Page 1 of 4 1234 LastLast
Results 1 to 20 of 78
  1. #1
    Community Member Nestroy's Avatar
    Join Date
    Jul 2011
    Posts
    2,393

    Default The most twisted Game Concepts? Post your List.

    Here is my top 3 list of most twisted / borked game concepts:

    3.) Babysitting suicidal NPCs. Brawnpits has plenty of hit points and battle strength. Why isn´t that NPC comming to first front like the other suicidal maniacs? Heyton, Coyle, Paetus, just to name some, all take no chance for survival and happily do cross half the dungeon to get to the one mob that might kill them with one hit. We are supposed to keep them alive. Why can´t we keep them out of harms way?

    2.) Epic levels and EDs - what is epic on the epic levels exactly? The big powers we derive from the EDs, not from the levels. So basically the epic levels are needed to get some hit points, spell points, a +1 on skills per level, a feat or ability score addition from time to time and we are enabled to use higher level epic gear. What exactly is now the "Epic" in these epic levels?

    And the winner is:
    1.) Hall of Heroes - still could not figure out why it´s there at all, except for annoying us on our way to TR. Would have preferred the old TR in house J. Either make this useful or make it go away. Or put this all into one small room for short ways and less lag and loading time, and keep your bombastic LotR-Grafics empty space where they belong - deep below Moria.
    Last edited by Nestroy; 04-19-2014 at 11:24 AM.

  2. #2
    Community Member MacDubh's Avatar
    Join Date
    Dec 2009
    Posts
    310

    Default

    Halflings being any more powerful than weak kobolds.

    Gaining spell points by being hit.

    No taxes.

  3. #3
    Uber Completionist luvirini's Avatar
    Join Date
    Sep 2009
    Posts
    1,069

    Default

    Quote Originally Posted by MacDubh View Post
    No taxes.
    we do have the 30% ah cut.. pretty high sales tax if you ask me.

  4. #4
    Community Member alvarego's Avatar
    Join Date
    Apr 2010
    Posts
    638

    Default

    Quote Originally Posted by Nestroy View Post
    Here is my top 3 list of most twisted / borked game concepts:

    3.) Babysitting suicidal NPCs. Brawnpits has plenty of hit points and battle strength. Why isn´t that NPC comming to first front like the other suicidal maniacs? Heyton, Coyle, Paetus, just to name some, all take no chance for survival and happily do cross half the dungeon to get to the one mob that might kill them with one hit. We are supposed to keep them alive. Why can´t we keep them out of harms way?

    2.) Epic levels and EDs - what is epic on the epic levels exactly? The big powers we derive from the EDs, not from the levels. So basically the epic levels are needed to get some hit points, spell points, a +1 on skills per level, a feat or ability score addition from time to time and we are enabled to use higher level epic gear. What exactly is now the "Epic" in these epic levels

    And the winner is:
    1.) Hall of Heroes - still could not figure out why it´s there at all, except for annoying us on our way to TR. Would have preferred the old TR in house J. Either make this useful or make it go away. Or put this all into one small room for short ways and less lag and loading time, and keep your bombastic LotR-Grafics empty space where they belong - deep below Moria.
    1.) 30+ abilities ... and the side effects

    2. 3. 4. ...) 1k+ HPs enemies, endless SPs, useless AC, need for a weird PRR system ... etc etc etc

    99.) special note for: Cannith Crafting, never ended and each day more outdated
    Under and behind and inside everything this man took for granted, something horrible had been growing.

    Server: Cannith - Toon: Holamdar - Guild: GODS

  5. #5
    Community Member Lauf's Avatar
    Join Date
    Jun 2011
    Posts
    777

    Default

    EDs, most definitely. They render your choice of class fairly meaningless, and are so powerful that they mostly override it instead of supplement it.

    melee in epics, and specifically incoming melee damage in epics.

    altars converting whole stacks one item at a time

    shard/scroll/seal/base item crafting system, especially now that they're no longer endgame items. stop the madness...

    monks having high AC, PRR, saves AND evasion. all they need are inherent resists bonuses ^^
    oh never mind, they get those too...

    commendations of valor. It has been mentioned (and protested for) before, but always worth mentioning yet AGAIN. the promise of "run EH to cap and have enough commendations to epic TR" isn't being delivered on. not remotely.

