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  1. #41
    Community Member Sqrlmonger's Avatar
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    Quote Originally Posted by FrancisP.Fancypants View Post
    You didn't, actually: it wasn't an argument, it was more a rhetorical poke.

    My point was that the game itself is trivial. We're pushing buttons to stimulate pleasurable chemical activity in the brain; from that perspective, asking to condense 2-4 minutes of button pushing into half a second seems just as absurd.

    Mechanics aside, the whole ship idea is part of flavor of the game. Just like having to climb around house J to pick up quests instead of, say, clicking on the quest in the journal to accept it. The experience is there for flavor, even if the charm is lost after a few times.
    I appreciate you trying to educate me on what I do and don't know but I think I'll stick with my original position and reiterate that I did (and do) understand your point.

    What you don't seem to understand is that the perspective you're advancing only holds as long as the veil that disguises it holds up to our scrutiny on the individual level. To that point, insisting that we keep the tasks that tug that veil away and reveal the game's underlying repetitive keystrokes and clicks that lay beneath the flavor and character it has been given, is what is truly absurd.

    If going through these motions is grating and annoying for someone it does not stimulate a positive chemical feedback, it gives a negative one. So the question becomes is the supposed flavor this activity adds required? And if it is required, is it worthwhile? Particularly in the context of preserving or enhancing the positive chemical feedback loop.

    Is there really a flavor reason that all the Shrines and people on the ship need to be evenly spaced so that you have to run to every location on the ship? No. There is not.

    Could there be a flavor explanation for why you can receive all of those buffs from a single interaction? Yes, there absolutely could.

    So yes, we can have our chemically pleasurable cake and eat it to.

  2. #42
    Community Member rygard's Avatar
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    I prefer longer ship buffs, 6 hours maybe. Or it can be based guild level, like: (2*guild level)+60 minutes.

    Proudly Member of DDO:EU Community, Member of legendary ex-guild: Disorganized Chaos,
    the Crabslayer, always high Dwarf from Mountains of Immerth

  3. #43
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Just make buffs last until death, less frequent need to rebuff cuts down on the annoyance factor.
    This is the more reasonable suggestion. It also addresses annoyances like players running out to a quest and then recalling for buffs (I'm looking at you Lord of Blades!).

    Otherwise, why bothering having all of those placements on the ship? Why not just have one that gets upgraded with new effects? Simply for the sake of making the thing look staffed and stocked? No one would ever venture below decks ever. Then Turbine might as well just remove all of the hook points and replace them with static or purchasable decorations, while also removing the ship's hold (ease server load a tiny bit, perhaps, or at least load times).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  4. #44
    Community Member Qhualor's Avatar
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    I understand the ease of 1 click ship buffs, but I don't want it. if im testing out my characters abilities, I might just want to use only the strength buff. when I figure out my characters stats or DCs, I don't want to have to deduct ship buffs and try to figure out what is stacking and what is not. i don't need or want all the buffs. my melees skip over the +1 casting DC buff thingy. it would take up more room on my buff bar that can go completely off the screen as it is. i don't want ship buffs to last for hours until death.

    a level 1 can take 3-4 minutes to get all buffs with soloing the dummy. the higher your level, it should eventually take no more than 1 minute, unless you have really long load screens. i understand ship buffs are the norm as much as BB is the norm, but its really not that bad. if you want the mostly stacking power for your character than it just costs you a couple minutes of your time. this is really a non issue for me.

  5. #45
    Community Member Drona's Avatar
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    Arrow To Quartermaster

    /signed

    I also believe some high level buff should be made available using Astral shards. Currently there is no incentive to go above level 93.

    This could be anything from the points posted below:

    - Single point of contact for all ship buffs
    - Higher Resistance Shrines
    - Bonus stacking with all our gear
    - Higher XP bonus etc etc....

  6. #46
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    Training dummies are a waste of time for melees...pure spell casters have no reason to waste an hour bashing it down....just my opinion... I never waste my time on them. I also... avoid the twelve and entertainer one for my melee....ever see a barbarian use those two.....why?

  7. #47
    Community Member silence383's Avatar
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    Have not read this whole thing..but would not mind them last until log out first or if you die sounds reasonable ..just my opinion

    So if anyone suggested until log out sorry not trying to steal the idea lol

  8. #48
    Community Member sephiroth1084's Avatar
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    Quote Originally Posted by Drona View Post

    This could be anything from the points posted below:

    - Single point of contact for all ship buffs No
    - Higher Resistance Shrines NO!
    - Bonus stacking with all our gear NO!
    - Higher XP bonus etc etc....NO
    We absolutely don't need more buffs that make early levels even easier than the current buffs already do.

