Page 1 of 4 1234 LastLast
Results 1 to 20 of 66
  1. #1
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default Self-Healing Halfling Mechanic For New Players

    An 28 points build without VIP races or classes that is viable from level 1 to 30 and can selfheal. No tome is needed for the levels 1-23 and at level 24 a +2 DEX tome is required that can be gained for free from earning 1750 overall favor.

    - The one level of cleric lets one use Wand of Cure Serious Wounds (House of Wizardry in House Jorasco or Object Desire in House Phiarlan). Those are great for cheap heals between fights. As you start with only 8 WIS (abillty points are scarce on newbie builds) you can't use them in Krothos, but once you can use a airship and a +WIS Item (habor quests onward) you can use the cleric level one spells.
    - Use Magic Device is easy to boost on a Rogue and grand access to useful scrolls like "heal", "Greater Heroism", "Greater Restoration", "Raise Dead", "Invisibility" and "Teleport".
    - Healing Amplification and Wand and Scroll Mastery improve the use of healing pots, wands and scrolls on yourself. "Devotion“ boosts the Dragonmarks in heroic levels and in epic levels the amount “Cocoon” and “Sacred Ground” heals.
    - For the feats “Combat Archery” and “Improved Sneak Attack” a DEX of 21 is required. This build gets 19 DEX from starting points and ability raises. Items and ship buff do NOT qualify for feats and a +2 DEX tome is needed to get this feats. A free +2 tome of choice is rewarded for 1750 overall favor. (Talk to he Drow Nyx Durandimion located in The Harbor outside the Harbor Master's house.)
    - About your own traps: Improved Traps is a great enhancement to take as it boosts the difficulty check of your self-made traps to the value of your disable device skill. With a disable and an insightful disable item equipped, Greater Heroism and Shipbuffs running, +5 tools and an exceptional bonus to INT skills selfmade traps can reach DCs over 100. Traps are made at the Device Workstation on a guildship, in house Cannith or Eveningstar. Trap parts scavenged from traps in dungeons are needed and Vials that you can buy from the Free Agents Vendor when you have enough favor. The best traps are magical traps that need a magical scroll too. I prefer web traps made of web scrolls (Morna Wyrmtouched in the Marketplace Bazaar and Halt Undead traps (scrolls from the Object Desire in House Phiarlan.



    Dragonmarked Halfing Mechanic (Build for levels 1-20 with Dragonmarks for self-healing)
    18/1/1 Rogue/Cleric/Fighter
    Chaotic Good Halfling



    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue. . . . . 12. Fighter . . . .17. Rogue
    3. Cleric. . . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . .4: INT
    Dexterity . . . 18. . . .8: INT
    Constitution. . 14. . . 12: DEX
    Intelligence. . 16. . . 16: INT
    Wisdom. . . . . .8. . . 20: INT
    Charisma. . . . .8. . .
    . . . . . . . . . . . .


    Skills
    . . . . . R. R. C .R .R .R .R .R .R .R .R .F. R. R. R. R. R. R. R. R
    . . . . . 1. 2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .1 .5. . .½ .2 .1½ 1. 1. 1. 1. 1 . . 1. 1. 1. 1. 1. 1. 2. 23
    Disable . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. . . . 3. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. . .1 .2 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. . . . . . . 1. 3. 3. 1. 1. . . . 1. 3. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. . . . . . . . . . . .2 .2 . . . . . . .2 .2 .2 .2 .1 .18
    Jump. . . 4. . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 8
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .44 11 .5 11 11 11 11 12 12 12 12. 6 12 12 12 12 12 12 12 13



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Least Dragonmark: Healing
    .3 Deity. : Follower of: Silver Flame
    .6. . . . : Rapid Reload
    .9. . . . : Precise Shot (gets you Archer's Focus that has to be toggled on with a click on the hotbar icon)
    11 Rogue. : Improved Evasion
    12. . . . : Rapid Shot
    12 Fighter: Improved Critical: Ranged
    15. . . . : Precision (has to be toggled on with a click on the hotbar icon)
    15 Rogue. : Slippery Mind
    18. . . . : Improved Precise Shot (has to be toggled on with a click on the hotbar icon, exclusive with Archer's Focus Archers Focus is better against bosses/single targets, Improved Precise Shot let you hit more than one monster per shot, use the tab button to switch to mobs far away)
    18 Rogue. : Opportunist


