I like the idea, with the caveat that tells would be then routed through the account identifiers instead of firstnames, because typing out Name Lastname Account while trying ot get a tell out in the middle of something could make communication rather impractical under certain situations.
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In current games where your unique name ID would be charactername_lastname@unique accountname...
I could send a tell to your unique account name. So if your unique account name is "turtle" my tell would be.
/t @turtle hey whats up are you logged in?
And any character you are playing on that account sees the tell.
This type of database work also allows for friending an entire account, and ignoring an entire account.
Placeholders work for accounts. Some games call it a "handle" - just like what is used on forums. While my account name isn't "chai" someone can send a tell to @chai and any character I am logged onto will see it.
The games that use the system have a fair number of helpers (smart auto-complete, right-click options, etc etc), iirc from STO and Champions.
I think your caveat is right on the money; no one wants to type twenty or thirty characters when they're currently typing five to 10.
I like the idea, and think it works well in the games I've seen it used, but for various reasons I'm not going to hold my breath for DDO to adopt it.
Would require a "oh, yeah, *that* would make it easy to implement!" epiphany/dream/ice cream sundae moment on someone's part over there to make it even a possibility.
Last edited by SableShadow; 05-28-2015 at 10:59 AM.
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Just one as an example champions is only that in name and doesn't isn't really based on the pnp game (NWO isnt either) and you beloved naming system is cumbersome DDO's is much simpler for,tells and mail and I have made over a hundred characters with no problem giving them names thst didn't draw on anyone else's
Their games are all boring bad copies of wow which is no treasure itself
Beware the Sleepeater
Yeah, problem is, if you want to send a tell to Drizzt, with whom you just grouped and happened to not remember his handle, you're SOL, because there's like fifteen hundred of them.
Meanwhile, account names still have to be unique, so we run into the same problem as before. But, people pay less attention to account names than toon names, so good luck sorting through hundreds of similar-looking names in one of the following formats: firstname_lastname11, zzzL33TR0XX0RZzzz, or adfasdfadfaa567.
Finally, I can't imagine how difficult it would be to transfer DDO to a new system.
So seriously, the mentioned system has its ups and downs, but ain't that great for DDO.
"People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind
I don't want people to be able to send a account tell sometimes I don't want people to know I am on and be bothered when I want to play with certain people I log on one of the characters in a guild with them or that they know other times I wish to play with different people and I desire to keep that separate.
Plus how do you tell who they are by just looking at their character.? Your system also cuts immersion
Beware the Sleepeater
is not that funny that despite the idea itself is bad, releasing the names would solve nothing? Only thing that would change is that the name someone posiible wants - like drizzt - wont be on some inactive account, but held by another one person and thus claimed as it is now. no change at all and no lower number of drizzzzzit around.
And nope, i dont want to someone spend their precious time on checking which names just got free to release rather than checking for bugs or updates, so that some lazy noncreative guy can have his Gandalf.
And sorry i dont want to give my account name in public - however it could be easy solution for identification, it s bad for security. Bad enough we had to share those with forums.
No, because If I send a tell to drizzt the system responds with a list of drizzt@ characters with level and class info included, and I get to choose which I send the tell to. All we are doing here is querying a database for the result we want.
I can easily find the drizzt@menzo level 32 ranger on (same server I play on) who is either logged in, or just logged off a few min ago, on a list of 100 drizzt characters.
Answer to all your name issues - just to end a very entertaining and pointless thread.
http://fantasynamegenerators.com/
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Cryptic's history is littered with short-lived executive producers and dubious publishers, and I haven't logged on to their products with the latest bunch myself despite lifetime subs.
One thing I did like about their server architecture was you could access chat channels on the other games, so you could keep an eye on events while in a different game, or using a chat client whilst not gaming. Probably not so relevant to DDO outside seasonal occasions though.
current system is actually more cumbersome on the back end. The more recent account based system is far less cumbersome and far more convenient.
Example include......
If you are griefed and want to ignore griefer, current DDO system, griefer can keep making characters and keep the harassment alive.
In the system current games use, I can ignore their account handle, and their entire account can no longer communicate with me or harass me in any of that same company's games.
In current DDO system your friends list has a name limit. If you want to friend all of one persons 20 characters it takes 20 line items, and you better remember all their character names.
In other news if I want to friend all someones 20 characters in the account based system, I friend their @account and it takes one line item. As a side note this also allows me to send cross server tells to same account, and even cross GAME tells on same account. You could be playing star trek and I could tell you we have a raid on in 10 minutes in NW and ask you to join.
See my point exactly I don't want people to be able to friend my whole account now I don't care if they want to ignore my account but friend no I keep some characters separate from others on a couple servers I am in two guilds and on another I am in four and for some reason a couple of those guilds have people that hate each other but I have no issues with anyone in any of them. With your system I wouldn't have my current options chief of which is complete separation of my characters if I wish
Beware the Sleepeater
It really doesn't. That was, as far as I was concerned back then, about the only thing they got right. It gives you a name and an @whateveryouused. Made it really simple, and made it so that people that really truly can't think of original names didn't have to.
Edit to add that I would just use a system like they do in swtor, and have a Legacy name for the @ portion, although they didn't implement that like they did in Neverwinter. This wouldn't have to give all your characters the same surname, so you could be, for example, Mebrinde Kelven@Kelven, and have another named Robert Roberts@Kelven. This @ could be just about anything, but wouldn't need to be your account name. The other "downside" is if you're not feeling sociable in NW, and logged into another server, anyone on your friend's list knew you were being anti-social, because they'd see you log in..
Last edited by RoberttheBard; 05-28-2015 at 11:23 AM.
To the contrary.
Friending your account =/= them having a list of your character names.
If they send you a tell and you are on a character that doesn't play in the same guild your main does for instance, you can either not respond, or reply with a "im doing something else atm" response, at the discretion of the player.
Complete separation of characters is an option you can still maintain without putting in any more work to do so, even when all characters receive all communications sent to @account.
I'm not sure how you managed to misread the 50% of my post in which I said I don't care about your reasons for hating Cryptic as "please tell me your reasons" but congratulations, you did. I still don't care.
The only coherent reason you've given for not liking their system is that you want to be anonymous on some characters. That's a perfectly acceptable reason and one i might espouse myself but you possibly should have said it before the unsubstantiated hate posts.
Last edited by robrocks15; 05-28-2015 at 11:28 AM. Reason: spelling