You can save against it. It's just most monks will never have the standing reflex saves needed to make the save. The Abbots Energy Burst: Fire is rated as DC 90 Reflex on eE..
Most players monks I've seen relied too much on buffs to reach that level of reflex (especially bad since Abbot dispels very often), so were unable to save against it on eE. It's lower on eH and eN obviously though, so yeah, can be saved easily enough.
Not yet tested the DC's for lower levels, so if it's not up on wiki, it'll be later on when I've finished testing for it. Kinda hard to drop appropriate saves on my build.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
It's definitely made playing a heavy armor whatever, FOTM. I don't hate it though, it lets heavy armor classes be effective without splashing monk. It's nice to see "fighters" in plate instead of pajamas.
That said, I'm still comfortable playing a pajama fighter/monk/pally. I clench a bit more against orange champs than with a simple pure pally, but that's ok.
People who think they know everything are a great annoyance to those of us who do.
It depends on how much prr/mrr you can get with evasion and good reflex save, for example a swashbuckler with stalwart stance+evasion and light armor can easily get 80+ prr/60+ mrr with useful evasion, good dodge and displascement so is comparable to build with high prrr/mrr but no evasion. Some monk splashes can easily get more than 65+ prr/ 49+ mrr with imp evasion and high dodge. At level 28 heavy armor builds can use the armor that gives Dr 30/ DR 60 and that's what favors heavy armor builds at that level.
There are some few quests which favors considerably evasion like Enter the kobold, and there are raids like Mod that considerably favors heavy armor.
Last edited by elcagador; 12-25-2014 at 01:20 AM.
Bleh, having issues editing previous post.
DC for Abbot on eN Energy Burst: Fire is rated at DC 52 Reflex (53 needed to save).
Which should be very reachable for most monks that haven't skimped on defence.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Bah, no idea why I can't edit my own posts.
eH Abbot Energy Burst: Fire is at DC 59.
So...
If your evasion types don't have Reflex of 53, 59 or 90 (eN, eH, eE) don't stay in range too long of the Abbot or carry Fire Absorption capability of some kind.
Returning back to the topic at hand though, I'd agree that it's easier to just chuck on enough Armour and Shields to get through instead once damage reaches beyond a certain point. I'd say around Epic Gianthold on Epic Elite. Much more effective than simply going Evasion route. (Less PRR and MRR, only viable route if is you have ultra high saves and defences allowing you to ignore in first place). And as someone else already said, certain effects, spells and abilities that would ignore evasion are still blocked by MRR. Which would make MRR more viable in the long run for players. As no fail saves for evasion types are getting harder to achieve for non (many years) grinded out types as enemy DC's increase far faster than what any PC can achieve with most updates.
J1NG
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
It is worth spending APs to make your Arcanes armored/shielded, id say on your Wizards it is possibly worth takign the feats too. MRR reduces light damage, evasion will not help vs a lot of that dmg type.
+30-50% survivability easily worth 2-5% offense tradeoff.
Multiclassing for it is an option too, altho i personally dont like to trade class levels for something i can get without.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
It worked and right now it's FOTM so everyone thinks it's way better than it actually is and conversely everyone thinks unarmored is complete rubbish. Of course anyone who was ALREADY wearing heavy armor for flavor reasons, feels like they found money... And in my experience a WHOLE LOT of players fit that description... So it's no surprise that many people who just picked up a $100 bill feel like maybe this is too good to be true.