Instead of the current +1 holy bonus to enhancement and +1 threat range and critical weapon multiplier what if Holy Sword did good damage instead? Say 2d6 per hit with an additional 1d6 per character level on critical with the critical damage scaling with positive spell power (does not work with Maximize, ect.).
Seems like it would bring the damage down to more balanced levels and would also make the Paladin feel a bit more like the holy warrior combating evil like they are traditionally. The damage could also be easily fine tuned if it's too much or not enough, much easier to adjust than it is now.
This idea has been running through my head for a couple days now and I finally figured I'd share it.![]()