I considered doing something like that, but I figured (A) my BB DCs would be too low, (B) I already have SP issues w/out spamming BBs, and (C) I could really use the extra feat + Evasion from monk more. I figured I would save that idea for cleric variant, so that way I get lvl 7 spells too.
Any recommendations for epic scimitars? Apart from eKronzek and drow scimitars, I can't think of any other good options.Ultimately, I want to see if swinging two Fangs of Siberys is as much fun as Cloudburst.Although one advantage to eKronzek is it's keen, so I could swap IC:Slash for IC:Ranged or some other feat. Is Frostbite any good?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
My experience while leveling my 2nd life is that the righteous weapons line up to tier 4 is really worth the enhancement points. 8 AP gives you the following:
+4 to hit, +4 to damage (with in my case, longswords), as well as +12 universal power (you did slot a caster ruby on at least one of your weapons right?). With a +5 weapon, I'm netting +27 universal spell power, plus whatever the ruby itself is giving. My experience is that if you get one of those shamanic fetish items, which are usually available on the AH for not insane prices, you can cover devotion and radiance with it, and only have to worry about impulse (for blade barrier). For a build that is going to use divine vessel, you can swap the impulse ruby for a combustion ruby to get yourself some respectable spell power for the every 25 seconds of fighting proc. Ameliorating and divine vessel both work off character level rather than cleric or FvS level, which is nice for these kind of builds.
Also, I'd advocate for getting the tier 5 enhancements in the warpriest tree. Divine intervention is nice, permanent divine power is nice, even the arcane backlash is pretty good. There are better tier 5 trees than warpriest, but rangers don't have them :-)
I have a similar build to your second post: Elf 12FS/6Ranger/2Monk that I have taken to 28 so can provide some insight.
Str based, two Scimitars
First off - the Tier 5 Warpriest is really disappointing and I ended up dropping all of it but Wrathful Weapons as there are lots of better options for APs.
I invest enough in Warpriest to get Ameliorating Strike as it is just great and I can no longer live without itand yes it will proc 3 times sometimes and almost always 2 so its a ton of free healing every 15 seconds.
Smite Weakness was also really good when it first cane out as it would proc on both hands so was easy to keep Vulnerable maxed, now it only does the main hand but still helps with long fights. Don't understatement how good an additional 5% damage and unlimited heals can be.
I like elf for this for the +3% doublestrike, +3% doubleshot, +3% dodge, and bypass 3% dodge, extra spell points (FeywildTap) and weapon enhancements.
I have Cleave, Great Cleave, OC and all TWF feats as well as Emp Heal
I use the DWS Exposing Strike constantly - can easily keep a single mob turned 60% of the time = no damage and sneak attack. Even works on most red named.
My favorite combo is - Exposing Strike followed by Ameliorating Strike. Nothing like turning the mob, sneak attack damage, stacking Vulnerable on then and getting some free healing in the process. This combo make 1 on 1 fighting trivial even through the highest levels.
I actually ended up investing 0 APs in AA. Just could not justify using enough AP to get to the good stuff over other places as I focused on the Scimitars and not the bow. To help make up for this I always use "Special" arrows. I have a quivering quiver and a QQ on an alt that does not use bows so have an endless supply of xoriat arrows. Also have a poison quiver. And +1 holy arrows are cheap and easy to craft. As a note: the build is very easy to respec APs and focus on the bow for ranged - you just need to give up a lot to get there.
I also have 0 AP in the AoV tree - again APs are just so tight you need to pick and choose. I only use the FVS spells to heal and buff.
I have not found any great Scimitars. For trash I like running with improved vorpal in each hand - the very high crit rate and vorpal makes it easy to tare through trash in a hurry. For high HP mobs, I use whatever I have that hits the hardest.
It is a blast to play as long as you play smart. The biggest challenge with my build is that is a bit squishy when things start hitting harder so you need to play smarter. You have some great tools to help with this in Nimbus of light and the bow. While NOL does little damage, it is cheap and will allow you to pull mobs one at a time without argo on anything else. Bow + Manyshot = a lot of problems solved.
I run mostly EH. I have found the build EE worthy but only when mainly ranged and running all the time - not my idea of great fun so I don't take it into many EEs.
It makes a modest healer in a group - having heal and raise dead (scroll/spell) but the only AOE heal is Ameliorating Strike. Also has the main divine buffs: Deathward, True Seeing, and Freedom of Motion.
I run LD most of the time and when soloing love MB as it makes short work of everything. I find that FoW is not as great for this build, still fun but It seems the lower base numbers from the Scimitars add up better in LD over time.
Last edited by Wongar; 12-11-2013 at 06:41 PM.
Sort of continuing from elsewhere, I'm planning what to do with my Wayfinder favor-farmer toon. It's a lot less than optimal now, I'd prefer to get something better with the +20 LR.
Parameters are then, Dwarf Male, True Neutral, level 7. Has eaten a +1 Int tome (dice) and a +2 Dex tome (birthday box), and I figure I can rely on getting the 1750 favor tome before taking level 24 at the latest. F2p classes only, too.
It being Wayfinder, LFMs and potential groups are few, and the AH doesn't have much gear. So, has to be prepared for soloing, and can't rely on random-loot gear much -> critical skills need to be maxed.
I want at least Evasion, enough self-healing and DPS to be able to complete stuff on Elite, and preferably traps and at least some locks. UMD would be very useful too (almost essential for a trapper, for Greater Heroism scrolls and such). Improved Evasion much appreciated.
So, what does this look like?
Quicken is mostly for Cocoon. (I figure, start EDs in Shiradi ->3, switch to Primal for Cocoon, Shiradi ->4, LD ->3, Shadowdancer for Technician, and ...?)Code:Character Plan by DDO Character Planner Version 04.19.03 DDO Character Planner Home Page Level 24 True Neutral Dwarf Male (1 Rogue \ 12 Ranger \ 7 Cleric \ 4 Epic) Hit Points: 311 Spell Points: 495 BAB: 17\17\22\27\27 Fortitude: 15 Reflex: 15 Will: 8 Starting Ending Abilities Base Stats Base Stats (28 Point) (Level 1) (Level 24) Strength 16 23 Dexterity 14 16 Constitution 14 14 Intelligence 14 16 Wisdom 8 8 Charisma 8 8 Tomes Used +1 Tome of Intelligence used at level 3 +2 Tome of Dexterity used at level 7 +2 Tome of Strength used at level 23 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 24) Balance 6 7 Bluff 3 3 Concentration 2 5 Diplomacy -1 -1 Disable Device 6 26 Haggle 0 0 Heal -1 22 Hide 5 6 Intimidate -1 -1 Jump 7 11 Listen -1 -1 Move Silently 5 6 Open Lock 6 7 Perform n/a n/a Repair 2 3 Search 6 26 Spellcraft 2 3 Spot 3 22 Swim 3 7 Tumble 3 4 Use Magic Device 3 22 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Disable Device (+4) Skill: Haggle (+1) Skill: Hide (+3) Skill: Jump (+4) Skill: Move Silently (+3) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Power Attack Level 2 (Cleric) Skill: Heal (+4) Feat: (Deity) Follower of the Silver Flame Level 3 (Ranger) Skill: Disable Device (+1) Skill: Heal (+2) Skill: Search (+2) Skill: Spot (+2) Feat: (Selected) Cleave Feat: (Favored Enemy) Favored Enemy: Undead Level 4 (Cleric) Ability Raise: INT Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Level 5 (Ranger) Skill: Disable Device (+2) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+2) Skill: Use Magic Device (+0.5) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 6 (Cleric) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Heal (+1) Feat: (Selected) Great Cleave Level 7 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Level 8 (Cleric) Ability Raise: STR Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Use Magic Device (+0.5) Level 9 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Feat: (Selected) Empower Healing Spell Level 10 (Cleric) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Use Magic Device (+1) Level 11 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Feat: (Favored Enemy) Favored Enemy: Construct Level 12 (Cleric) Ability Raise: STR Skill: Disable Device (+1) Skill: Heal (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Automatic) Silver Flame Exorcism Level 13 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 14 (Cleric) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Use Magic Device (+1) Level 15 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+2) Skill: Spot (+2) Skill: Use Magic Device (+1) Feat: (Selected) Point Blank Shot Level 16 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 17 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Feat: (Automatic) Evasion Level 18 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Improved Critical: Ranged Weapons Level 19 (Ranger) Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Level 20 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Heal (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+2) Level 21 (Epic) Feat: (Selected) Quicken Spell Feat: (Automatic) Epic: Epic Skills Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Epic: Overwhelming Critical Enhancement: Dwarf - Dwarven Toughness (Rank 1) Enhancement: Dwarf - Iron Stomach (Rank 1) Enhancement: Dwarf - Iron Stomach (Rank 2) Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1) Enhancement: Tempest (Rgr) - Tempest (Rank 1) Enhancement: Tempest (Rgr) - Graceful Death (Rank 1) Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1) Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1) Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2) Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Haste Boost (Rank 1) Enhancement: Tempest (Rgr) - Haste Boost (Rank 2) Enhancement: Tempest (Rgr) - Haste Boost (Rank 3) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Strength (Rank 1) Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 1) Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 2) Enhancement: Tempest (Rgr) - Elaborate Parry (Rank 3) Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1) Enhancement: Tempest (Rgr) - Strength (Rank 1) Enhancement: Tempest (Rgr) - Evasive Dance (Rank 1) Enhancement: Tempest (Rgr) - Evasive Dance (Rank 2) Enhancement: Tempest (Rgr) - Evasive Dance (Rank 3) Enhancement: Tempest (Rgr) - Dance of Death (Rank 1) Enhancement: Tempest (Rgr) - Dance of Death (Rank 2) Enhancement: Tempest (Rgr) - Dance of Death (Rank 3) Enhancement: Warpriest (Clr) - Smite Foe (Rank 1) Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 1) Enhancement: Warpriest (Clr) - Divine Might (Rank 2) Enhancement: Warpriest (Clr) - Divine Might (Rank 3) Enhancement: Warpriest (Clr) - Toughness (Rank 1) Enhancement: Warpriest (Clr) - Toughness (Rank 2) Enhancement: Warpriest (Clr) - Toughness (Rank 3) Enhancement: Warpriest (Clr) - Awareness (Rank 1) Enhancement: Warpriest (Clr) - Awareness (Rank 2) Enhancement: Warpriest (Clr) - Awareness (Rank 3) Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2) Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3) Enhancement: Warpriest (Clr) - Inflame (Rank 1) Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1) Enhancement: Warpriest (Clr) - Wisdom (Rank 1) Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1) Enhancement: Mechanic (Rog) - Arbalester (Rank 1) Enhancement: Mechanic (Rog) - Mechanics (Rank 1) Enhancement: Mechanic (Rog) - Mechanics (Rank 2) Enhancement: Mechanic (Rog) - Mechanics (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2) Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3) Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Skill Boost (Rank 1) Enhancement: Deepwood Stalker (Rgr) - Skill Boost (Rank 2) Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1) Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
I don't have the packs to get Deneith favor high enough to buy sturdy arrows, and Pinion eats a lot of those while on Manyshot. So, Conjure Arrows for that. (Figure that's about the thing to get from the raider box.) Oh, and Silver Flame too, for the option to rearrange the Warpriest tree for up to +5 into longbows. (Not that Unyielding Sovereignty wouldn't be useful to have...)
Point Blank Shot isn't all that essential, I suppose.
I'd sort of prefer more rogue levels for max Open Lock too, but... not sure... this thing can potentially hit insane numbers for Ameliorating Strike, what with the T5 Tempest abilities enabling multi-hit for TWF?
Last edited by mna; 12-12-2013 at 03:56 PM.
No longer completely f2p as of November 2014. Father of a few more DDO players.
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
You need to use deity weapons to benefit from Righteous/Wrathful weapons on my 2nd build. I'd considered drow w/Celestias, except I've been told that Righteous weapons breaks Celestia's DR, so that's less than ideal.
Sovereign Host w/Oathblades would be okay, but normally scimitars > longswords, so that's what I went with.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Ah, alrighty then. Makes sense; I wasn't aware that they broke Celestia. Lol
And agreed, Oathblade are nice, but they really just don't have the "umph" needed even at level 25.
If you're looking for good Scimitars I'd suggest The Drow Scimitars of the Weapons Master. 3[1d6] + 15-20x2 isn't half bad.
That being said though if you're going to farm Drow weapons anyways, it's worth looking into the Drow Khopesh, although I'm not 100% sure how these will work out on such a build.
Araphina Skycrow - 15Paladin/3Ranger/2Fighter (Life10/25) 5xRanger, 3xPaladin, 2xMonk
Araphell - Arasin - Arathaes - Arawyn - Aravein
Guild: Fors Fortis;Guild of Won, & VENOM @ Argo"And we learn, as we age; We've learned nothing! And my body still aches."
My first build uses khopeshes b/c I don't bother with the Righteous/Wrathful weapons line (wanted Evasive Dance instead); and khops are still the best overall choice for heroic leveling. My 2nd build could drop Righteous/Wrathful line, freeing 10 APs and letting her use whatever weapons she wants; but that becomes a somewhat different build, since part of the build goal was the extra light dmg from Wrathful.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Also, FWIW, I'm going with a 12/6/2 version ... with the 2 being bard. The extra songs should be able to fuel reign well enough, plus Skaldic Rage. And, allow me both sprint and haste boost.
Ghallanda - now with fewer alts and more ghostbane
Interesting idea. I'd still rather have Evasion, but I'll be curious to hear how it works out for you.![]()
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
With regards to the fresh of the korthos build, how well would it work if i lowered my ranger level to 11, dropped the rogue level and added 2 paladin levels?
I'd still get the full twf line and improved precise shot, but i'd lose +1 to saves from ranger 12 (which would be made up by the CHA bonus from the paladin levels) and 1 level 3 ranger spell slot and the level 12 tempest core. I'd not have any trapping skills and lose UMD though. I have no idea how that would affect the build's overall DPS.
Maybe it would be better to lose the level 4 slot from cleric 7? Though if i did that woudn't it be better to go FvS instead of cleric for some extra sp. Plus i could maybe go elf or Helf and drop kopeshes in favor of scimitars.
I guess my main question is would i lose more than i gain from trying it that way?
Last edited by VincentCordewener; 12-24-2013 at 02:48 AM. Reason: Forgot about losing the tempest level 12 Core enh
Basically you're trading rog skills (UMD+traps) and a bit of sneak atk for higher saves (Divine Grace). I would probably do rgr 12 / FvS or cleric 6 / pal 2; I'd rather keep +10% offhand from Tempest than lvl 4 spells, though DW & FoM would be missed.
Or could do something really odd-looking: rgr 14 / cleric or FvS 4 / pal 2. The extra rgr lvls gets you a lvl 4 spell slot (FoM or CSW), while still keeping Ameliorating Strike, Divine Might, and Divine Grace.
Cleric vs FvS on even splashes largely boils down to which if any PrE trees you want besides Warpriest. On odd splashes, I'd rather take cleric for the extra spell lvl.
I would say in the long run, higher saves from Divine Grace will do more to boost your survivability than a rog splash, but there are certainly downsides. Having max ranks in UMD is pretty nice if you want to be able to Heal-scroll and self-buff at higher levels; even with just 11 ranks as a cross-class skill, you can gear up to hit UMD 39, but 12 extra ranks makes life easier, esp. for the F2Per.I guess my main question is would i lose more than i gain from trying it that way?
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
If i were to replace a cleric level and rogue level with 2 paladin levels, when would i be taking the paladin levels? Id guess it would have to be so i could get both divine grace and evasion before GH in case i would need to run the crucible underwater maze.
Also stat wise for your original F2p build, where would the extra 4 stat points be most useful if i have 32pt build unlocked? I was thinking of maybe replacing cleric with FvS since they have better reflex saves, then lowering the dex to 10 then increasing the INT to 16 so i have an easier time getting full ranks in trapping skills. Leveling wise i'd then go level 1 rogue, 2-3 ranger, 4-7 FvS, 8-16 ranger, 17-19 FvS and ranger level 20. That way i'd be able to max out concentration, heal, disable device, search and UMD. my spot would also be able to get to rank 19. Or I could just use the extra 4 pts to increase CON to 16.
I prolly should then replace the 7th level of FvS with rogue or ranger though.
I'm probably missing something obvious somewhere though.
Last edited by VincentCordewener; 12-24-2013 at 10:50 AM.
Are you sure about this?
I have been playing a fvs/monk build with Ameliorating Strike for a couple of months now. I don't recall EVER seeing a double proc on a doublestrike. Perhaps my memory is getting the better of me here but I really don't think a double proc occurs on a doublestrike at least with my current build configuration.
Hmm, good question: not sure what leveling order is best, though I'd want to be rgr 9 / cleric 4 / pal 2 by lvl 15; that gets you Evasion + Evasive Dance + Divine Grace + Div Might + Ameliorating Strikes in time for elite-streaking Gianthold. I would definitely start rgr 1-3, cleric 1-4 (50% offhand + Ameliorating Strikes ASAP); then do either (A) rgr 4-9, pal 1-2, (B) pal 1-2, rgr 4-9, or (C) rgr 4-6, pal 1-2, rgr 7-9. Basically depends on what order you want Divine Grace, Manyshot+ITWF, and Evasion.
Also one advantage to pally instead of rog splash is you can hit BAB 8 by lvl 9 (e.g., rgr 5 / cleric 4 or rgr 3 / cleric 4 / pal 2), letting you move IC:Slash up 3 lvls.
Probably either boost CON to 16 or INT 14 CHA 14. If you drop rog splash for pally, then the only skills I would really care about are Heal, Concentration, and UMD; you only need INT 10 for that, letting you bump up your other stats instead.Also stat wise for your original F2p build, where would the extra 4 stat points be most useful if i have 32pt build unlocked?
Drawback to swapping cleric for FvS is losing lvl 4 spells, cheap W&S Mastery, and anything else you might want from RadServ tree; AoV doesn't really add anything to the first build. Plus FvS isn't F2P, which was one of the requirements of the first build.I was thinking of maybe replacing cleric with FvS since they have better reflex saves
OTOH, rgr 12 / FvS 6 / pal 2 is a decent alternative if you want the +3 Reflex saves, energy resist, and extra SPs vs cleric 6.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I realize and respect that, i was mostly thinking in terms of what i have content and item wise (All the packs except shadowfell and all the classes unlocked, yet at the same time not a single tome).
Back to the original f2p build you posted, is there a reason you took improved defense rank 1 instead of 2 ranks of improved reaction? I would have thought +2 reflex would have been more useful than +1 AC. Or is improved reaction bugged in some way?