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  1. #1
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gargalarg View Post
    If you are not saying a difficulty i assume you were doing that on EN.

    The very definition of "easy button" is doing a mass hold then an energy burst for 15k, many other things will count as an easy button before blitz.

    Also its not a group game when those sorcs who energy burst for 15k generate no mobs for the party to kill, but im not complaining because they will just make mobs have more hp then that in the next update.
    If you think I've even entered a quest on EN in the last 3 years, you probably don't know me very well... I stopped playing casters years ago, specifically because it made this game way too easy and not the least bit fun at all.
    Thelanis

  2. #2
    Community Member Gargalarg's Avatar
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    Quote Originally Posted by Monkey_Archer View Post
    If you think I've even entered a quest on EN in the last 3 years, you probably don't know me very well... I stopped playing casters years ago, specifically because it made this game way too easy and not the least bit fun at all.
    Umm you were playing a ranged toon lol.

    At least that was the conclusion i came too based on the screenshot.

    sure blitz with manyshot can trivialize a quest but that was not WAI.

  3. #3
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Gargalarg View Post
    Umm you were playing a ranged toon lol.

    At least that was the conclusion i came too based on the screenshot.

    sure blitz with manyshot can trivialize a quest but that was not WAI.
    Quote Originally Posted by PermaBanned View Post
    And that completion by your ranged character has what to do with a thread/discussion about melee?
    Both valid points I guess. I consider my rogue a melee character that plays nothing like a moncher, but I suppose a screenshot doesn't really show how I play it. And the fact that I do use ranged makes it inappropriate for this thread. So I did it on my paladin just for you
    Last edited by Monkey_Archer; 08-04-2014 at 11:25 AM.
    Thelanis

  4. #4
    The Hatchery Wipey's Avatar
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    I can't believe the amount of people still advocating for Blitz. It's been utterly broken and overpowered since Motu release.
    At least Shade's "version" didn't make it to live lol.
    It completely overshadows every other option and kills character building / making choices.

    Such easy buttons shouldn't ever be introduced in the game ( well if the game had enough population/interest to support play testing on Lamannia, not the current " let's release whatever - fix / nerf later" thing ).

    We all use it ( Blitz quests, kill trash in 2 hits, ridiculous kill counts in pug raids, shout at poor newbs in raids that ****ed our trash ) but it's completely party unfriendly.
    How about people actually stop caring / lobbying about their favourite cheesy / broken/ easy mode thing and think about how such thing affects the game as a whole.
    Then maybe current " meta" wouldn't be " hit the air outside the quest 50 times then stomp the quest ".

    Didn't do much math™ yet, but I don't think buffing all destinies to current Blitz power is good either. There is already monstrous difference between let's say Wizard/Cleric/Druid single target dps and Blitzing melee.

    Tl;dr FINALLY clip the wings of bs Blitz and buff other melee destinies to somewhat less than half the power of current Blitzer.

    PS Cool solos Monkey Archer.
    Last edited by Wipey; 08-04-2014 at 12:53 PM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  5. #5
    The Hatchery Mryal's Avatar
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    Its getting hard to post something usefull in here.But thats to be expected, any discussion that extends for this long usually gets this way.
    Theres a lot of talk here and in other forum threads about playstile, how x is better than y, how im elite and zerg trought EE content like it was nothing, how my ..... is bigger than yours, etc.Well, if everyone thats claiming to do so have such a great playstyle.They will not have a problem adapting to a no 250 on kill blitz world.We are all veterans afterall isnt it?
    When Motu came and suddenly my SS bard had to care about spell pen (and a lot at that), i adapted.
    When enhancements came and my monk builds were killed due to the changes in paladin defender stances, i adapted.
    When ddo and pugging scenario shifted from always having a healer to always having to care of yourself, i adapted.
    And im not a great player, i die, i try, i run EH,EE,EN, and i pug, i do stupid mistakes, i dont know how do most puzzles, i dont remember most traps, idont even remember the way to most quests.I do what i do because its fun, not because i have something to prove.Not because im looking for fame online.

    Do the people that are asking for blitz to remain as is represent a significant slice in the community? Do they represent any slice at all? How often do they pug.I play on Argonessen daily, and i can say for a fact that the ones from this server do not.I pug mostly everyday, what do i see? I see artis in fatesinger, i see rangers in primal, i see paladins in primal too and everyone wants to try and do something usefulll, the amount of people that are wanting to use LD and blitz is not big.I see people in LD runing trought quests doing mostly nothing because the blitz mechanic doesnt lets em do much , specialy if theres a whole load of casters picking on everything instantly.
    Once again i say : blitz is a design failure.Let it be fixed.We will all move on after
    Give every person a gun and the richest man is the one that sells crutches

  6. #6
    Community Member poltt48's Avatar
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    I know it has been said but the numbers are to high. Right now you can only have 1 blitzer in your party or raid so the melee doing 250% more damage is not a big thing. But with this change you could have 6 melee doing 250% more damage witch is just way overpowered. Will really hurt the balance your trying to make. Also in a raid with bunch of melee would break the balance to would make the raid way to easy.
    Soulsavour 28 cleric completionist/epic completionist, Soundofthe Melodymaster 20 lock completionist/triple epic completionist (working on triple normal completionist), Holypoo 28 pally epic completionist, Edgeofshadows 28 rogue

  7. #7
    Community Member Varinon's Avatar
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    Quote Originally Posted by poltt48 View Post
    I know it has been said but the numbers are to high. Right now you can only have 1 blitzer in your party or raid so the melee doing 250% more damage is not a big thing. But with this change you could have 6 melee doing 250% more damage witch is just way overpowered. Will really hurt the balance your trying to make. Also in a raid with bunch of melee would break the balance to would make the raid way to easy.
    175%, not 250% technically. Not quite as bad, but still really strong. I'm unsure if the utility of the other EDs will outweigh 100% extra damage from LD. Divine Champion is a good competitor. I think the patch is in a good place now (except scale weapon effects please!), and needs to make it to Lam to test it.

  8. #8

    Exclamation

    Quote Originally Posted by Varinon View Post
    175%, not 250% technically. Not quite as bad, but still really strong. I'm unsure if the utility of the other EDs will outweigh 100% extra damage from LD. Divine Champion is a good competitor. I think the patch is in a good place now (except scale weapon effects please!), and needs to make it to Lam to test it.
    Not even 175%, really, because every else is getting bumped.

    Quick example:

    On live...
    4 melees in a party, each does a base damage of (simple math) 100 damage. That's 400 total, but one guy is blitzing for +250, so he does 350 all by himself, plus 300 from the other three guys for a total of 650. Compared to the 400 they'd do without blitz, that's a 62.5% increase (250 / 400) in party damage from blitz when one guy turns it on.

    Proposed...
    4 melees in a party, each does a base damage of (simple math) 100 damage. They all get +70 damage from cores and destiny levels, for a total of 680 base damage. Now they all turn on blitz, jumping up another 400 total damage (100 each) for a total party output of 1080. That's an increase of 58.8% (400 / 680) damage from blitz when everyone in the group turns it on.

    I think I see how the devs settled on those numbers.

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