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  1. #1
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    Quote Originally Posted by nokowi View Post
    You just need some more practice. You are willing to evaluate your own game play (rather than trying one thing, quitting and saying assassin is broken) so I am sure you can do well with assassin.
    I'm sure I have lots of ground to cover till I am able to play an assassin with full potential. But that said, I'm not a new player and have played many builds with very different playstyles (barbs head in battle, sneaky rogues that never get aggro, squishy wizards that manipulate the field from behind, tanks that try to take aggro off allies, rangers that kite monsters in a circle for the party or lining them up for IPS, etc.) I know very well when to get and when not to get aggro as well as how to position myself on the battlefield.
    But nobody's perfect. When a great number of things are happening all at once in a quest, it's tough to keep on top of things.
    In spinner, a newer assassin DC player should follow another player. As soon as the mob runs (or teleports) to the other player, you assassinate them.
    Considering the melee players were at center and the ranged players were kiting, getting to their position can be tough. But I did have many successful assassinates. Several Jariliths and 2 Hezrous. I was especially happy with the Jarilith ones as they can cause a lot of pain.
    The problem with that particular Hezrou was that I wasn't expecting it for a while (because there were spiders still to be killed), but the melees at center were in a hurry and killed the spinner which spawned the Hezrous. At the time I thought I had the ranged on my side, but I was wrong.

    Another idea would be to repeat the same quest and just stay in stealth the entire time. After you better learn how to select targets, you can work on popping in and out of stealth and paying attention to your health bar.
    What would that accomplish? I know the quest like the back of my hand. But with champions and fireballs and walls of fire and cleaves and disco balls all going on, it's hard to know where everything is, wouldn't you agree?

    Lastly, you may or may not have the DC for spinner, depending on your build choices. I am remembering a DC of 60 being usable off the top of my head. The cats and spiders are easy to assassinate while the Hezrou take some DC.
    60 for a heroic spinner? I don't know, I thought that was the good enough DC for pale masters in epic levels...

    Aaaanyway. I wanted to provide my experience which I'm sure others must be having. Insta kill is much easier in other classes. I don't expect it to be easy like bard, but this is too hard.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  2. #2
    Community Member nokowi's Avatar
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    Quote Originally Posted by Faltout View Post
    I'm sure I have lots of ground to cover till I am able to play an assassin with full potential. But that said, I'm not a new player and have played many builds with very different playstyles (barbs head in battle, sneaky rogues that never get aggro, squishy wizards that manipulate the field from behind, tanks that try to take aggro off allies, rangers that kite monsters in a circle for the party or lining them up for IPS, etc.) I know very well when to get and when not to get aggro as well as how to position myself on the battlefield.
    But nobody's perfect. When a great number of things are happening all at once in a quest, it's tough to keep on top of things.
    Considering the melee players were at center and the ranged players were kiting, getting to their position can be tough. But I did have many successful assassinates. Several Jariliths and 2 Hezrous. I was especially happy with the Jarilith ones as they can cause a lot of pain.
    The problem with that particular Hezrou was that I wasn't expecting it for a while (because there were spiders still to be killed), but the melees at center were in a hurry and killed the spinner which spawned the Hezrous. At the time I thought I had the ranged on my side, but I was wrong.


    What would that accomplish? I know the quest like the back of my hand. But with champions and fireballs and walls of fire and cleaves and disco balls all going on, it's hard to know where everything is, wouldn't you agree?

    60 for a heroic spinner? I don't know, I thought that was the good enough DC for pale masters in epic levels...

    Aaaanyway. I wanted to provide my experience which I'm sure others must be having. Insta kill is much easier in other classes. I don't expect it to be easy like bard, but this is too hard.
    Sorry I thought you were on epic spinner. I no longer remember heroic DC's. I am sure you just need more practice with assassin. Having played a lot of other builds does not mean you can step into assassin and play well. Assassin takes far more skill than other builds (as you now know). I personally can keep track of everything without a problem, but I have a lot of experience with assassin. I don't even think about my buttons any more, I think and they happen. My thought is always focused on where to move to next to be most efficient (while keeping track of all other player and mob movements), and deciding when to pop in and out of stealth. Being able to predict mob and player moves ahead of time is very helpful and rewarding.

    Non-group oriented kiting ranged toons are an annoyance to all melee. A good group ranged player would pull 2 mobs to you and let you double assassinate on each kiting pass. Alternatively you could have stayed center with the melee and probably done much better. (This is where the Hezrou can get annoying and you can get lots of 2x Hezrou assassinates)

    Don't give up! Check out the rogue discussion page and look for CThruU or Saekee among others if you need any advice. They are very helpful.
    Last edited by nokowi; 03-18-2015 at 11:06 PM.

  3. #3
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    Default I have a great idea to solve the problem

    Add a new iteam in DDO store

    yes!

    The Tome of +1 to +5 Assassnate DC !!!

    The Tome of +1 to +5 Action Point !!! Then we can have maximum 85 AP

    The Tome of +1 to +5 Epic Destiny Point !!! Then we can have maximum 29 DP

  4. #4
    Community Member redoubt's Avatar
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    Quote Originally Posted by Faltout View Post
    Aaaanyway. I wanted to provide my experience which I'm sure others must be having. Insta kill is much easier in other classes. I don't expect it to be easy like bard, but this is too hard.
    Moving targets are problematic. TWF has a very small hit box and both latency and moving make it worse. You really need to almost assassinate from in front of the mob, anticipating where it is going to be when you attack actually happens.

    It is hard to do consistently and its the same sort of cheese that is protected by people who want twitch dps to be better than dps via the normal attack chain.

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