Kobold Assault.
Rapidly spawning waves of enemies, with chances of reapers spawning any time enemies spawn. CC and healing options are limited at such a low level. Reaper enhancement trees aren't available yet either.
Kobold Assault.
Rapidly spawning waves of enemies, with chances of reapers spawning any time enemies spawn. CC and healing options are limited at such a low level. Reaper enhancement trees aren't available yet either.
I would imagine Gladewatch Outpost Defense would be quite terrible...
Para
Proud Co-Leader of <o>
maybe curse the sky
changes my mind
running with the devils
i think its impossible to complete this one,the guy before 5 bosses heals like crazy even on 5 skull,i dont want to imagine what will be happen on 10 skulls when the outgoing damage is reduced to the maximum
The Korthos Crystal.
Even with the trickle in of the mobs, there's really no way a group of L1 characters is going to divert their aggro from the crystal, or live through a single hit, and then it's over. Except that is so short that it just isn't sadistic enough...
So it's:
Ritual Sacrifice where you have to run the entire quest before the escort part happens which will fail you out when Paetus dies.
Let Sleeping Dust Lie where you can (and will) lose two ways: Lycosa dies or 5 spiders die.
The Faithful Departed where you might even save one of the Venerated to dangle the hope of success over your heads, but probably 3 will die in the first 3 rooms.
And all three of those have no named loot at all, so just as was mentioned for In the Demon's Den it's a lot of work with no mythic and no reaper drops even possible.
Right, but mainly because doing this level 18 quest "at-level" is at level 6 due to funky scaling.
Alternatively, how about Kobold Assault?
All these high level quests folks are mentioning, you already have access to most of your best abilities & gear already. Those level 17-19 quests, you have Earthquake and Otto's and all the instakills, et cetera.
I think a moderately tough level 3 quest, with no Reaper points and only a your lowest-level abilities & gear, would be far harder.
Not having any Reaper bonuses would make it interesting, as someone mentioned. But since 'holding the fort' doesn't really mean anything, just climb to a safe spot and range. Or as someone said ...
this probably wouldn't be too hard with a group of six with vorpal repeaters
edit - one more thing. Remember in DA there is a time constraint for one of the waves, if you don't kill fast enough, it is just endless spawns.
Last edited by Pyed-Pyper; 11-03-2017 at 05:51 AM. Reason: comment
Offering of blood and any shroud flagging quest.
Krimsonrayne -Ultimate Lord of Shadows on Orien server.
Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
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While many are making good suggestions based on many unavoidable spawns and NPC protection, I do have to give a nod to quests that have enemies spawn with aggro on you that cannot be reached quickly, not even via ranged attacks/spells. One was already mentioned: Twilight Forge. Traps that are manned by ogres on the other side of the walls that you have to run around and find the entrance to then backtrack to kill, or the labyrinthine forge with not only enemies spawning above the area, but also behind force walls that still aggro on you. So they can see you (fear reapers need line of sight now), but they cannot be harmed until you get through the barrier, etc.
The traps aren't actually that bad and pretty easy to avoid with haste/jump/feather fall. Though Twilight Forge does get pretty rough around R4-R5 if you get back luck with reaper spawns because there is almost always a red alert when you get to the labyrinthine area. Red Alert with Reapers teleporting to you is almost surely a wipe, and you can get fear reapers above you killing you that you can't find and/or get to, and that's only half way through the quest... I can't imagine what would happen to a group of level 11s.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
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