Here is my top 3 list of most twisted / borked game concepts:
3.) Babysitting suicidal NPCs. Brawnpits has plenty of hit points and battle strength. Why isn´t that NPC comming to first front like the other suicidal maniacs? Heyton, Coyle, Paetus, just to name some, all take no chance for survival and happily do cross half the dungeon to get to the one mob that might kill them with one hit. We are supposed to keep them alive. Why can´t we keep them out of harms way?
2.) Epic levels and EDs - what is epic on the epic levels exactly? The big powers we derive from the EDs, not from the levels. So basically the epic levels are needed to get some hit points, spell points, a +1 on skills per level, a feat or ability score addition from time to time and we are enabled to use higher level epic gear. What exactly is now the "Epic" in these epic levels?
And the winner is:
1.) Hall of Heroes - still could not figure out why it´s there at all, except for annoying us on our way to TR. Would have preferred the old TR in house J. Either make this useful or make it go away. Or put this all into one small room for short ways and less lag and loading time, and keep your bombastic LotR-Grafics empty space where they belong - deep below Moria.