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  1. #1
    Community Member Iron_Claw's Avatar
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    Default Hey developers. Why is random gen > high lvl raid gear > high lvl named !?

    What madness and trickery is this ? Are you out of your mind ? Do you even play this game ?

  2. #2
    Community Member Vellrad's Avatar
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    This is now diablo or some other hack n slash

    go grind some mobs, find random item, then grind some more, maybe you will find better random item, repeat over and over.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #3

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    the best named/raid items will be about consolidation, multiple augments (more consolidation) and unique attributes. I think every build now could leave open a couple of slots for the rare lootgen that combines all the stat/DC stuff needed.

    I would like to see a massive pass on all named items to make them competitive at least.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  4. #4

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    Quote Originally Posted by Faltout View Post
    You have it backwards: Every build now could leave open a couple of slots for the rare raid gear that fills the holes lootgen leaves. Primary abilities of your build will be boosted by lootgen to have the highest tier possible and then the filler abilities can be covered with some raid loot.
    true!
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
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    Quote Originally Posted by Saekee View Post
    the best named/raid items will be about consolidation, multiple augments (more consolidation) and unique attributes. I think every build now could leave open a couple of slots for the rare lootgen that combines all the stat/DC stuff needed.

    I would like to see a massive pass on all named items to make them competitive at least.
    You have it backwards: Every build now could leave open a couple of slots for the rare raid gear that fills the holes lootgen leaves. Primary abilities of your build will be boosted by lootgen to have the highest tier possible and then the filler abilities can be covered with some raid loot.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  6. #6
    Community Member bartharok's Avatar
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    I hope that its just bugged, snce it makes no sense.
    Dystopia = utopia achieved

  7. #7
    Community Member Iron_Claw's Avatar
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    Quote Originally Posted by Faltout View Post
    You have it backwards: Every build now could leave open a couple of slots for the rare raid gear that fills the holes lootgen leaves. Primary abilities of your build will be boosted by lootgen to have the highest tier possible and then the filler abilities can be covered with some raid loot.
    Do i need say more ?

  8. #8
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Faltout View Post
    You have it backwards: Every build now could leave open a couple of slots for the rare raid gear that fills the holes lootgen leaves. Primary abilities of your build will be boosted by lootgen to have the highest tier possible and then the filler abilities can be covered with some raid loot.
    What in the last several years of Ghostbane & Powercreep cycles leads you to believe that random loot will stay better than Named of ~the same level?

    • Example: Deadly (+x Competence bonus to Dmg before it was called "Deadly")
    Nearly non-existent -> EE Dream Visor -> "Deadly" RanGen -> ENecro stuff -> now? -> a few updates from now?
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  9. #9
    Community Member FranOhmsford's Avatar
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    What annoys me is the sense of re-learning the game!

    This new loot has completely invalidated whole swathes of named loot and because we don't know what's what yet we've got to re-learn what's good and what isn't!

    What Random Gen Loot like this is going to do is mean no-one knows what the actual best gear setup is/will be - We can't work towards having that best gear setup either because of the randomness...Chances are there'll always be at least one vital effect missing!

  10. #10
    The Hatchery
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    Randgen gear being better than the same lvl raid gear is just silly.

    And also annoying, search on AH is even more useless now. Joy.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  11. #11
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    Quote Originally Posted by Vellrad View Post
    This is now diablo or some other hack n slash

    go grind some mobs, find random item, then grind some more, maybe you will find better random item, repeat over and over.
    And it's AWESOME!

  12. #12
    Community Member Iron_Claw's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    And it's AWESOME!
    Diablo doesn't have raids

  13. #13
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    True. But in DDO the legendary raids are the only way to craft greensteel items. So there remains a reason to raid if you want without being totally dependant upon raiding (which not everyone likes to do). Plus, like someone said above, now you will never know what best in slot is. That is awesome right? Now you aren't a cookie cuttter, you are a character with unique gear and layouts and not everyone has the same mass produced epic ethereal bracers from the ghostly beholder factory.

  14. #14
    Community Member skorpeon's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    True. But in DDO the legendary raids are the only way to craft greensteel items. So there remains a reason to raid if you want without being totally dependant upon raiding (which not everyone likes to do). Plus, like someone said above, now you will never know what best in slot is. That is awesome right? Now you aren't a cookie cuttter, you are a character with unique gear and layouts and not everyone has the same mass produced epic ethereal bracers from the ghostly beholder factory.
    I agree, I don't have hardly any raid gear. Being on a time zone where its kinda hard to find any raids going, I have little or no chance to run that content. Now I can actually have a ghosts bane of a chance to be competitive.