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Obscuring Mist


    Enhancements (80 AP)

    Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader (time bomb is a powerful trap that needs not to be prepared at the workshop)

    Halfling (13 AP)
    • Halfling Luck
      1. Jorasco Dragonmark Focus III, Cunning I
      2. Lesser Dragonmark of Healing, Break out the Leeches, Halfling Guile
      3. Greater Dragonmark of Healing, Halfling Guile

    Assassin (11 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Damage Boost III (has to be toggles on with the click on the hotbar icon)

    Kensei (10 AP)
    • Kensei Focus: Archery
      1. Extra Action Boost III, Haste Boost III (don't forget to activate one of your 16 action boosts before attacking the next group of monsters)

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement




    Halfling Mechanic for new Players with epic levels
    18/1/1 Rogue/Cleric/Fighter
    Chaotic Good Halfling


    - The Dragonmark feat gets switched for empower healing. Healing with Divine Crusader and Cocoon instead Dragonmarks
    - For the feats “Combat Archery” and “Improved Sneak Attack” a DEX of 21 is required. This build gets 19 DEX from starting points and ability raises. Items and ship buff do NOT qualify for feats and a +2 DEX tome is needed to get this feats. A free +2 tome of choice is rewarded for 1750 overall favor. (Talk to he Drow Nyx Durandimion located in The Harbor outside the Harbor Master's house.)

    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Rogue. . . . . .7. Rogue. . . . . 12. Fighter . . . .17. Rogue
    3. Cleric. . . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .28pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . . . . . . 4: INT
    Dexterity . . . 18. . . .+2. . . .8: INT
    Constitution. . 14. . . . . . . .12: DEX
    Intelligence. . 16. . . . . . . .16: INT
    Wisdom. . . . . .8. . . . . . . .20: INT
    Charisma. . . . .8. . . . . . . .24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R. R. C .R .R .R .R .R .R .R .R .F. R. R. R. R. R. R. R. R
    . . . . . 1. 2. 3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . . .1 .5. . .½ .2 .1½ 1. 1. 1. 1. 1 . . 1. 1. 1. 1. 1. 1. 2. 23
    Disable . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. . . . 3. 1. 1. 1. 1. 1. 1. . . . 3. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. . .1 .2 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. . . . . . . 1. 3. 3. 1. 1. . . . 1. 3. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. . .2 .1 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1. . . . . . . . . . . .2 .2 . . . . . . .2 .2 .2 .2 .1 .18
    Jump. . . 4. . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 8
    Tumble. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .44 11 .5 11 11 11 11 12 12 12 12. 6 12 12 12 12 12 12 12 13



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Empower Healing Spell
    .3 Deity. : Follower of: Silver Flame
    .6. . . . : Rapid Reload
    .9. . . . : Precise Shot
    11 Rogue. : Improved Evasion
    12. . . . : Rapid Shot
    12 Fighter: Improved Critical: Ranged
    15. . . . : Precision
    15 Rogue. : Slippery Mind
    18. . . . : Improved Precise Shot
    18 Rogue. : Opportunist
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Sneak Attack (you need a +2 DEX tome before you can choose Improved Sneak Attack and Combat Archery)
    26 Destiny: Epic Spell Power: Positive
    27 Epic . : Combat Archery
    28 Destiny: Doubleshot
    29 Destiny: Harbinger of Chaos
    30 Epic . : Blinding Speed (+7 % ranged combat speed over the best speed items per 3/2016, may change) or Watchful Eye
    30 Legend : Scion of: Ethereal Plane


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Obscuring Mist


    Enhancements (80 AP)