  6. #6
    Community Member
    Join Date
    Mar 2006
    Posts
    2,897

    Default

    I think loot is what usually ends up driving me away. I know it's not right to just hand out raid loot in a few runs, I'm not talking about that...but I'm going on a month farming a Shadowsight...how many more completions/ransacks will it take to prove I've 'earned' the right to possess that item? Really ****es me off. I would love to see 'completion lists' added to regular quests, similar to the every-three-runs they added for ioun stones in The Dreaming Dark.

  7. #7
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    3,136

    Default

    Having both PRR and DR since they essentially do the same thing.

    PRR is the 11 setting on DDO's amplifiers...

  8. #8
    Community Member bsquishwizzy's Avatar
    Join Date
    Nov 2010
    Posts
    3,136

    Default

    The Magister ED.

    So, besides giving you more INT, what specifically does it bring to the game...?

  9. #9
    Community Member Whitehairguy's Avatar
    Join Date
    Jan 2011
    Posts
    360

    Default

    Quote Originally Posted by Lauf View Post
    EDs, most definitely. They render your choice of class fairly meaningless, and are so powerful that they mostly override it instead of supplement it.
    This.

    I miss the old Ebberon epic days. EDs make what? 95%ish of content LOL? Pass.

  10. #10
    Community Member
    Join Date
    May 2012
    Posts
    1,277

    Default Just a few about undead

    1. Undead, demons and devils casting light spells.

    2. Lifestealing weapons granting hps when hitting undead. If anything, it should do the opposite.

    3. Not being able to critical skeletons when smashing them with a bludgeoning weapon.

  11. #11
    Community Member
    Join Date
    May 2012
    Posts
    1,277

    Default

    Quote Originally Posted by bsquishwizzy View Post
    The Magister ED.

    So, besides giving you more INT, what specifically does it bring to the game...?
    +3 Spell Focus?

  12. #12
    Community Member Nestroy's Avatar
    Join Date
    Jul 2011
    Posts
    2,393

    Default

    Quote Originally Posted by MaeveTuohy View Post
    (...)3. Not being able to critical skeletons when smashing them with a bludgeoning weapon.
    You are aware that this is actually based on D&D lore? Critical hits by definition do damage critical life supporting systems (like nerves, arteries and the like). Undead by definition do not have such a system. As do not have oozes, slimes, golems (constructs may have such things like rims or gears), or some rare non-corporeal non-undead creatures.

  13. #13
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    A Hamster Wheel replacing an actual end-game.
    Torturous grinds for the sake of tortuous grinds.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  14. #14
    The Hatchery zwiebelring's Avatar
    Join Date
    Sep 2009
    Posts
    2,012

    Default

    3. Not being able to critical skeletons when smashing them with a bludgeoning weapon.
    There are class features, items and feats to circumvent fortification, which Undead are supposed to have at 100% (that's default, of course it can be higher). Thus, they are immune to critical hits. However, special weapon proc.s like [Element] Burst still work when you score a critical hit (even Vorpal should kill them on nat. 20 + confirmed, because Undead without head = dead. But well, DDo rules might not cover this, never checked, heh). Only the weapon's base damage is not modified like you do vs. living mobs.

    So, decrease fortification on Undead and you will see critical hits, if I am not mistaken.Same applied to constructs/objects as well.

    Twisted concepts??

    - Protect/escort the noob quests

    - Super Mario platformer quests. There is a reason I play DDO and not Super Mario! (no, the reason is not, because I cannot afford a Nintendo console....)

    - missing convinience for TR toons. Hall of Heroes is the very best place to put in every broker, crafter, trainer, what have you there but it is... empty. Except for the annoying *I let you run more instead of jump* Archon

    - being able to use teleport scrolls from Eveningstar to house K (or any other location in Eberron) but not vice versa. Same with guildship access. Give access to the estar cave but the very best and easiest thing was to put estar cave on teleport location, since you can port freely back to Eberrron.
    Last edited by zwiebelring; 04-19-2014 at 01:37 PM.
    Characters on Orien:
    Wanzer/ Klingtanz/ Incanta Superior/ Mercantus

  15. #15
    2015 DDO Players Council
    Axel's DDO Channel
    axel15810's Avatar
    Join Date
    Nov 2010
    Posts
    750

    Default

    Quote Originally Posted by Lauf View Post
    EDs, most definitely. They render your choice of class fairly meaningless, and are so powerful that they mostly override it instead of supplement it.

    commendations of valor. It has been mentioned (and protested for) before, but always worth mentioning yet AGAIN. the promise of "run EH to cap and have enough commendations to epic TR" isn't being delivered on. not remotely.

    *sigh* so much this.

    I miss the old days when 20 was cap as well. I wish this game was more team-oriented and had more diversity...now everybody is the same. Too many class abilities are made obselete by EDs.

    Oh and I just capped and only have just over 2k CoV. So mad....endless CoV grind til I can ETR. And I hardly even ran VoN 3/Wiz King this life.

    Oh and I'd add the overly harsh grind implemented of ED twists that make most people focus on one character only...no more alts for casual players. Grinding off destinies is hell.
    Last edited by axel15810; 04-19-2014 at 01:36 PM.

  16. #16
    Community Member
    Join Date
    May 2012
    Posts
    1,277

    Default

    Quote Originally Posted by Nestroy View Post
    You are aware that this is actually based on D&D lore? Critical hits by definition do damage critical life supporting systems (like nerves, arteries and the like). Undead by definition do not have such a system. As do not have oozes, slimes, golems (constructs may have such things like rims or gears), or some rare non-corporeal non-undead creatures.
    I am aware. That these things made no sense to me back in PnP only makes it worse that the nonsense has continued so long. Skeletons are bone structures. Yes, held together by magic. But they receive DR from piecing and slashing because the bone is the important thing, not the gaps between the bone. Smashing the bones should result in also critically smashing the bones.

  17. #17
    Community Member LazarusPossum's Avatar
    Join Date
    Mar 2008
    Posts
    604

    Default

    Given the tactic that spiders could climb over you, and kobolds could run between your legs -- the fact that every single monster character in game winds up behind you at first encounter, even when you can't push past them yourself.
    "Why is stuff so hard?" - William Murderface

  18. #18
    Community Member
    Join Date
    Jun 2013
    Posts
    501

    Default

    A top 10

    1. Armor being useless which is completely contrary to a medieval based fantasy game
    2. Every build being better by taking x levels of monk
    3. Saving throws that need to be +50 or better. What? Why can't we roll a d20 and see if we save?
    4. Wolves and Rats with 5,000 plus HPs
    5. Undead casting light spells
    6. The unbearable, onerous, constant problem of storage space.
    7. Kill Count meter. Should have a DPS done meter instead if you are going to have something like that and something like damage enhancement, healed and mitigated.
    8. Not updating old raids so they wither and die
    9. Having to go back to 20 on epic TR. Why can't you just stay at L28 and keep earing XP, when you get 6 million more you pick a PL feat.
    10. Lack of customi9zation on weapons, armor, helms, bracers etc.

  19. #19
    Ultimate Lord of Shadows Dreppo's Avatar
    Join Date
    Apr 2013
    Posts
    604

    Default

    My top five list:

    5. Twisted Talisman
    4. Twisted Shrapnel (small/medium/large)
    3. Bracers of Twisting Shade
    2. Twists of Fate
    1. The Twisted Apocrypha

  20. #20
    Community Member Tscheuss's Avatar
    Join Date
    Jan 2012
    Posts
    0

    Default

    Quote Originally Posted by Dreppo View Post
    My top five list:

    5. Twisted Talisman
    4. Twisted Shrapnel (small/medium/large)
    3. Bracers of Twisting Shade
    2. Twists of Fate
    1. The Twisted Apocrypha
    I would +1 if I could.
    1776 Growing Liberty for Centuries 2022

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload