Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 85
  1. #61
    2014 DDO Players Council
    Community Member
    MeliCat's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Forzah View Post
    No thank you. No easy button for an easy button. I got a better idea, remove shipbuffs completely so players don't become complacent.

    In my opinion, the ship should only offer convenience that does not influence effectiveness in gameplay.
    I'm am basically of this opinion also. Ship buffs make a lot of harbour content trivial in terms of 30 point resists and while I enjoy them a lot it totally trivializes a lot of lower level content and greatly disadvantages those who are not in guilds of sufficient level to have these shrines. Also they can not be dispelled - again trivializing content and disadvantaging some unfairly.

    I will totally cry though if they ever change these.

    Asking for an easy button on the easy button as Rage puts it above does seem a little cheesy.
    ~ Crimson Eagles of Khyber ~
    ~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~

  2. #62
    Community Member Zorth's Avatar
    Join Date
    Apr 2007
    Posts
    764

    Thumbs up This.

    Quote Originally Posted by Memnir View Post
    Pause buff timers in public instances.

    Really the only change that's needed, imho.
    I thought and said the same thing a year ago in my thread and the response I got was, "What about public area events"?

    Yea so what about them? We refresh our ship buffs when they get low in public area events anyways, so why is this a problem?

    Making the timer stop in public areas is not a big deal, even for the events because we refresh them anyways which makes them persistant the same way.
    The Blood of the Red Dragon

  3. #63
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by silence383 View Post
    With respect is that not the point of the buffs to help in earlier stages. When we are later in the game it is not as important.
    Help =|= Make trivial. +2 to a stat helps. 30 point Resists trivialize a lot of early content, and if you're not running elite that continues up into the mid-levels.

    Quote Originally Posted by Drona View Post
    I believe in 3 months time, we will be able to start characters at level 15 : Iconic Heroes. Give it a year and there will be no longer early levels.
    Where is this information from? I haven't seen anything about this.
    I am also speculating from Producer Glin's letter regarding change of True Resurrection - we may be able to start TR toons at level 4,7 and 15 if we have Vet status I, II and Iconic Heroes respectively. It is a wild speculation on my part but with recent moves by Turbine wanting to develop more end game content they might want players to get there faster and keep them there, I feel it is ok
    TRs don't need a boost in regards to ship buffs.

    As for new players starting the game at level 15, or later...I think that's a terrible idea. Heck, I think allowing them to start at level 4 is a horrible idea. Vet Status I and II should be predicated on your having reached some benchmark later in the game on at least one character. We already have enough new players surging up through the levels without learning a **** thing thanks to better players dragging poor/new players along. Between Vet Status and the XP Stones, we have even more people at endgame who can't play the game than we've ever had before.

    Aside from that, I think it would be a real shame for so many people to be skipping great low-level content like STK, Tempest's Spine, Gwylan's Stand, and many others that don't really have parallels in the newer content, which showcase the way DDO used to feel, and that are still a lot of fun, even after dozens and dozens of playthroughs (and nerfs).
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  4. #64
    Community Member MnaSidhe's Avatar
    Join Date
    Aug 2010
    Posts
    0

    Default

    Ship buffing is just a time sink in order to draw out the time it takes to get bored with all content.
    No longer reading the Forums.

  5. #65

    Default

    Why have a 1 stop icon to rebuff?

    How about just entering your ship or any ship.... (upon login or via the ship entry portal) just automatically *poof*...they all hit you.

    Done deal.

    And definately pause the timers in public areas like vendor contracts and other 'timed' things we have running.

    T.

    Last edited by THAC0; 04-03-2013 at 11:14 AM.
    Blackmoor Defenders (LVL - 193)
    Ghallanda ...Lhazaar 2006
    Forum-ID u779 : Guild Leader of The Blackmoor Defenders


  6. #66
    Community Member Jay203's Avatar
    Join Date
    Feb 2007
    Posts
    2,057

    Default

    Quote Originally Posted by MeliCat View Post
    I'm am basically of this opinion also. Ship buffs make a lot of harbour content trivial in terms of 30 point resists and while I enjoy them a lot it totally trivializes a lot of lower level content and greatly disadvantages those who are not in guilds of sufficient level to have these shrines. Also they can not be dispelled - again trivializing content and disadvantaging some unfairly.

    I will totally cry though if they ever change these.