    Mechanic (43 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection, Expert Builder
      1. Sharpshooter, Lacerating Shots III
      2. Sharpshooter, Improved Traps III, Wand and Scroll Mastery III
      3. Sharpshooter, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Time Bomb III, Sniper, Mechanical Reloader

    Assassin (24 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery I, Sneak Attack Training, Intelligence
      4. Killer II, Sneak Attack Training

    Kensei (10 AP)
    • Kensei Focus: Archery
      1. Extra Action Boost III, Haste Boost III

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement


    Destiny (24 AP)

    Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity III
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion

    Twists of Fate (18 fate points)
    1. Grim Precision (Tier 3 Shadowdancer) (Grim Precision with the Precision feat toggled on, the Oportunist feat and some armor piercing on makes nearly all mobs in DDO vulnarable to sneak attack damage and critical hits)
    2. Pin (Tier 2 Shiradi)
    3. Rejuvenation Cocoon (Tier 1 Primal) (set empower heal to "always on" with a rightclick on the icon on the hotbar)
    4. Stay Frosty (Tier 1 Shiradi)
    Last edited by Jiirix; 01-08-2018 at 07:04 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    I would build with the presumption that any new player can earn a +2 DEX tome from Favor by epic levels and thus you should try to find a way to squeeze in Imp Sneak Atk + Combat Archery. Also according to Eth, Haste spell once again provides same Ranged Alacrity bonus as Blinding Speed, so you no longer need the feat if you can find a ready source of Haste (scroll, pots, friendly caster, etc.). Considering how feat-constrained you are in epic levels, that's a good thing, IMO. If you're planning on Div Crusader, consider one of the Good alignments + Blessed Blades for DR-breaking purposes. Finally I would definitely add Pin to your Twist options.

    Possible splashes to consider:
    • Ftr for extra feat(s) and Extra Action Boost
    • Barb for +10% run speed which stacks with Acro Fast Movement
    • Cleric to unlock Heal skill (more Pos Spellpower) and access to metamagics (namely Emp Heal)
    Last edited by unbongwah; 03-09-2016 at 03:13 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Halfling dragonmarks are very nice in heroic content.

    They are just not worth the AP in epic content, especially if Divine Crusader is your Epic Destiny (ED) of choice. of course, it takes a while to get Divine Crusader maxed out and enough fate points to twist in Consecration and Sacred Ground when you are in other EDs, so you may stick with halfling dragonmarks for a while.

    But once you get your EDs mostly done, you will probably want to get rid of that feat, and reallocate all the AP you put into halfling into the much better class enhancements instead.

    But again, this is a build for new players, and halfling healing dragonmarks are indeed very useful at first. Just like the elven displacement dragonmark is extremely useful until you can get your hands on some displacement clickables.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Thanks for the feedback, I will add both points. Guess I will make a 1-20 and a 20-30 version.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  5. #5
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Updated the builds with your input. Dragonmarks get switched for more DPS at epic levels now. I say this is one of the easiest FTP builds to play form level one to legendary contend at a first life.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  6. #6
    Community Member Twidger's Avatar
    Join Date
    Oct 2009
    Posts
    51

    Default

    I was thinking that this could be adapted almost directly to a Warforged build. (Taking Wizard at 3 instead of Cleric). Would Mithral Body be worth it with its DEX bonus cap on this build?

  7. #7

    Default

    Quote Originally Posted by unbongwah View Post
    I would build with the presumption that any new player can earn a +2 DEX tome from Favor by epic levels and thus you should try to find a way to squeeze in Imp Sneak Atk + Combat Archery. Also according to Eth, Haste spell once again provides same Ranged Alacrity bonus as Blinding Speed, so you no longer need the feat if you can find a ready source of Haste (scroll, pots, friendly caster, etc.). Considering how feat-constrained you are in epic levels, that's a good thing, IMO. If you're planning on Div Crusader, consider one of the Good alignments + Blessed Blades for DR-breaking purposes. Finally I would definitely add Pin to your Twist options.

