I know this has been suggested by myself and other before, but I'd love to see this.
Why?
- It gives me the option of playing a much broader group of quests on the same character
- I like my iconic characters and don't want to change their race, but I'd like to take them through low level stuff
- Getting low level favour is more fun a low level
- I don't have the patience to "not level" for 16 levels as some people have previously suggested
- For me, the upper-level game is pretty stale. It's more likely to keep me playing
- I'd like to be able to change the mandatory level 1 (at least on TR); I would never brought a LR+n heart for this alone since it would psychologically lock me at 20+.
Why Not?
- People say they wouldn't be Iconic. Honestly, they're just being pedants. What is the *harm* in breaking this particular rule if it keep more people playing?
- It means fewer LR+n hearts get sold. I doubt it; I'd need to see the stats. It might also mean more people buy iconics and play for longer and at lower levels.
- It uses up precious developer time. This I also doubt: we already have Level 1 iconics, they just have millions of XP. Take the XP away and flag them as TR-capable at 20. It's always difficult determining whats 'hard', but taking away XP doesn't seem hard to me. I'd even go for it if I couldn't TR at 20.
Edit:
How would I do it cheaply?
Make an LR+1 freely available once per life to level 1 iconics. Add a small dialog to the creation story. "If you truly wish to reject all we have taught you, you may also want to talk to <DUDE-WHO-DOES-LR> about your early life. Do it soon though, and remember that to us you will always be <RACE>, despite your willfulness". Or something like that.