    Asking for an easy button on the easy button as Rage puts it above does seem a little cheesy.
    my theory is that people get so used to having the guild buffs that trivializes the lower content so they continue their reckless play style in higher content
    making for extremely bad PUG
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  7. #67
    Community Member
    Join Date
    Mar 2006
    Posts
    341

    Default

    Quote Originally Posted by sephiroth1084 View Post
    Help =|= Make trivial. +2 to a stat helps. 30 point Resists trivialize a lot of early content, and if you're not running elite that continues up into the mid-levels.

    Where is this information from? I haven't seen anything about this.

    TRs don't need a boost in regards to ship buffs.

    As for new players starting the game at level 15, or later...I think that's a terrible idea. Heck, I think allowing them to start at level 4 is a horrible idea. Vet Status I and II should be predicated on your having reached some benchmark later in the game on at least one character. We already have enough new players surging up through the levels without learning a **** thing thanks to better players dragging poor/new players along. Between Vet Status and the XP Stones, we have even more people at endgame who can't play the game than we've ever had before.

    Aside from that, I think it would be a real shame for so many people to be skipping great low-level content like STK, Tempest's Spine, Gwylan's Stand, and many others that don't really have parallels in the newer content, which showcase the way DDO used to feel, and that are still a lot of fun, even after dozens and dozens of playthroughs (and nerfs).
    It is well confirmed the next expansion will be in FR and include making FR characters who start at lvl 15. Suck it up or walk away now are your only choices

  8. #68
    Community Member MnaSidhe's Avatar
    Join Date
    Aug 2010
    Posts
    0

    Question

    Quote Originally Posted by Karavek View Post
    It is well confirmed the next expansion will be in FR and include making FR characters who start at lvl 15.
    has anyone said anything about how to get from FR to Eberron?
    How easy is it to to take my L15 FR Iconic Hero (DrizzitXXX2) over to Eberron to run the Harbinger of Madness pack?

    Quote Originally Posted by Karavek View Post
    Suck it up or walk away now are your only choices
    Is it wrong to feel like a vacuum cleaner?
    No longer reading the Forums.

  9. #69
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Karavek View Post
    It is well confirmed the next expansion will be in FR and include making FR characters who start at lvl 15. Suck it up or walk away now are your only choices
    Ah, forgot about that. I'd read the comment about that from the devs. Didn't like the idea then, either.

    As for sucking it up or walking away...I haven't logged into DDO since September. I keep up here, partly for the community, and partly in the hopes of seeing the game take an upturn, or doing something that will draw me back in. So far, however, it's been making a headlong rush in the other direction.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  10. #70
    Community Member Ralmeth's Avatar
    Join Date
    Apr 2006
    Posts
    2,213

    Default

    The one annoying thing I find about ship buffs is when you're in a quest where you don't really need ship buffs (ex. Shroud) with 11 people buffed, ready to start and have been waiting around for a bit when the final person joins and says in party chat "Can I get a ship invite?"

    So anything the developers are willing to do to streamline ship buffs sounds like a good idea to me.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  11. #71
    Community Member Jerevon's Avatar
    Join Date
    Sep 2006
    Posts
    351

    Default Single node buff = more room for utility hook points

    With a single node buff system, there will still be use for the rest of the ship. Why go below deck then? There will be more room and flexibility for placement of:

    - A Bank
    - Mailbox
    - A bar (gotta have Sully)
    - An Auctioneer
    - and...the training dummy
    Just to give some examples.

    The NPCs who would otherwise grant the buff can still be on the ship to give it environment of a crewed ship, not to mention give an idea of what buffs you'd receive.
    Server: Khyber


  12. #72
    Community Member sephiroth1084's Avatar
    Join Date
    Jan 2008
    Posts
    7,412

    Default

    Quote Originally Posted by Jerevon View Post
    With a single node buff system, there will still be use for the rest of the ship. Why go below deck then? There will be more room and flexibility for placement of:

    - A Bank
    - Mailbox
    - A bar (gotta have Sully)
    - An Auctioneer
    And without being able to bind to your ship, there is little reason to have these amenities. They make some sense if you are running around the ship a lot, but otherwise, there are better places you could go for the most part.
    - and...the training dummy
    Which would be fairly pointless, if you could get the buff without beating on it, and moving the buffs to this is just stupid. It takes forever to take the dummy down if you're low level, or a caster. It has too little HP to serve as a very good measuring stick for DPS at level 20+. It's just a time sink, and a poor one at that.
    Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!