    Possible splashes to consider:
    • Ftr for extra feat(s) and Extra Action Boost
    • Barb for +10% run speed which stacks with Acro Fast Movement
    • Cleric to unlock Heal skill (more Pos Spellpower) and access to metamagics (namely Emp Heal)
    for new players, another option instead of cleric is 1 wizard. This lets you take maximize as a bonus feat and it can be used on the dragonmarks (the CLW will hit for about 20 hp+, at least that is what I am finding right now sans ship buffs). Magical training for cocoon so blue bar (sp boosted by INT although cleric gets the feat free also), some utility spells while leveling (and always useful later, like shield for blocking magic missiles) and archmage invisi for 1AP for so many usesful situations.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  8. #8
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Quote Originally Posted by Twidger View Post
    I was thinking that this could be adapted almost directly to a Warforged build. (Taking Wizard at 3 instead of Cleric). Would Mithral Body be worth it with its DEX bonus cap on this build?
    Warforged would be hard to heal. Bladeforged works great with the reconstruct SLA but isn't newbie freindly as other players won't throw you a heal ever as a robot. Both races aren't FTP. I prefer my ranged toons to be fleshy because of the free healing from AOEs. I use others playes sacred grounds a lot and stay on them while the rest chases after mobs. Stay back and keep shoting them.

    I wouldn't take body feats. Insightful Reflexes would do more for you. Getting hit by a damage spell/breath weapon can happen, getting hit in melee should not happen.
    Last edited by Jiirix; 03-16-2016 at 03:42 AM.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  9. #9
    Community Member Twidger's Avatar
    Join Date
    Oct 2009
    Posts
    51

    Default

    Quote Originally Posted by Jiirix View Post
    Warforged would be hard to heal. Bladeforged works great with the reconstruct SLA but isn't newbie freindly as other players won't throw you a heal ever as a robot. Both races aren't FTP. I prefer my ranged toons to be fleshy because of the free healing from AOEs. I use others playes sacred grounds a lot and stay on them while the rest chases after mobs. Stay back and keep shoting them.
    Agreed. I was thinking of more of a solo character.

    I wouldn't take body feats. Insightful Reflexes would do more for you. Getting hit by a damage spell/breath weapon can happen, getting hit in melee should not happen.
    Makes sense, thanks.

  10. #10
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Quote Originally Posted by Twidger View Post
    Agreed. I was thinking of more of a solo character.
    Bladeforged Mechanic is a great solo character, you can use the "Bringing a gun to a knife fight build" that uses paladin levels anyway: https://www.ddo.com/forums/showthrea...-a-Knife-Fight (But you want a +5 dex tome for that)
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  11. #11
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Jiirix View Post
    Bladeforged works great with the reconstruct SLA but isn't newbie freindly as other players won't throw you a heal ever as a robot.
    Plus there's the -2 DEX which makes it harder to hit DEX 21 for Combat Archery + ISA without sacrificing INT or CON.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  12. #12
    Community Member Twidger's Avatar
    Join Date
    Oct 2009
    Posts
    51

    Default

    Quote Originally Posted by Jiirix View Post
    Bladeforged Mechanic is a great solo character, you can use the "Bringing a gun to a knife fight build" that uses paladin levels anyway: https://www.ddo.com/forums/showthrea...-a-Knife-Fight (But you want a +5 dex tome for that)
    Unfortunately, I have no Iconics yet. I've just returned after a pretty long break. I was looking to make a self-sufficient Warforged build (I mostly solo, don't raid), because I like the aesthetics of the race. I'm fairly bad at playing arcane casters and Artificer hasn't gelled with me either. I was thinking a Mechanic similar to this one, with maybe an Arti 1/Fighter 1 splash would work for heroic leveling, using ranged to avoid a lot of damage (main is AA Ranger), and using repair wands/scrolls.

