Quote Originally Posted by LordTigerDawn View Post
I am even more confused now:

Are we talking Max Dex Bonus of Armour is base 5, or character dodge cap is 5. they are two different things. Character dodge cap is not increased by many enhancements (sacred armour mastery for instance), and if the dodge cap is 25% you just have to increase the max dex bonus of your armour to use it.

If it is Character dodge cap is 5, then the number of enhancements like sacred armour mastery are now really useless and they are all over the place.

If we are talking max dex bonus is 5, then really this is not change to how the current game works.

If you take the "maximum" of the max dex bonus and the char dodge cap to be the actual dodge cap then this is still how it works today, but looking at it from a bottom down and not a top down view (like it is current).

If you are just going to retro/or not retro but make the new full plate armours that come out to be base 5 max dex bonus instead of the current 1/2 that is standard, it really is a waste of time to discuss or even implement. Just do it.
I think he's saying, that, in case of Heavy Armor, if your Max Dex Bonus is 3, then the Dodge Cap will be increased to 5, but won't have any effect on the Max Dex Bonus.

But if you have any Heavy Armor that has, say, Max Dex Bonus of 6, then the Dodge Cap will stay at 6 instead of being limited to 5.