    Anyway, now I love open chests and getting end rewards!
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  15. #15
    Community Member knobaroo's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    What annoys me is the sense of re-learning the game!

    This new loot has completely invalidated whole swathes of named loot and because we don't know what's what yet we've got to re-learn what's good and what isn't!

    What Random Gen Loot like this is going to do is mean no-one knows what the actual best gear setup is/will be - We can't work towards having that best gear setup either because of the randomness...Chances are there'll always be at least one vital effect missing!
    I understand your point, but relearning the game is what keeps it fresh.
    All this new yummy loot not BTA or BTC, loads of plat from selling the old stuff. My airship fly's so much higher now that I emptied my 13 mules of the antiquated trinkets. (I would open my inventory and you could feel the airship lose altitude)
    I am now sporting the latest fashion in vender trash and will wear it with pride till I find a rare named item that trumps the tarnished gem I am wearing.
    The time I save not grinding a chest over and over... and over and over... will be spent trying to trick my guildies into trusting me at the switch of a magic barrier while they are locked in a room with a rather nasty Red Cube of death. ><
    Explorers are we, intrepid and bold, out in the wild, amongst wonders untold. Equipped wit our wits, a map and a snack, we’re searching for fun and we’re on the right track!


  16. #16
    Community Member AzureDragonas's Avatar
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    This new generation system is so bugged i stilll hardly believe reason why it was implemented in first place.



    If items needs to be updates, why update itself screw most items in game and make them worthless? Why trash gear generated at lvl low level is better than s/s/s epic items? Idea on this system is already jokeable, when by "luck" giving close to no efforts anyone can have better gear than others who took weeks/months/years to make.

    Trash loot should stay as trash and being used in rare occasions or by somone who still gets raid items. Raid items should be superior in many ways becouse they are RAID Items we work for. in one day i saw items stronger than most end game raids can offer? helms with con +14 and shetering +37, it's not even special and having like 3rd ability

  17. #17
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    Quote Originally Posted by knobaroo View Post
    will be spent trying to trick my guildies into trusting me at the switch of a magic barrier while they are locked in a room with a rather nasty Red Cube of death. ><
    How great is that door?! Reminds me of Temple of Doom when Indy and Short Round are trapped in the spike room and are begging Willie to throw the switch! "We are going toooooooo DIE!"

  18. #18
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    This new loot system is truly awful. Which is impressive in a way given that it had to live down to the standards of the great ghostbaning.

    Lootgen items with higher stats than endgame raid items? Just silly. DotJ was the first raid to introduce +12 stat items. All of a sudden we now have +13 lootgen.

    Lootgen should have capped at out +11, with +12 available on named and +13 on raid loot. Why did I bother getting an Epic Deific Diadem when +13 INT lootgen items are now a thing?

    Lots of broken text and descriptions as well. You don't see numbers in item names so its hard to see if something is good without mousing over - really annoying in the AH.

    The new lootgen needs a nerf and its text descriptions overhauled. MoD and DotJ loot needs to be buffed.

  19. #19
    Community Member goodspeed's Avatar
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    Quote Originally Posted by Nadion View Post
    This new loot system is truly awful. Which is impressive in a way given that it had to live down to the standards of the great ghostbaning.

    Lootgen items with higher stats than endgame raid items? Just silly. DotJ was the first raid to introduce +12 stat items. All of a sudden we now have +13 lootgen.

    Lootgen should have capped at out +11, with +12 available on named and +13 on raid loot. Why did I bother getting an Epic Deific Diadem when +13 INT lootgen items are now a thing?

    Lots of broken text and descriptions as well. You don't see numbers in item names so its hard to see if something is good without mousing over - really annoying in the AH.

    The new lootgen needs a nerf and its text descriptions overhauled. MoD and DotJ loot needs to be buffed.
    Id say youd need those stats. Has to have a raid guy drop, bring his amped up str alt, then dig among us trying to find every way possible to increase his str to pull the lever in tempest. I mean who just has 75 freaking str besides going full ******. And even then 75s up there. Is this a ploy to get us to buy future +10 tomes?
    Through avarice, evil smiles; through insanity, it sings.

  20. #20
    Community Member AzureDragonas's Avatar
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    So far most broken i saw lvl 28 raid item effect on trash loot lvl 22 item
    Last edited by AzureDragonas; 12-19-2015 at 02:39 PM.

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