  13. #13
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Saekee View Post
    for new players, another option instead of cleric is 1 wizard. This lets you take maximize as a bonus feat and it can be used on the dragonmarks (the CLW will hit for about 20 hp+, at least that is what I am finding right now sans ship buffs). Magical training for cocoon so blue bar (sp boosted by INT although cleric gets the feat free also), some utility spells while leveling (and always useful later, like shield for blocking magic missiles) and archmage invisi for 1AP for so many usesful situations.
    The downside to this approach (vs cleric) is you don't unlock Heal as a class skill (so 11 vs 23 ranks or +12 Pos Spellpower) and once you reach the point to swap the DM feat, you can't replace it with Emp Heal to boost Rejuv Cocoon.
    Quote Originally Posted by Twidger View Post
    I was thinking a Mechanic similar to this one, with maybe an Arti 1/Fighter 1 splash would work for heroic leveling, using ranged to avoid a lot of damage (main is AA Ranger), and using repair wands/scrolls.
    Rog 18 / arty 2 is the usual split for Runearms, unless you really need that extra ftr feat. Plenty of builds with that split: https://www.ddo.com/forums/showthrea...epeater-Builds
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  14. #14
    Community Member Twidger's Avatar
    Join Date
    Oct 2009
    Posts
    51

    Default

    Quote Originally Posted by unbongwah View Post
    Rog 18 / arty 2 is the usual split for Runearms, unless you really need that extra ftr feat. Plenty of builds with that split: https://www.ddo.com/forums/showthrea...epeater-Builds
    Thanks. I don't really like using Runearms, TBH. I'll read the links and stop sidetracking this thread.

  15. #15
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Quote Originally Posted by Twidger View Post
    Thanks. I don't really like using Runearms, TBH. I'll read the links and stop sidetracking this thread.
    No biggy But just for the record: A warforged mechanic is the opposite of a selfhealing halfling mechanic.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  16. #16
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Blinding Speed is back in the build as it is confirmed to be 7% more ranged combat speed over the best speed items.
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

  17. #17
    Community Member Twidger's Avatar
    Join Date
    Oct 2009
    Posts
    51

    Default

    Quote Originally Posted by Jiirix View Post
    No biggy But just for the record: A warforged mechanic is the opposite of a selfhealing halfling mechanic.
    Haha, true, but the build gave me the idea to splash for wanding repairs. I might just respec my Halfling Acrobat to Mechanic and call it a day. I can't really remember where I was going with that build anyway.

  18. #18
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Twidger View Post
    I don't really like using Runearms, TBH.
    In the case of rog 18 / arty 2 builds, I wouldn't bother using charged shots; the RA is just for the free imbues (which helps offset the DPS loss from splashing) and any passive perks which the RA provides. E.g., Tira's Splendor is good for fleshy builds thanks to heal amp + Deathblock; the free silver DR bypass is nice too.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #19
    Community Member
    Join Date
    Jul 2010
    Posts
    22

    Default

    How does the mechanic stack up against the artificer? My main character is an 18 WF artificer because I wanted trap skills, ranged damage, and self-healing. I have trouble managing my resources and balancing shooting and casting so I know I'm not as effective as I could be. I've been wondering if mechanic would be easier to manage and whether or not it is equally effective for soloing (with a hireling.)

  20. #20
    Community Member Jiirix's Avatar
    Join Date
    Jun 2010
    Posts
    1,099

    Default

    Quote Originally Posted by SocialRipple View Post
    How does the mechanic stack up against the artificer? My main character is an 18 WF artificer because I wanted trap skills, ranged damage, and self-healing. I have trouble managing my resources and balancing shooting and casting so I know I'm not as effective as I could be. I've been wondering if mechanic would be easier to manage and whether or not it is equally effective for soloing (with a hireling.)
    My mechanic was a artificer the life before and I never looked back once. More damage, easier to play and far, far better in endgame:

    - The knockdown of Great Crossbows is without a DC
    - Webtraps can get very high DCs easily
    - Damage is better and easier to maintain
    - SP needed for KTA and Cocoon only
    - Better bang for the buck action-point-wise
    BowHealer - The "Healer with legendary CC"-project: https://www.ddo.com/forums/showthrea...h-legendary-CC
    The Dungeons and Dragons Webcomic THE ORDER OF THE STICK BY RICH BURLEW
    http://www.giantitp.com/comics/ootscast.html

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload