I really like the first option here (the primarily Ranger split). I've never played a ranger, and I want to pick up the past life for my main character (who is on a very slow Completionist path).
However, I'm thinking about making some changes. In particular, Also, since I'm planning to level to 20 and then immediately TR again, I'm uninterested in epic destiny synergy and just want to have a build that will be fun to play throughout the process.
I'm still gradually becoming familiar with the new enhancements, and I've never played a ranger, so I'd appreciate any feedback!
Some initial notes
I don't want trap skills. My currently played alts include an evasion paladin with trap skills and an artificer, and I just want a break from trapping. So I think the rogue level is unnecessary. Instead, I will go Paladin for saves. However, taking at least 2 Paladin levels means giving up 4th level cleric spells, at which point there's no advantage to Clr 6 over Clr 5. Similarly, Ranger 13 doesn't offer much. So the final level split will be Ranger 12, Cleric 5, Paladin 3 (for the handy immunities).
But the core of the build requires 12 ranger levels for Tempest off-hand procs, 4 cleric levels for ameliorating strike, and 2 paladin levels for divine grace. This is perfect, since that means the core is in place at level 18 -- I usually get most of the last 2 levels of experience while at L18, although I'll bump up to 19 at some point before finishing.
The character I'm planning to do this with has 3 past lives, though none of them are directly relevant. He's also eaten at least +3 tomes to all stats.
I don't think it will be necessary to respec feats. Enhancements have to change several times as play style shifts in different level ranges.
Full build
Code:
Character Plan by DDO Character Planner Version 04.20.01
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Level 20 Lawful Good Human Male
(3 Paladin \ 12 Ranger \ 5 Cleric)
Hit Points: 301
Spell Points: 437
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 16
Will: 14
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 18 26 29
Dexterity 12 15 15
Constitution 15 18 18
Intelligence 9 12 12
Wisdom 10 13 13
Charisma 13 16 16
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 13 13
Bluff 1 3 3
Concentration 6 27 27
Diplomacy 1 3 6
Disable Device n/a n/a n/a
Haggle 1 3 3
Heal 4 24 24
Hide 1 2 2
Intimidate 1 3 3
Jump 8 29 29
Listen 0 1 1
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 1
Spellcraft -1 1 1
Spot 2 20 20
Swim 4 9 9
Tumble 2 3 3
Use Magic Device 3 14 14
Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Deity) Follower of the Sovereign Host
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Great Cleave
Level 7 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+5)
Level 9 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Skill: Spot (+2)
Level 11 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+5)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Level 13 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Point Blank Shot
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Skill: Spot (+3)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 17 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+4)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Through Level 5
Playstyle is basically a standard melee cleric. Wield something large and two-handed. Bash stuff and self heal while solo, bash stuff and heal others in groups. Enhancements are chosen almost entirely from the cleric lines. Empower Healing and Wand/scroll mastery are especially useful in these early levels, where I might act as a party healer.
Code:
Character Plan by DDO Character Planner Version 04.20.01
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Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Level 6
Ameliorating strike is available. Back out of the human and radiant servant trees to afford it. We also get Great Cleave at this point (to go along with the Cleave and Power Attack we took at Level 1). Play style shifts to more of a self-healing melee with nice bonuses to the party, kind of like a paladin or a Shintao monk. Still fighting 2-handed. Enhancements in the next few levels should further into the Human and War Priest lines, to boost strength and defense. Optionally spec back into Radiant Servant for wand/scroll mastery.
Code:
Character Plan by DDO Character Planner Version 04.20.01
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Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Level 10
We've hit 6 levels of Ranger, which is enough to make dual-wielding reasonable. Also, Manyshot! And at Level 9, we grabbed IC:Slashing. Playstyle remains a self-healing, party-boosting melee, but it's time to swap to TWF.
Scimitars are ideal, but whatever we can find is fine. We *don't* have khopeshes is available yet. (Which is fine -- I don't care about unlocking khopeshes until GS weapons are available for a TR or even later for others. At lower levels, I prefer not feeling locked into a particular type of weapon.) No evasion yet, so we can still wear heavy armor if that's the best available. Upon hitting Level 13 (9 ranger levels), it will be time to switch to light or no armor.
We now begin to invest significantly in the Tempest tree. As we level from here on, we'll also invest some into Deepwood Stalker for its combination of positive spellpower boosts (better ameliorating strike) and sneak attack dice.
Code:
Character Plan by DDO Character Planner Version 04.20.01
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Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Level 15
We now have 9 levels of Ranger, for evasion (which was achieved at level 13). With 2 levels of Paladin, we've also got Divine Grace for some really solid saves. At this point, we should be dual-wielding khopeshes and using Manyshot when it's off timer.
Self-healing has improved a lot at this point. Since we can't yet get to Tempest 4, I've instead been investing in the human tree (to get Improved Recovery II) and the Deepwood Stalker tree (for more sneak attack, more positive spellpower, and the ability to spend Animal Empathy uses for Mass Lesser Vigor for additional regenerative healing between Ameliorating Strikes. (Also note one point into KOTC for a little additional boost in the Vale, which is coming up soon at this point.)
Code:
Character Plan by DDO Character Planner Version 04.20.01
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Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Exposing Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Level 19
The build is "done" at this point. This is the highest I'll level before taking 20 and TRing again.
At level 18, we finally hit Ranger 12 and unlock T4 Tempest, for 100% offhand chance. Level 19 is basically a bonus; I went with the 3rd Paladin level, for the immunities, but it could just as easily be swapped for the 5th cleric level (for a few level 3 divine spells).
Technically, taking that 3rd paladin level unlocks the paladin's first tier of healing amplification enhancements. But it requires a lot of investment to get there. I'd have to basically give up on Deepwood Stalker, and I decided that wasn't worth it. I'm interested in thoughts on this, though!
Code:
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Dexterity (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Human - Ambidexterity (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Strength (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Exposing Strike (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Empathic Healing (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
I realize this is super long and probably won't get any reply. Oh well, it was a fun exercise in learning the new enhancement trees. Many thanks for these awesome example builds!