I appreciate you trying to educate me on what I do and don't know but I think I'll stick with my original position and reiterate that I did (and do) understand your point.
What you don't seem to understand is that the perspective you're advancing only holds as long as the veil that disguises it holds up to our scrutiny on the individual level. To that point, insisting that we keep the tasks that tug that veil away and reveal the game's underlying repetitive keystrokes and clicks that lay beneath the flavor and character it has been given, is what is truly absurd.
If going through these motions is grating and annoying for someone it does not stimulate a positive chemical feedback, it gives a negative one. So the question becomes is the supposed flavor this activity adds required? And if it is required, is it worthwhile? Particularly in the context of preserving or enhancing the positive chemical feedback loop.
Is there really a flavor reason that all the Shrines and people on the ship need to be evenly spaced so that you have to run to every location on the ship? No. There is not.
Could there be a flavor explanation for why you can receive all of those buffs from a single interaction? Yes, there absolutely could.
So yes, we can have our chemically pleasurable cake and eat it to.