  13. #73
    Community Member IronClan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Quote Originally Posted by Jerevon View Post
    I'd like to be able to apply all ship buffs in a single interaction.
    I just left a thread where people were complaining about having to do stuff and I clicked on this and said to myself, oh wait this is probably someone complaining about having to do stuff...

    I'm all for some features that grease the skids of LFM's and thus facilitate PLAYING and lessen WAITING and this is probably one of them (along with that dang teleport to quest entrance feature they sortah put in but never finished).

    But I can't help but wonder where it all stops... "click to win game" probably

  14. #74
    Bwest Fwiends Memnir's Avatar
    Join Date
    Jul 2006
    Posts
    0

    Default

    Quote Originally Posted by IronClan View Post
    But I can't help but wonder where it all stops... "click to win game" probably
    .
    .
    .
    ..
    .
    .

    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  15. #75
    Founder Stanley_Nicholas's Avatar
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Turbine wants low level content to be trivial. Learning the mechanics of the game is difficult enough already for a new player with no experience playing MMOs or PnP. If content is too challenging for some people, they aren't going to stick around.

    There are some pretty bad players out there who are just starting out, but Turbine has to cater to the lowest common denominator because their money spends just as well as anybody else's. Difficulty can ramp up later in the game, once people have presumably gotten a better hang of how the game works.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

  16. #76
    Community Member donfilibuster's Avatar
    Join Date
    Nov 2009
    Posts
    4,063

    Default

    Quote Originally Posted by Stanley_Nicholas View Post
    There are some pretty bad players out there who are just starting out, but Turbine has to cater to the lowest common denominator because their money spends just as well as anybody else's. Difficulty can ramp up later in the game, once people have presumably gotten a better hang of how the game works.
    Yeah one can forgive the puggers in the harbor, the coin lords would keep bringing them to Xen'drik no matter what
    The ones that had no shame were the freeloaders that pike on the vale, right when the challenge gets tough.
    Things have changed for the easier nowadays but not so long ago it was an actual issue.

    There were always some zerging group to join for flagging, and seemingly since everyone does it one should as well.
    Then those green players come to shroud lacking the very team skills the challenge given by the then called "annoying" quests.
    This was the case back before destinies, etc. when there were actual wipes, everyone ran normal difficulty and spots were held for dps and heals :/
    Not sure how far ahead have these people got since then.

  17. #77
    Community Member gphysalis's Avatar
    Join Date
    Jun 2010
    Posts
    653

    Default

    Quote Originally Posted by Ralmeth View Post
    The one annoying thing I find about ship buffs is when you're in a quest where you don't really need ship buffs (ex. Shroud) with 11 people buffed, ready to start and have been waiting around for a bit when the final person joins and says in party chat "Can I get a ship invite?"
    What you do in that case:

    obtain a guild ship with only 1 thing on it: a navigator (tier 2)

    That gets them to Meridia (a possible reason they need a ship invite) (because not everyone can cast teleport) and saves them the trouble of wasting time buffing.
    win-win

  18. 04-03-2013, 11:12 PM


  19. #78
    Community Member Asketes's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Quote Originally Posted by Memnir View Post
    Pause buff timers in public instances.

    Really the only change that's needed, imho.
    I like this idea
    (Perma) - Khyber - Official Helpers Guild Noob
    Quote Originally Posted by Eladrin View Post
    Grease is an extremely valuable party buff.

  20. #79
    Founder adamkatt's Avatar
    Join Date
    Feb 2006
    Posts
    2,178

    Default

    Im sick of them. Give us the option of getting one clickable place to just get all ship buffs. Once said guild has earned them all of course.
    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
    http://www.youtube.com/watch?v=MWu8NOa69vM

  21. #80
    Community Member Bargol's Avatar
    Join Date
    Jul 2009
    Posts
    266

    Default

    I didn't read the entire thread but agree with pausing ship buff timers in public.

    The only other thing about guild ships I didn't see mentioned is why is every ship two instances.....the top deck then inside deck. So for buffs you have 4 load windows to go through.

    Why not have the entire ship one instance and remove the 2 load windows.....just a thought.
    Thelanis - Green Mtn Boys - Level 200

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload