How can it be buffed? Eg: Elec spells
On lama: You start at 5% WITH NO WAY TO INCREASE IT WITH ENHANCEMENTS and use a Superior Elec lore for another 12% = total 17%
On live: You start a 4% (Tier I of Sorcerer Charged Spellcasting I), you can increase it to 9% with Sorcerer Charged Spellcasting VI (Grants a 9% chance for electric and sonic spells to generate a critical hit) + Superior Elec lore for another 12% = total 21%.
Lama: 17% chance to crit with YOUR ELEMENT SPELL.
Live: 21% chance.
Damage multipliers:
On lama: +100% from level 1, no way to increase it.
On Live: +50% at level 1, +125% through enhancements.
We are already at: -25% damage multipliers, -4% crit chance.
Add in:
Spellcraft skill: 23 ranks + 4 GH + 30 Mod of INT for wizzies (70 INT lol)/10 Mod for Sorcerers (30 Int, unlikely also) + 6 Exceptional INT Skills + 20 Spellcraft skill item (we have no idea if this will be in game or not) =
83 Spell power for Wizards
63 Spell power for Sorcerers
vs
100 Spell power for element of our choices in live, a net 37 Spell power loss for Sorcerers, the "arcanes" that is supposed to deal damage, less than wizards, the "versatile arcane".