    I'd be in favor of more buffs becoming available for the last 10 levels that either enter new territory somehow, or that have their effects tied to your character level when activating the buff. The resistance shrines probably should get this treatment, since Resist 30 at level 1-3 (and even later) is essentially immunity to energy-based attacks and dangers.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  9. #49
    Community Member silence383's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    We absolutely don't need more buffs that make early levels even easier than the current buffs already do.

    I'd be in favor of more buffs becoming available for the last 10 levels that either enter new territory somehow, or that have their effects tied to your character level when activating the buff. The resistance shrines probably should get this treatment, since Resist 30 at level 1-3 (and even later) is essentially immunity to energy-based attacks and dangers.
    With respect is that not the point of the buffs to help in earlier stages. When we are later in the game it is not as important.

  10. #50
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    /signed

    Especially like the don't lose till you die part.

    There's nothing overpowered about this.
    This is only a timesaver...

  11. #51
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    Quote Originally Posted by Sqrlmonger View Post
    The fact that it takes 2 minutes to buff is kind of being overlooked as no big deal, but I don't think people are realizing how significant that is. Add up the number of times you've buffed and I bet most of you have spent days if not more than a week of your life buffing.

    If you've rebuffed more than 720 times you've probably spent a full day of your life rebuffing....and if you've rebuffed over 5000 times you've spent a week....
    First of all, it takes longer than two minutes because we are also talking about travel time to and from quests.
    Also, how many times do you need to rebuff till the last person finally joins the party and you've already used up 15-20 minutes or more during the wait.

    This is a completely unnecessary time sink that can be done away with.

    Travel time to quests is another but that's another topic...

  12. #52
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    Also it gives a further incentive not to die.

    It also sucks if you're doing an EE quest and the ship buffs run out simply because you've run out of time rather than having died.

  13. #53
    Community Member silence383's Avatar
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    I dont even use my own ship they dont last long enough to go back everytime..but my two mains are casters. I think at least make them last to log out would make folks happy is what I meant or if you die..then you get stripped of them and have to rebuff The rebuff every hour...errr I do not even bother even on the melee toons I play lol

  14. #54
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    Quote Originally Posted by silence383 View Post
    I dont even use my own ship they dont last long enough to go back everytime..but my two mains are casters. I think at least make them last to log out would make folks happy is what I meant or if you die..then you get stripped of them and have to rebuff The rebuff every hour...errr I do not even bother even on the melee toons I play lol
    Even if you don't bother with them, many will and you will be waiting for them...

  15. #55
    Community Member silence383's Avatar
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    Understand your point. I do not see them changing anything anyway

  16. #56
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    Quote Originally Posted by silence383 View Post
    Understand your point. I do not see them changing anything anyway
    You never know...squeaky wheel gets the grease...

  17. #57
    Community Member silence383's Avatar
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    lol..in ddo the squeeky wheel usually gets another hampster to keep it going until they fix it later..hehe :P

    The wheels are running out of room and the hampsters are demanding equality ..oh and they want their own wheel to lol..getting crowded :P

  18. #58
    Community Member Drona's Avatar
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    Quote Originally Posted by sephiroth1084 View Post
    We absolutely don't need more buffs that make early levels even easier than the current buffs already do.

    I'd be in favor of more buffs becoming available for the last 10 levels that either enter new territory somehow, or that have their effects tied to your character level when activating the buff. The resistance shrines probably should get this treatment, since Resist 30 at level 1-3 (and even later) is essentially immunity to energy-based attacks and dangers.
    I believe in 3 months time, we will be able to start characters at level 15 : Iconic Heroes. Give it a year and there will be no longer early levels.

    I am also speculating from Producer Glin's letter regarding change of True Resurrection - we may be able to start TR toons at level 4,7 and 15 if we have Vet status I, II and Iconic Heroes respectively. It is a wild speculation on my part but with recent moves by Turbine wanting to develop more end game content they might want players to get there faster and keep them there, I feel it is ok

  19. #59
    Community Member silence383's Avatar
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    Ok to me to..but dare you say things are changing? :P We all love it there is no doubt but things do not remain the same forever .

  20. #60
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    Gain all the buffs is fast, doesn't really need to take all togedar, but yea wold be fine.
    Go up and down from ship to gain buffs instead is one of the most annoyng things of DDO, pls solve this, an idea would be to last ship buffs until death, but what about permabuffs related to your guild? In this way guild level would be more important since yu can't get buffs from other guilds.

    BTW... /signed
    Leamos --> Completionist + Epic Completionist

    Arena PVP matchs are the only real end-game... still waiting that community will understand and let turbine to implement it.

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