recipes, which otherwise stay the same. This includes removing them from the recipes that apply high level ML shards to base items. This change keeps unbound crafting expensive, but not ridiculously so. Plus it lets customers pay the crafter for all the costs of an unbound item.
- Backpacks now only drop cultural collectables (Rubble is unchanged)
- Add treasure bag cultural drops for the following tiers:
- Tier 4: Vine Horrors, Red Musk Zombies, Shadows
- Tier 5: Yuan-ti, Dretch, Driders
- Tier 6: Helmed Horror, Pseudodragon
- Add collectable boxes to store. These boxes open a barter interface letting you choose any one collectable:
- Common Collectable Box: 35 TP, get a stack of 30
- Uncommon Collectable Box: 50 TP, get a stack of 10
- Rare Collectable Box: 65 TP, get a stack of 5
- Reduce ML and collectable tier for many static shards:
- Blindness Immunity lowered to level 1 / costs Tier 1 collectables
- Deathblock raised to level 100 / Tier 3 (Why is it level 1 costing amber vials?!)
- Eternal Faith lowered to level 100 / Tier 3
- Everbright lowered to level 1 / Tier 1
- Ghost Touch lowered to level 1 / Tier 1
- Invulnerability lowered to level 1 / Tier 1
- Keen lowered to level 50 / Tier 2
- Persuasion lowered to level 50 / Tier 2
- Sacred lowered to level 1 / Tier 1
- Silver Flame lowered to level 50 / Tier 2
- Songblade lowered to level 1 / Tier 1
I am such a person and I gave you a better suggestion for where to farm them, including a detailed, printable map and video showing exactly where to go.If someone who actually spends time farming for these things has a better suggestion for where to farm them, I would appreciate hearing about it.